More classes OP than the other?

More classes OP than the other?

in WvW

Posted by: tluv.5821

tluv.5821

I’ve been seeing this much more on the forums lately. I honestly can not say I understand with any of it. I here the following statements:

Warriors are OP due to a trait that goes hand in hand with ACs.
Necros are OP because of Marks.
Memsers are OP due to confusion.
Bunker Eles are OP in general.
Thieves are OP for perma stealth.

My question is, how can the majority of the classes in the game become Over-Powered?

The Answer, not possible. People just found the build that works wonders for them in WvW. Warriors can stop zergs with the AC, as it should be. Necro marks can hold choke points. Mesmers are able to put out confusion, and spread it using necros (they relie on another class). Eles that are D/D and bunker just REALLY know how to play their class. Thieves being perma stealth are REALLY good for scouting, as they should be.

No class is more OP than the other. You can fight against each one of these. So please, no class is more OP than the other. the Devs worked MONTHS to get the class balance right. But then once one person in the community cried wolf, it forever offset the class balance, and now it will NEVER become balanced. But I presonally thing it is fine the way it is.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

More classes OP than the other?

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Posted by: osif.8673

osif.8673

I think it’s just a matter of perspective and most QQ’s come from 1v1s or someone recognizing how powerful a certain class/specc can be in a group setting. I just think that the majority of gamers out there when they get smoked by a certain class/specc would rather call for a nerf than realize that the same person that smoked them can get beaten just as badly by another class/specc.

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

More classes OP than the other?

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Posted by: Zikory.6871

Zikory.6871

Sorry buddy, I agree with you 100% but if you follow the history of the relationship between devs and the player base for most to all MMOs (not limited to) You cry enough and get enough people to cry with you, they will fold and make a change.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

More classes OP than the other?

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

I wished necro marks were op =/
Staff ele does what staff necro does but better, except for the fear.

That plague + chilling darkness though, that thing kicks kitten
Too bad its only for 20 seconds every 180 seconds.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

(edited by LieutenantGoogle.7326)

More classes OP than the other?

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Posted by: Diehard.1432

Diehard.1432

The fact that you didnt mention Rangers justify our feeling that certain classes are OP.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

More classes OP than the other?

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Posted by: Terrahero.9358

Terrahero.9358

No, certain professions are overpowered when put into certain situations.

A warrior in the field isnt particularly overpowered, good, but i wouldnt call it a clear cut above the norm. Stick that sucker in an Arrow Cart and enjoy chain immobilizing a 50man zerg, which is clearly utterly overpowered.

Necro’s, i wouldnt say are overpowered. They are good in bulk to control a small area with marks and such nastiness.

Mesmers are OP, but because they are the only profession that allows you to completely and totally bypass ALL siege action with Portal. The Confusion thing isnt the Mesmer being overpowered, its Confusion being overpowered. Testament to this is that its already been nerfed in sPvP a long time ago, by a massive 50% cut in damage.
Mesmers are just the most prevalent source of Confusion, but an Engineer that gets his 10+ stacks of Confusion up will also melt you in seconds. Because Confusion is overpowered.

Bunker Ele’s? Hmm, not sure. They are bunkers, its what they do. Hard to kill, like other bunkers. Their damage is probably a little above the average bunker, but not much. Bunker ele’s (i assume you mean d/d) dont dish out all that much damage and rely on basicly 2 hardhitters to connect. And there are some serious hardcounters to these Ele builds.

Thieves are OP because they can go full GC and get away with it due to stealth. But just like with Mesmer, its more about this mechanic of Stealth being overpowered, but only Thieves can use it to such extent.
Being able to setup an instagib without the target being able to see it comming, since its comming from stealth. And then simply running away in more stealth, not much that can stop a Thief from escaping. Which is just frustrating to anyone fighting a Thief because they can just do what they want with not a whole lot of consequence due to their rediculous evasiveness. Most issues related back to the high amounts, and uptime of, Stealth. But Stealth is an issue besides with Thieves aswell. Veil for a whole zerg is also just crazy.

More classes OP than the other?

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Posted by: sostronk.8167

sostronk.8167

There is a huge skill variation between players in WvW. The large majority of players don’t know how to play their own class, let alone someone elses.