My Comparison of Downed skills
I thought I’ll make a comparative post about the downed skills of all professions and see, what you guys think of that. Don’t forget that’s no science here, only my impression from a WvW standpoint. I ordered from strongest to weakest. Double/tripple ranks are intentional. I couldn’t really deside here, for it often relies on the situation.
Rank 1: Elementalist
- Discharge Lightning: Decent #1 skill.
- Vapor Form: Unique transformation skill, that makes the ele evede attacks.
- Grasping Earth: Decent dmg skill.
—> conclusion: A strong and reliable downed skill set, especially if close to friendly fortification. #2 is a guarantued stomp interrupt and can be used to move to save location, if close enough. #3 is mostly less effective and in comparison a weak follow up.
Rank 1: Thief
- A) Trail of Knives: Strong #1 skill.
- B) Venomous Knife: Strong #1 stealth skill.
- Shadow Escape: Teleport, location can be chosen.
- Smoke Bomb: Stealth skill.
—> conclusion: A strong and reliable downed skill set. #1 deals some good dmg and is usefully in close fights. #2 is an almost garantued interrupt that can only be countered by teleport. #3 is a guarantued interrupt and as follow up usefull to delay the stomp.
Rank 3: Mesmer
- Mind Blast: Strong #1 skill.
- Deception: Stealth and clones skill. Needs target.
- Phantasmal Rogue: Summons a phantasmm, causing much dmg.
—> conclusion: A good downed skill set, especially in small scale battles. #2 is an almost guarantued stomp interrupt but can be countered by stealth. #3 is a strong follow up in close fights.
Rank 4: Ranger
- Throw Dirt: Decent #1 skill.
- Thunderclap: AoE interrupt on target. Long Cast time.
- Lick Wounds: Downed heal skill. Quick healing.
—> conclusion: A good downed skill set especially in smal scale fights. #2 interrupt can but be countered by stability or stealth. If the ranger get’s to use #3, he can resurect himself very quickly, even if under attack. Especially strong in 1v1 fights and against npcs.
Rank 4: Warrior
- Throw Rock: Decent #1 skill.
- Hammer Toss: Single target interrupt. Long Cast time.
- Vengeance: Strong, especially when traited.
—> conclusion: Good downed skill in small scale fights. Interrupt can only target one player and can be easily countered by blind, stealth and stability. #3 is strong though and especially in smal scale fights can turn the tide of a battle.
rank 4: Guardian
- Wrath: Decent #1 skill.
- Wave of Light: Pushes up to 5 palyers away from you. Quick cast time.
- Symbol of Judgment: Decent healing, dmg seams weak.
—> conclusion: Decent downed skills in Zerg and small scale fights. Initial stomp can but be guarantued by several professions via stability or blind. #3 follow up is a nice healing, that can be helpfull in close fights.
Rank 7: Necromancer
- Life Leech: Strong #1 skill.
- Fear: Single target fear.
- Fetid Ground: AoE skill with nice dmg.
—> conclusion: A weak downed skill set. #2 can but be countered by stealth, stability and blind. #3 can be in close battles a usefull follow up.
rank 8: Engineer
- Throw Junk: Nice #1 skill. I like it.
- Grappling Line: Single target interrupt.
- Booby Trap: Pushes up to 5 palyers away from you.
—> conclusion: One of the weakest downed skill sets. Single target interrupt, that even pulls your foe, what I find unpractical. Can easily be coutnered by stability, stealth or blindness. #3 is another interrupt, that can be coutnered by stability or blind.
There is a big imballance in downed skills. First and most important is the stomp itnerrupt. Here the elementalist and thief have the upper hand, closely followed by Mesmer. Ele has a allways guaranteed stomp interrupt and a good chance to flee to safety. Thief and Mesmer have a close to allways guaranteed stomp interrupt with decent follow up skills.
All other professions can be finished very quickly. Some of them have, to balance things out, a strong #3 follow up. Warrior and Ranger are the strongest here imho. Ranger can heal himslef very quickly via pet and Warrior can stand up and run to tower, wher he could be rezed (so he doesn’t need to walk back from spawn) or even finish a downed player or kill a nps to rally (even untraited there is a rally chance). The warrior might be the strongest profession when it comes to a battle between 2 downed players. Also the guardian heal symbol is not to underestimate.
That leaves us with necromancer and engeneer. Necromancer, due to #1 life drain and #2 fear (that can be traited to deal dmg) is still accaptable, for it fears your enemy away from you and can even bring him down. However, the engeneer has it very bad, once downed. #2 and #3 are 2 very unreliable interrupts and leave the engeneer mostly finished more often, then the other professions once he is downed.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)