My good WvW ideas here for the Devs

My good WvW ideas here for the Devs

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Posted by: Bedstain.6735

Bedstain.6735

1. Enviromental manipulation: like in the sims where every so often things would happen like an alien comes and steals your sim. Instead sometching random could happen like whirlwinds spawn or ice storms like the ones in PvE. It may be annoying as he’ll but riding a well timed stormfront would add some dimension to the game.

2. Enviromental weapons: boulders, planks and bunnies should spawn.

3. Stop spawning our badges in those little kitten bags. Also, give badges for healing. Also, badges should be able to be looted from downed players

4. Increase the outmanned buff.

5. The NPC slaves should fix out walls. The quaggans should literally join the fight.

6. If Devs won’t fix culling they need to make repairs free.

7. Something to make it less about Zerg and more about strategy. I do not know what that is. I am the customer so I shouldn’t have to come up with ideas like this anyways. Devs are smart, they can figure someting out.

8. Commander for 100g should be stopped ASAP. That isn’t a problem in my with my server, because its awesome, but I see enough complaining on here that it needs to be done by merit.

9. Captured towers should spawn a chest.

10. Since there will be more badges, more rewards.

11. Add some objectives in the dead space in the corners on the maps.

12. Devs should post the WvW server population time statistics. This would serve as a tool to combine servers with compatible peak times. This links with 13.

13. Make transefers free for guilds. Guilds should be able to move around to balance battlegrounds. You can also make it so a guild has to have so many points to move so people won’t create guilds just so they can move servers.

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Posted by: Taristie.9270

Taristie.9270

I like some of your ideas, but as far as number 13 goes I am going to have to say no thank you. Most guilds don’t have any interest in balancing battlegrounds or fighting greater numbers. You can find a multitude of examples of transfers to follow the path of least resistance, but very few where people transfer to fight an uphill battle.

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Posted by: FilthyRat.4652

FilthyRat.4652

I like some of your ideas, but as far as number 13 goes I am going to have to say no thank you. Most guilds don’t have any interest in balancing battlegrounds or fighting greater numbers. You can find a multitude of examples of transfers to follow the path of least resistance, but very few where people transfer to fight an uphill battle.

I agree but love almost all the other ideas

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

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Posted by: Bedstain.6735

Bedstain.6735

Good point. Didn’t think of it that way.

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Posted by: nekos.2584

nekos.2584

I like a lot of the OP’s ideas, #9 for sure. There is no excuse for that to have not been implemented from the beginning.

Badges should just be thrown out the window and instead put in yet another currency. Looting bags and chests that can hardly be seen, especially in WvW, needs to go. It’s one of the many bad ideas that make up the mountain of bad ideas that is GW2.

Commanders, Every one should be able to be a commander ! All that really needs to be done is to put 6 stars next to the commander tag that will fill up / turn gold after completing X amount successful of sieges as a commander. Also, commanders should have squads that any one can join but limit them to 20 or 25 people. Make it so we have multiple commanders doing multiple different things on the map . This would help with both culling and the massive zergs by splitting people up. it would also make for more strategic game play. On WvW maps, again to help split the zerg up and help with culling, Make it so one group / commander has to hold certain positions in order for another group / commander to take a keep. Killing one or both of the groups would end the siege.

Anet could very easily make WvW so much better but sadly i don’t have any faith in Anet making changes to WvW that make sense much less make it good.

(edited by nekos.2584)

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Posted by: Valesti.9862

Valesti.9862

Taking WvW maps out of 100% Completion to get more PVP folks to actually “play” PVP.

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Posted by: Bedstain.6735

Bedstain.6735

I like a lot of the OP’s ideas, #9 for sure. There is no excuse for that to have not been implemented from the beginning.

Badges should just be thrown out the window and instead put in yet another currency. Looting bags and chests that can hardly be seen, especially in WvW, needs to go. It’s one of the many bad ideas that make up the mountain of bad ideas that is GW2.

Commanders, Every one should be able to be a commander ! All that really needs to be done is to put 6 stars next to the commander tag that will fill up / turn gold after completing X amount successful of sieges as a commander. Also, commanders should have squads that any one can join but limit them to 20 or 25 people. Make it so we have multiple commanders doing multiple different things on the map . This would help with both culling and the massive zergs by splitting people up. it would also make for more strategic game play. On WvW maps, again to help split the zerg up and help with culling, Make it so one group / commander has to hold certain positions in order for another group / commander to take a keep. Killing one or both of the groups would end the siege.

Anet could very easily make WvW so much better but sadly i don’t have any faith in Anet making changes to WvW that make sense much less make it good.

Oh yeah! Have objectives that can be picked up by an NPC. There could be several, but a limit if each kind. Of example:

4 objectives for things like defense
4 objectives to take towers
1 objective to take castle

Not those per se but something like it. The objectives can reset at the end of a predetermined time. The team that gets the most objectives gets bonus points. Think about it: what good is an overpowered Zerg of a tower that is being defended when the team has to watch their camps and other resources? Sure higher pop servers will get more, blah blah life ain’t fair and nothing can be perfect… But you can get points for controlling one big thing or a bunch of little things. Also, if you take my idea #1, a random sandstorm or blizzard can tip the tables.

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Posted by: Bedstain.6735

Bedstain.6735

For #9 ALL completed objectives should spawn a reward.

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Posted by: Bedstain.6735

Bedstain.6735

Also since culling is so terrible why don’t they render large mobs as stick figures or ghost or something simple until its fixed? I wouldn’t care of everyone looked like a rectangle with a name on it until culling is fixed.

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Posted by: Writetyper.1985

Writetyper.1985

All excellent suggestions besides the last. That’s the reason paid transfers were put in, to stop people from aggressively server hopping.

Mortryde/Cold/Thugmentalist Bara
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Posted by: MatyrGustav.6210

MatyrGustav.6210

Agree, I would love for environmental changes.

Like red skies, really dark night time, mists Everywhere.

The pve area are perfect. Borderlands areas are nice too, but battlegrounds area is bland

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Posted by: Eliant.9136

Eliant.9136

They should make 1 ram limit on gate