Hey guys, “years” ago I had written about my annoyance of figthing lags and missing events while zergs are rushing through the map or fighting a world boss. As a non-farming casual player, zergs are disrupting my gameplay, especially in starter areas, while during world boss fights I am not interested in the world boss and may take the place of another player, that wants to fight him though the map is full.
So here my idea, clone certain PvE maps, change them slightly to make them more WvW worthy (including removing not needed parts or adding parts to add something like WvW map completion) and move elements like World bosses into these maps. Reasons:
- In normal PvE players can fight without being disturbed by zergs and maybe can fight a old version of the world bosses, that can be handeled by the actual player level in the map. Also better rewards for high level charakters for hearts or map completion, but not for the normal gameplay on the map.
- In WvW you play anyway with zergs, so figthing a world boss fits good in here. Furthermore there could be added world events like with many champs to zergfarm or like the map battles under the female sylvari (cannot remember the name). A little fun alternate: Instead a real WvW to decide the winner, there could be a minigame to decide the winner (like in one of the beta-end-events)
- Its WvW, soo there are players from other worlds needed. Three ideas I have for that.
- Conquering 1: The Map starts with 3 Worlds, If a world has lost, it cannot take part in the map anymore. If only one World remains, the PvE content starts and either you loose or you completly conquer the map, gain a reward (including a bonus for the PvE map of this world). After that all players are removed and the battle can start again. Plus-Point for the limited existence of the map: More maps increase the difference and so the joy, but more maps mean more players needed…
- Conquering 2: Each world has its own map. There is only one intruding point (for all other worlds) and intruders are curesed like “You fell under Tequatls curse and are a undead under his command” (remember one of the beta-end-events?). So intruders help the main enemy of the map. This would be a complete different design for WvW and could be a nice change from the actual way of WvW. My Favourite.
- The most boring. All Worlds are allied against the enemy.
I think such half PvE – half WvW maps could also be a great Idea to add more End-Content. I mean I am not too sure about the coming update, but for hardcore players the content will not last long enough and making it extra hard will only annoy the most not-so-good players like me. Multiple maps, that are mostly clones of actual maps (easy work I think) with challenging PvE-Elements, best farm-possibilities and thrilling WvW-elements to destroy any feeling of safety should be a thing to bring a lot of fun for a long time.
Further ideas: The Worm exist in a starter area. It would make more sense, if any world has it’s own map, to place the map in PvE instead copying it. Than there could be certain areas in the map, which are marked for LvL80 only including warnings and invulnerable guardians that kill you, if your level is below 80. For Intruders the normal area could be marked like the unneeded area during personal storys. This would make sense around dungeons (yeah, I would prefer a storyline quest for the storydungeons, that brings you safe to the dungeon, while changing the explorer version to only lvl 80) and with new places, thar can be reached only with skills from the coming mastery system. Also, in that case more areas should be increased to lvl 80 areas (so far story brings you not there, limit the lowLvl areas to a amount that is needed to reach Lvl 80), be more challenging and are intruded from time to time.
While mixing PvP, PvE and WvW together, It would be nice to also add some PvP to the other two like arenas in PvE, where players battle each other (existed so in GW1 before I had the game) or certain arenas in WvW areas (Arena has multiple safe entrances either or in the hall players are invulnerable while waiting for the battle. The winning in such a WvW-PvP battle will grant bonuses to the World of the winning team.