Mission based reward system

Mission based reward system

in WvW

Posted by: TyPin.9860

TyPin.9860

Introduction:
I was thinking that introducing a mission based reward system might make WvW more rewarding (for everyone), more strategic and might attract new players to WvW. It would also give players in blow out matches still things to do and to receive rewards. This mission system is tied in with the WvW events, that exist now. Please keep in mind that this is just a first draft. Keep your mind open to the possibilities it might offer. But of course I also welcome constructive criticism

Basic idea:
In WvW players can sign up for missions in spawn. Those missions are constantly offered and work like map wide events once you signed up. The other WvW events still exist and are tied into this mission system. Signing up and fulfilling the mission objectives offers you immediate rewards. But the missions are tied into a bigger picture that might also allow you to help your server succeed. They also offer a structure for new players, so they know what to do.

  • Signing up:
    A player needs to sign up for a mission in order to be rewarded. You can only sign up for one particular mission. A visible counter keeps track of how many people signed up for the different missions. Someone not signing up for a mission would have the same WvW experience as now.
  • Rewards:
    Signed up for a mission you will receive rewards by performing the according tasks. There are reward tracks for the different mission types (similar to PvP reward tracks). Mission types are explained below. However you can only contribute to the reward track associated with your current mission. The rewards include different currencies (karma, gold, WvW badges, specific mission badges). Progressing in a certain reward track offers achievement points and eventually a mission specific title you can show off. Mission badges can also be turned in to receive mission specific skins, equipment and such. Maybe eventually there could be a mastery system tied in with the different mission types to help you specialize in what you are actually doing.

Mission Types:
There are missions of different types (just suggestions, other types of missions may fit better):

  • Disruption:
    Kill hostile dollies, hostile players carrying supply and capture camps, that would not supply one of your own fortification. The more supply the dolly, the player or the camp had, the bigger the reward. Also the upgrade tier of the camp is taken into consideration.
  • Conquest:
    Capture towers and keeps. The rewards are tied with the actual tier of the tower and the time the enemy held it until capture.
  • Maintaining Infrastructure:
    Capture camps, that would supply your own fortification, and hold them. The reward scales now with the actual thread to the camp (takes number of attackers into consideration and number of defenders), the time it was under your ownership and it’s upgrade level. Escort event for dollies will be back. But offer only a reward, if the dolly was actually attacked by players.
  • Maintaining Fortification:
    Basically the same as Maintaining Infrastructure, just it applies to fortifications. Includes also dolly defending.

Mission Commander:
A commander can apply for mission commander. He would be listed in a UI panel in the game and players can vote for him or against him to be Mission Commander. Upon receiving a certain number of votes (or maybe a ratio of positive to negative votes?) the commander will become a mission commander. The mission commander with more votes (or better vote ration) is ranked higher.

  • Mission Commander Tag:
    The Mission Commander receives a different shaped commander tag than the normal commander tag. It also offers several colours to choose from.
  • Mission Commander Function:
    But more importantly he can prioritise certain mission types and even certain locations associated with the missions. That would be visible for the players. Doing so offers players more rewards in fulfilling those prioritised tasks. Higher ranked Mission Commanders decide in case several commanders want to prioritise different tasks.
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