Moving some elements from PvE into WvW

Moving some elements from PvE into WvW

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Posted by: Chris.6105

Chris.6105

Hey guys, “years” ago I had written about my annoyance of figthing lags and missing events while zergs are rushing through the map or fighting a world boss. As a non-farming casual player, zergs are disrupting my gameplay, especially in starter areas, while during world boss fights I am not interested in the world boss and may take the place of another player, that wants to fight him though the map is full.

So here my idea, clone certain PvE maps, change them slightly to make them more WvW worthy (including removing not needed parts or adding parts to add something like WvW map completion) and move elements like World bosses into these maps. Reasons:

  • In normal PvE players can fight without being disturbed by zergs and maybe can fight a old version of the world bosses, that can be handeled by the actual player level in the map. Also better rewards for high level charakters for hearts or map completion, but not for the normal gameplay on the map.
  • In WvW you play anyway with zergs, so figthing a world boss fits good in here. Furthermore there could be added world events like with many champs to zergfarm or like the map battles under the female sylvari (cannot remember the name). A little fun alternate: Instead a real WvW to decide the winner, there could be a minigame to decide the winner (like in one of the beta-end-events)
  • Its WvW, soo there are players from other worlds needed. Three ideas I have for that.
    • Conquering 1: The Map starts with 3 Worlds, If a world has lost, it cannot take part in the map anymore. If only one World remains, the PvE content starts and either you loose or you completly conquer the map, gain a reward (including a bonus for the PvE map of this world). After that all players are removed and the battle can start again. Plus-Point for the limited existence of the map: More maps increase the difference and so the joy, but more maps mean more players needed…
    • Conquering 2: Each world has its own map. There is only one intruding point (for all other worlds) and intruders are curesed like “You fell under Tequatls curse and are a undead under his command” (remember one of the beta-end-events?). So intruders help the main enemy of the map. This would be a complete different design for WvW and could be a nice change from the actual way of WvW. My Favourite.
    • The most boring. All Worlds are allied against the enemy.

I think such half PvE – half WvW maps could also be a great Idea to add more End-Content. I mean I am not too sure about the coming update, but for hardcore players the content will not last long enough and making it extra hard will only annoy the most not-so-good players like me. Multiple maps, that are mostly clones of actual maps (easy work I think) with challenging PvE-Elements, best farm-possibilities and thrilling WvW-elements to destroy any feeling of safety should be a thing to bring a lot of fun for a long time.

Further ideas: The Worm exist in a starter area. It would make more sense, if any world has it’s own map, to place the map in PvE instead copying it. Than there could be certain areas in the map, which are marked for LvL80 only including warnings and invulnerable guardians that kill you, if your level is below 80. For Intruders the normal area could be marked like the unneeded area during personal storys. This would make sense around dungeons (yeah, I would prefer a storyline quest for the storydungeons, that brings you safe to the dungeon, while changing the explorer version to only lvl 80) and with new places, thar can be reached only with skills from the coming mastery system. Also, in that case more areas should be increased to lvl 80 areas (so far story brings you not there, limit the lowLvl areas to a amount that is needed to reach Lvl 80), be more challenging and are intruded from time to time.

While mixing PvP, PvE and WvW together, It would be nice to also add some PvP to the other two like arenas in PvE, where players battle each other (existed so in GW1 before I had the game) or certain arenas in WvW areas (Arena has multiple safe entrances either or in the hall players are invulnerable while waiting for the battle. The winning in such a WvW-PvP battle will grant bonuses to the World of the winning team.

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Posted by: Murksler.5261

Murksler.5261

Great suggestion. I have another one. Put PvP in PvE. It would fun and brings variety into PvE.
Imagine you want to kill Tequatl but then a player driven enemy trys to kill you during the event. Or outside of Lions Arch where you gather some materials another player comes along who “claimed” this land for his kingdom. So he kills you because you steal from him.
So i think mixing PvE with PvP would be a great thing and it would make things more fun in PvE.

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Posted by: Virum Virile.7890

Virum Virile.7890

I was thinking about posting a sarcastic reply like Muksler, but someone needs to give it to you straight; this is a horrible idea.

