More capture points
It’s already annoying enough chasing PU torch mesmers around keeps and you now want to make us chase SA thieves too? No thanks.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
No thanks. Using this logic, if your EWP is on cooldown it’s impossible to get into a structure to defend it. Tactivator trolling is bad enough as it is.
It should take a while to capture, but it should be an option for any class to sneak around and help their forces come inside.
I would make it a multiple tiered event. It would take 1 minute of uncontested capture to change the portal on the gate to neutral. Both sides would be able to use it during that time. Second tier would be 5 minutes and fully switch the gate’s control. NPC’s would respawn and contest the point during the second interval.
Note: for the original team, if they can contest the fully captured point for 1 minute, then the portal goes back to neutral. If they contest for an additional five minutes, they can fully recapture the gate.
Note also: if the third team comes to contest the point, it should replace the first contesting team. I.e. if red owns the keep, green contests it for 1 minute and gains neutral portals, and then blue comes along and does the same: the result is that red and blue have access and green is shut out.
No need to chase anyone around. They need to stay on the capture point to actually capture it. For a long time. This opens up more opportunities for tactics.
Ok, now it sounds a bit more acceptable, however I’d propose a decay back to the original owner of the keep if no enemies are on the circle (You’re not holding the position so you deserve to lose it). It would make it a bit more fair as you would be forced to stay there and fight to keep the gate up for your allies instead of just cap it and run away to the next.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing