Mindless Zerg Destroyer

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Posted by: Rombus.2910

Rombus.2910

I think we all agree the mindless easy mode ZERG approach is counter productive to a tactic based game.

How about a ZERG dragon that flies over head where 50+ gets it’s attention and after a 10 minute or so time frame can wipe 20 to 30 if provoked.

This would encourage split group tactics and coordinated coming together for critical periods.

and it would be COOL!

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Posted by: Jeknar.6184

Jeknar.6184

15 charrs say no…

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Posted by: fishball.7204

fishball.7204

Dumbest idea I’ve ever heard

FOR THE GREEEEEEEEEEEEN

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Posted by: Reverence.6915

Reverence.6915

You’re assuming zergs are mindless. This is a pretty bad asumption to make.

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Posted by: Coldtart.4785

Coldtart.4785

If they really were mindless, you could walk all over them with even a mediocre organised group 1/3rd their size.

Get better at zerg-busting.

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Posted by: Kraljevo.2801

Kraljevo.2801

lol

lol

lol?

lol!

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Posted by: uberkingkong.8041

uberkingkong.8041

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

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Posted by: Svarty.8019

Svarty.8019

Remove white swords from the game when you outnumber the enemy.

This is your zerg destroyer, IMO.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: justkoh.4073

justkoh.4073

I’d like to discourage zerg-play too but not like that. If dead players cannot be rezzed, commanders will need to establish a resupply and supply chain solution instead of steamrolling everything without slowing down and waiting for reinforcements.

Like the overhead dragon idea too. Perhaps its an idea that can be expanded upon for something else.

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Posted by: Faeyd.5094

Faeyd.5094

DAoC used to do it pretty well… the less folks you had in relation to the enemy the slower the conflict markers on the map would appear. E.G. you can beat on a keep for a decent amount of time before the alarm is raised on map.

Tiger

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

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Posted by: Rombus.2910

Rombus.2910

The three realm concept was a good idea to counter blob ZERG but it still puts a great deal in player control. The Dragon idea is a game mechanism which can’t be countered through social media etc. The dragon idea fits the lore but heck I’m open for anything that mitigates people turning a great game into a zergfest.

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Posted by: GreyWraith.8394

GreyWraith.8394

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

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Posted by: Ulion.5476

Ulion.5476

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

Zergs do require tactics. Otherwise smaller groups would not be able to wipe bigger groups. The amount of skill required maybe small but skill is required. Also, A-net stated a long long time ago that system limitation was the reason for the AE cap (around the time they removed culling). Been in a 3 way map blob fights for SM and the server crys :P.

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Posted by: Redg.9807

Redg.9807

@ OP
Actually I would love to see this for the lulz. It would be great if the devs could implement this as some sort of special Halloween event !

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

across the map into enemy keep? Works for me
But only if my server gets to do it

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Remove white swords from the game when you outnumber the enemy.

This is your zerg destroyer, IMO.

This one is pretty interesting IMO, or give the swords a delay

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

Zergs do require tactics. Otherwise smaller groups would not be able to wipe bigger groups. The amount of skill required maybe small but skill is required. Also, A-net stated a long long time ago that system limitation was the reason for the AE cap (around the time they removed culling). Been in a 3 way map blob fights for SM and the server crys :P.

Smaller groups will not win unless the zerg train includes 50% upscaled characters, and people who don’t know how to play their class. (which can of course be the case yes, but point still remains. numbers = win in pretty much all the situations)

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Posted by: Filovirus.6258

Filovirus.6258

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

Zergs do require tactics. Otherwise smaller groups would not be able to wipe bigger groups. The amount of skill required maybe small but skill is required. Also, A-net stated a long long time ago that system limitation was the reason for the AE cap (around the time they removed culling). Been in a 3 way map blob fights for SM and the server crys :P.

Smaller groups will not win unless the zerg train includes 50% upscaled characters, and people who don’t know how to play their class. (which can of course be the case yes, but point still remains. numbers = win in pretty much all the situations)

Actually no, removing the AoE cap or the downed state, or the ability to hard rez would actually be an INSANE buff to Zerg/Blobs and kill the smaller more organized forces.

Because right now they thrive on that effective focused bombing, restacking, rezzing, rallying while grinding the ennemy.
Remove AoE caps and bingo, the people on the zergs that don’t focus their AoE meaning they only hit different people putting half the smaller group at 10% or 20% life instead of killing 5/6 and basically destroying them are now downing those 5/6… and 10 more, basically wiping the smaller organized group in the first path, all at the price of losing maybe 20% of their strenght (that’ll come back as fast as the other group and isn’t needed).