If you want to play PvE play PvE.
If you want to play WvW play WvW.
If you want to pretend you’re playing WvW play EotM, don’t butcher WvW.

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Posted by: Aeolus.3615

Aeolus.3615

players dont need a pve area to showoff how good is their easy win class, thats how players would behave if they were merged.

it does not fit this game.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Johje Holan.4607

Johje Holan.4607

I like your last paragraph. Make a PvP battleground as one of the PvE events or areas. Like Ft. Aspenwood in GW1.

It would also be awesome to play WvW on some PvE maps. But I don’t know about the big boss battles. But… as I’m writing it might be an incentive to get PvE’ers to WvW if there were a PvE boss battle at the end as a reward. But it couldn’t take the place of WvW proper, it would have to be an additional thing.

This could have worked at launch if Anet had been on the ball and had more content in thier game at launch. They sold 4-million copies. Vast majority of those players are gone now though so there really isn’t enough population left for a lot of other content. Unfortunate really.

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Posted by: Kasteros.9847

Kasteros.9847

AHAHAHAHAHHAHAHAHHA…Sooooooo U wanna make wvw more pve? GO EOTM u already made it into PVE MAP. Ohhhh w8, it would be nice after all, guilds may have a chance for free lootbags in certain places

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: aspirine.6852

aspirine.6852

I really really dont want more pve in wvw.

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Posted by: Gaab.4257

Gaab.4257

I really really dont want more pve in wvw.

Could not agree more.

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Posted by: Joey.2769

Joey.2769

No more PvE unless I can PvP in PvE.

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: Hexin.5603

Hexin.5603

I would 100% love pvp in pve … just think when karka rolls all over the melee, I’d stomp all of em.

Aside from that … anet won’t make any content exclusive (ie… you beat a team off the map means they can’t come back – Conquering 1 won’t fly).

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Liston.9708

Liston.9708

Pvp in pve zone caters to a minority. It will kitten off more people than it will please so a non starter. Turning an existing pve zone into a pvp zone – separate from the pve version – may have some merit….

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Nuzt.7894

Nuzt.7894

I could see giving defenders of say “Fire Keep” a resistance along the lines of takes 20% or less damage from fire attacks, but if I’m reading what your saying correctly they are giving people immunity which is beyond dumb. Certain classes and builds are built to focus on certain damage types, You (Anet) have said yourselves you want variety, this is taking away that variety and forcing players into cookie cutter specs so they can enjoy part of the game without having their character neutered.

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Posted by: Sagat.3285

Sagat.3285

Gw2 isn’t made for this especially as a casual mmo it wouldn’t kill the game population would just get swapped. That model makes mmo last if implemented right tough.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Orochimaru.4730

Orochimaru.4730

I agree, this is one thing I really hate!

Ever since Living Story started, we WvW players have complained that we dont want those PvE mobs in WvW.

Finally after 3 years they are going to release a new WvW map, and what do they do? Add more PvE than we could have ever imagined! They simply do not listen to us!

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Posted by: Chris.6105

Chris.6105

Sry, sry, my english seems to be worse than I thought, did not even realize, that murkslers comment was being sarcastic…

Only to enlighten my post a little bit, this wasn’t a suggestion to merge everything.

WvW in PvE: This suggestion was meant highly limited (like small parts of a map and during events). This shall not become anything like real WvW.

PvE in WvW: This is not meant to be added to existing WvW. Some things like world bosses or Scarlets map attacks include leadership of a high amount of players, there exist furthermore farmzergs (at least they did last time I played the game). I dont like these things in PvE, so I thought it would be nice too add some new content with certain WvW qualities to take them out of PvE. This may is not compareable to real WvW, but through giving PvE rewards (like from World-Bosses) to a map specialized on large battles including the possibility to increase the difficulty for a better challenge only possible through enough players around (I hope this sentence is at least understandable…), this could be finally some worthy end-content…

PvP in PvE/WvW: This was meant limited to certain arenas, not possible to PvE in common. For example, a group speak in PvE to a certain NPC at the arena and the group is transported into this arena (maybe like during story), there starts a deathmatch between the group members. This has some PvP qualities, but is rather for fun instead of real PvP.

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Posted by: Calanthe.3857

Calanthe.3857