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My good WvW ideas here for the Devs
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I like some of your ideas, but as far as number 13 goes I am going to have to say no thank you. Most guilds don’t have any interest in balancing battlegrounds or fighting greater numbers. You can find a multitude of examples of transfers to follow the path of least resistance, but very few where people transfer to fight an uphill battle.
I like some of your ideas, but as far as number 13 goes I am going to have to say no thank you. Most guilds don’t have any interest in balancing battlegrounds or fighting greater numbers. You can find a multitude of examples of transfers to follow the path of least resistance, but very few where people transfer to fight an uphill battle.
I agree but love almost all the other ideas
Nine Divines (ND)
Sorrow’s Furnace
Good point. Didn’t think of it that way.
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I like a lot of the OP’s ideas, #9 for sure. There is no excuse for that to have not been implemented from the beginning.
Badges should just be thrown out the window and instead put in yet another currency. Looting bags and chests that can hardly be seen, especially in WvW, needs to go. It’s one of the many bad ideas that make up the mountain of bad ideas that is GW2.
Commanders, Every one should be able to be a commander ! All that really needs to be done is to put 6 stars next to the commander tag that will fill up / turn gold after completing X amount successful of sieges as a commander. Also, commanders should have squads that any one can join but limit them to 20 or 25 people. Make it so we have multiple commanders doing multiple different things on the map . This would help with both culling and the massive zergs by splitting people up. it would also make for more strategic game play. On WvW maps, again to help split the zerg up and help with culling, Make it so one group / commander has to hold certain positions in order for another group / commander to take a keep. Killing one or both of the groups would end the siege.
Anet could very easily make WvW so much better but sadly i don’t have any faith in Anet making changes to WvW that make sense much less make it good.
(edited by nekos.2584)
Taking WvW maps out of 100% Completion to get more PVP folks to actually “play” PVP.
I like a lot of the OP’s ideas, #9 for sure. There is no excuse for that to have not been implemented from the beginning.
Badges should just be thrown out the window and instead put in yet another currency. Looting bags and chests that can hardly be seen, especially in WvW, needs to go. It’s one of the many bad ideas that make up the mountain of bad ideas that is GW2.
Commanders, Every one should be able to be a commander ! All that really needs to be done is to put 6 stars next to the commander tag that will fill up / turn gold after completing X amount successful of sieges as a commander. Also, commanders should have squads that any one can join but limit them to 20 or 25 people. Make it so we have multiple commanders doing multiple different things on the map . This would help with both culling and the massive zergs by splitting people up. it would also make for more strategic game play. On WvW maps, again to help split the zerg up and help with culling, Make it so one group / commander has to hold certain positions in order for another group / commander to take a keep. Killing one or both of the groups would end the siege.
Anet could very easily make WvW so much better but sadly i don’t have any faith in Anet making changes to WvW that make sense much less make it good.
Oh yeah! Have objectives that can be picked up by an NPC. There could be several, but a limit if each kind. Of example:
4 objectives for things like defense
4 objectives to take towers
1 objective to take castle
Not those per se but something like it. The objectives can reset at the end of a predetermined time. The team that gets the most objectives gets bonus points. Think about it: what good is an overpowered Zerg of a tower that is being defended when the team has to watch their camps and other resources? Sure higher pop servers will get more, blah blah life ain’t fair and nothing can be perfect… But you can get points for controlling one big thing or a bunch of little things. Also, if you take my idea #1, a random sandstorm or blizzard can tip the tables.
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For #9 ALL completed objectives should spawn a reward.
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Also since culling is so terrible why don’t they render large mobs as stick figures or ghost or something simple until its fixed? I wouldn’t care of everyone looked like a rectangle with a name on it until culling is fixed.
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All excellent suggestions besides the last. That’s the reason paid transfers were put in, to stop people from aggressively server hopping.
really bad engineer
Agree, I would love for environmental changes.
Like red skies, really dark night time, mists Everywhere.
The pve area are perfect. Borderlands areas are nice too, but battlegrounds area is bland
They should make 1 ram limit on gate