You can’t rally/rez/whatever ? Same.
Every time the smaller group lose a player, it lose a good chunk of it’s strenght (that it currently don’t due to rallying and hard rezzing in combat by stacking on corpses with water field bombing, reflects, protection and such with insanely fast rezzing), when it takes 10+ players kill on the other side for the same effect.
Result, the smaller more organized group lose players far more, to the point (really fast) it breaks their comp and they become cannon fodder overwhelmed.

Stop thinking with only your ridiculously small personal situation in mind.

The AoE cap, downed state, hard rezzing thingy has been discussed and debunked hundreds of times.
The day it happens is the day smaller more organized groups busting bigger groups end.
Smaller organized groups are actually protected by those limitations, not the other way around…..

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Posted by: Filovirus.6258

Filovirus.6258

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

Zergs do require tactics. Otherwise smaller groups would not be able to wipe bigger groups. The amount of skill required maybe small but skill is required. Also, A-net stated a long long time ago that system limitation was the reason for the AE cap (around the time they removed culling). Been in a 3 way map blob fights for SM and the server crys :P.

Smaller groups will not win unless the zerg train includes 50% upscaled characters, and people who don’t know how to play their class. (which can of course be the case yes, but point still remains. numbers = win in pretty much all the situations)

Actually smaller groups, more organized, on TS, with better discipline AND a group composition that was planned ahead for maximum synergy will destroy “pug” zergs 2/3 times their size, where half the people aren’t on TS, and even if people are all 80, decent WvW players with WvW builds, you lack the organized priorisation of reflects/condi cleanse/stab and such in parties, and the rest.

It happens every day on every server.

Granted you won’t tacle 3/4 times your numbers like that (there is limits to it be serious, and it’s normal) but smaller forces actually have an impact (without the ennemy being upscalled).

People really underestimate the advantage of coordination/discipline/being on TS/knowing how to play together/builds made to be complementary/organized parties and so on, for maximum buff efficiency, with added “action” calling (regroups, stacking, water field, static fields, stability and so on).

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Posted by: warriorjrd.8695

warriorjrd.8695

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking. Also Lol to whoever saying that zergs require tactics.

Skyrim? You want giants that toss people thousands of feet in the air across the map too?

Get higher lvl.

Zergs do require tactics. Otherwise smaller groups would not be able to wipe bigger groups. The amount of skill required maybe small but skill is required. Also, A-net stated a long long time ago that system limitation was the reason for the AE cap (around the time they removed culling). Been in a 3 way map blob fights for SM and the server crys :P.

Smaller groups will not win unless the zerg train includes 50% upscaled characters, and people who don’t know how to play their class. (which can of course be the case yes, but point still remains. numbers = win in pretty much all the situations)

Anet’s servers can barely handle wvw as it is now, do you honestly think removing the aoe cap will solve anything? Smaller numbers would still have an issue taking out larger forces without the aoe cap simply because the zerg would also have that benefit, and retal would end anybody who cast any aoe attack that does high damage. Removing the aoe cap is an appalling idea, even if anet’s servers could handle such a thing.


It is not what you do, but how and why you do it that counts.

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Posted by: Ulion.5476

Ulion.5476

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

Smaller groups will not win unless the zerg train includes 50% upscaled characters, and people who don’t know how to play their class. (which can of course be the case yes, but point still remains. numbers = win in pretty much all the situations)

A good commander takes into account the enemy zerg position to predict what could happen. Downing a enemy zerg requires everyone to use their AE/CC in the same spot. That is why knowing when to dodge is very important. Guilds have been wiping zerg 2-3times their size for a long time, it is not just the pug zergs that get killed by groups with half of their numbers.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: GreyWraith.8394

GreyWraith.8394

Or, you could just remove the AoE caps while in WvW and make the game require actual thinking.

^ A cure worse than the ‘disease’. Anyone suggesting this hasn’t done as much actual thinking as they believe.

AoE circles are too small to prevent zerging except in chokes – this would force a zerg to spread out a little but numbers would still carry the day. And WvW would be killed by the extremely un-fun instagib meta this would create.

No numbers would not mean win like now. Even a small group with good terrain positioning could completelly wreck a zerg that is completelly mindless, and is just walking together following a comander. AoE circles are big enough to do the job, and people with actual comunication would not put all their AoE in the same place…

You seem to think zerglings can’t adapt. You are wrong – enough wipes will teach anyone to do things differently, but zerging wouldn’t go away….

The new zerg mantra would be ‘with the tag not on it’. The zerg blobs you seem to hate would become more spread-out blobs so they couldn’t all be AoE’d at once. More numbers = more ground saturated with AoEs = smaller groups enveloped and wiped in the open field.

Only on choke points would a smaller group be able to hold, and then it would turn into a boring stalemate most of the time with occasional attempts at invulnerability rushes by attackers countered by defenders also using invuln skills and dropping AoE on themselves as well as the choke.

And WvW would still be killed by the extremely un-fun instagib meta this would create.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court