More meaningful objectives to fix zerging

More meaningful objectives to fix zerging

in WvW

Posted by: Gannicus.4132

Gannicus.4132

As an avid WvW player since launch, I’ve seen a steady decline in WvW player population and efforts through the months. While I am a personal fan of roaming in small organised groups, I can understand that it can be incredibly frustrating with the current zerg/blob meta.

I had the idea of having more meaningful objectives within the map to diffuse zergs. For example, holding a camp should be more meaningful. If players were able to hold a camp and upgrade it for a specific period of time, NPCs can be sent out to speed up Yaks or even help upgrade surrounding keeps/towers. By making the holding/capturing/upgrading of camps central to game play, it would hopefully help to diffuse zerging and encourage more cooperative game play.
It would even be better if more micro objectives – more camps, outposts, were introduced into the map that affect how we would be able to upgrade our keeps/tower (Of course, it would be a miracle to see the WvW maps eventually being edited)

Having said so, I do understand that there are many flawed and dare I say, overdue changes that has to be made to WvW. No one cares about PPT, Defense is totally pointless (Why defend a T1 Keep/Tower when you can rezerg it for wxp and champ bag) and Bloodlust.

Sir Chopsalot/ Feanor Nerwen| Confirm Guarantee Plus Chop [SG] | Stormbluff Isle

More meaningful objectives to fix zerging

in WvW

Posted by: Zenguy.6421

Zenguy.6421

Nothing beats zerging for rewards, which is one of the two major reasons why people zerg (the other is it’s the safest way to WvW). So we need things like this that make non-zerg activities more rewarding if there is to be any hope of breaking up the zerg meta in WvW.

More meaningful objectives to fix zerging

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Lots of people like to zerg because it’s zero pressure. If you get wiped, it’s not your fault — you’re just one of many. If you win, you have the loot bags to prove that you contributed!

More meaningful objectives to fix zerging

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Posted by: Tietus.8013

Tietus.8013

I’d like to see bonus PPT for upgraded towers/keeps/castles, extra wxp for successfully defending them, and even extra wxp for capturing them. And I mean significant bonuses – x2 for T2 and x3/4 for T4.

It would also be nice to get a wxp reward when a keep/tower upgrades to T2/3, but determining who would qualify for this might be difficult – maybe the people who paid for the upgrades? What about folk who escorted yaks to make the upgrade happen. Difficult to know…

[VR] Tietus
Maguuma

More meaningful objectives to fix zerging

in WvW

Posted by: Avatar Yirachi.7162

Avatar Yirachi.7162

My guild used to siege, upgrade and protect hills + camps to the max (ask the aurora’s, far shivers and gunnars, hehe). However, since the ram mastery we just can’t be bothered with it anymore. Why? Gates go down so much faster, so if you’re even there in time (outer is quite often allready gone with that mastery), then you need a decent number (3+) of superior arrow carts to hit through the 50% (or more) damage negotiation and water blast healing.

So what are you saying with this not so well hidden QQ about the ram mastery? Well I think the idea of the OP is great, but I’m not willing to defend a camp because I can defend a camp. And if its so hard to defend an upgraded keep there is no need to.

(Please take note that not every server has 24/7 coverage with a zerg to wipe outside and that people manning an AC is all you have from time to time)

Apollo Glade [VII]
Ymilia – Elementalist
Shade of Underworld – Thief