Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma
ex – The Midnight Syndicate [Dark]
Maguuma
And not golems, I’m talking same power, same look, same hp as normal siege, but types that people can man and move.
How it works: only applicable for arrow carts, ballistae, and catapults. They are moved by a coordinated team of people lifting them and moving them into place via carrying frame. These frames are 3 or 5 pronged corresponding to the amount of people required to lift an move them. There is always a front prong, and the person who mans it effectively is the driver and steers it, but the siege doesn’t become mobile until every other lifting prong is manned.
Cost: You’d buy these blueprints from vendors at an increased price (33% more or 8s for mobile arrow cart) or find them at an increased rarity from jump puzzles. Superior versions are created the normal way via mystic forge.
Drawbacks: Other than cost, people moving the siege would move halfway in between normal running speed, and dolyak speed. Swiftness applies, but only if all people manning the siege have it (Useless guild road markers?) and brings the group up to normal running speed. Siege cannot be fired until redeployed. Movers cannot use mesmer portals or waypoints.
How this affects current WvW: Well for one, it allows you to reform your siege emplacements based on a changing circumstance. Second, it create an emphasis on defensive siege emplacements and strongly defending what you take since it allows you to bypass the current siege cap (which atm is pretty buggy, and you don’t know you’ve hit it until the game rudely stops you from laying down siege when you need it most.) It requires and encourages coordination and teamwork. It allows small groups to more effectively create strong pockets of defense.
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