My idea how to reduce "nightcapers".

My idea how to reduce "nightcapers".

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Posted by: Rozbuska.5263

Rozbuska.5263

My idea is simple. Add something like “primetime” for example 12 am – 12 pm – here will be all as usual.
Out of primetime:
- reduce points from captured objects by 4x
- reset orbs and disable bonuses from them
- drasticly reduce exp and karma reward if point/keep isnt defended by players (counted by some attackers:defenders ratio).
- increase number and respawn rate of npc guards

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: DavidMonthen.4398

DavidMonthen.4398

so you want to punish players that can only play at night because they have to work in shifts?

Commander – Kaargoth Bloodsteel
Gunnars Hold – [RUN]
www.run-guild.com

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Posted by: Bluestone.7106

Bluestone.7106

Or punish players based on their geographical location? This game is international dude.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: Rozbuska.5263

Rozbuska.5263

Capturing empty zones at night isnt playing, its leeching and I wonder how can you enjoy it . I am also from non usual timezone and has nightshifts. You must see bigger picture guys, night capping is issue what must be fixed some way.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Icyie.9341

Icyie.9341

The bigger picture is, WvW is 24/7. If they didn’t want nightcapping they would’ve put in schedules.

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Posted by: Zierk.4289

Zierk.4289

then have your server man the night watch? it happens in real life war why is it different here? I personally like our night fights because it’s more intense then the day fights. Kinda the opposite for us.

It seems the bigger issue lies in your server losing everything overnight. That is your problem not everyone else’s. Like I said, man the watch or prepare to lose your claim.

Zierk [VA] Sylvari Ranger – Jade Quarry
Vigiliant Addiction – Multi-Gaming Community
http://www.vigilantaddiction.com

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Posted by: DavidMonthen.4398

DavidMonthen.4398

Yup. In a real war they don’t just all go to bed and say: “everything from this point on doesnt count!”. Thats just now how it works.

And no, it’s not leeching. Leeching would be getting something (exp, karma, gold) without doing anything. People going around at night capping or defending stuff still do something so they play. Get your facts straigt.

Oh and: No, I am not playing at night, I have work but I can also see there is people that just cannot play in the primetime. Also some people that could play primetime but also can play night times deliberately play at night for no cue-times.

It’s
a) reasonable
b) a part of the game
c) easy to defend your kitten during the night as there arent MASSIVE zergs going around.

My guild defended our keep through 3 nights straight with only 2-5 defenders each night. No problem whatsoever.

Commander – Kaargoth Bloodsteel
Gunnars Hold – [RUN]
www.run-guild.com

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Posted by: Cill.6451

Cill.6451

Stop comparing it to war and compare it to sport.

It’s like playing a football match against no opposition.

Grazze – Engineer – Intrepid

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Posted by: Icyie.9341

Icyie.9341

They structured it like war by making it 24/7.

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Posted by: jmndro.4869

jmndro.4869

+1 . Totally agree.

ANet really needs to do something about this. My server works hard to capture keeps, and the next thing you know? some American guild nightcaped our keeps the next day.

Will definitely help improve the overall SEA/Oceanic prime time battles.

JustMe. :)

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Posted by: Cill.6451

Cill.6451

War doesn’t have points, sports do.

Grazze – Engineer – Intrepid

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Posted by: turmi.6427

turmi.6427

How is it an exploit? Every server has people playing the game all around the clock.

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Posted by: earthwormjim.5914

earthwormjim.5914

Yup. In a real war they don’t just all go to bed and say: “everything from this point on doesnt count!”. Thats just now how it works.

Well thank god this is a video game then.

This is my solution: Break HoD into three low pop servers in the same matchings. This would 1) be hilarious, and 2) give nighttime people their own server to play with each other on.

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Posted by: Cayden.4587

Cayden.4587

I don’t think this is the answer however I want to say almost all of you are a being kittens and being stupid and childish.

Ya wvw is 24/7 he knows that and he said that he wants them to change it. So arguing that wvw is 24/7 is dumb.

He also never used the term exploit.

He is correct WvW is not war it is a sport.

However i should add that when I was in Iraq we did shifts and ya I slept through the night. There was minimal guards and no large extremist force swept in and killing us and taking over our base because they were asleep too…. They also thankfully didn’t magically teleport from around the world where eit was the middle of the day and attack us at night either.

Lastly for those just simply pointing out the game is international and you shouldn’t punish people for there time availability you are correct and this idea isn’t the answer.

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

(edited by Cayden.4587)

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Posted by: Nokaru.7831

Nokaru.7831

There should be a throttle/balance system similar to sPvP. “Your force outnumbers the enemy. Do you volunteer to leave? [Yes] / [I’ll take my chances!]” If no one volunteers, then someone is removed randomly.

You might think: “Wow how is this fair? Now I have to suffer a queue and not being able to play because of the other servers?”

In case you forgot: There are many other servers available. ArenaNet themselves stated the free server transfers were in effect so that we would balance the population. This would, in effect, accomplish just that.

That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people.

The night time presence would be better balanced instead of the highly skewed, drama-inducing mess it is now.

(edited by Nokaru.7831)

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Posted by: Cayden.4587

Cayden.4587

BTW IMO the only answer is to create 3 server groups by time zone. (Oceanic, Euro, Americas) and then shut off wvw for 8 hours on those servers at night based on there time zone…. say from 2am PST till 10am PST on the Americas servers. Is that fair for all? No but it is the only solution I see. It is a game you also can’t expect people to “stay up and defend” or “Recruit a night force”

Back to Planetside 2 beta. Where 500 v 500 v 500 happens everyday with no invisible armies.

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Posted by: Recently.1043

Recently.1043

Couple of solutions

1.) Restrict the number of people in a certain borderland to say….. no more than 10% more than the lowest represented server. But now you might say "well thats not fair, so-and-so server has almost no one on at night. And i’ll say 2 things: 1.) a reason they might not be on is because they know its hopeless, and they will walk into a fight being down 50+ people so they wont bother. If they know that the numbers will be even, they might be more encouraged to fight. 2.) server transfers are free. Anet should be looking to have most of the populations distributed evenly across servers.

If they don’t want to do that, they should instead 1.) make the outmanned buff kick in at a lower number. I’m not sure what it is currently, but anything over 10% more than your teams forces should give you a buff. This buff should SCALE with how much you are out numbered. 10% more than you? Small buff. 100% more than you? HUGE buff. And this buff shouldn’t be stupid magic find, karma gain crap, it should be STATS. If i have to face 2-3x my numbers, i should be able to go 1v2 and 1v3 EASILY. The buff should like double your hp, double your damage, reduce damage taken by a good amount if your facing HORRIBLE odds.

Call me when this game gets fixed…. if it ever does….

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Posted by: DavidMonthen.4398

DavidMonthen.4398

However i should add that when I was in Iraq we did shifts and ya I slept through the night. There was minimal guards and no large extremist force swept in and killing us and taking over our base because they were asleep too…. They also thankfully didn’t magically teleport from around the world where eit was the middle of the day and attack us at night either.

Right, point taken. (Also: Lucky you for not being attacked!) However if you WOULD have been attacked in the night, be it by a small or big force your guards would have woken you and you would have fought…

… Which is exactly what we in IRON do in this game. (yeah, we call each other if we are being attacked, and people actually get up and defend our keep/tower/whatever…)

Also: No of course you can’t compare it to real war. (As in you are not fighting for your or somebody elses life… THANK GOD!) However the concept of WvW is very, very simmilar.

Let’s look at why there are points in WvW. Why do we even need points?

One reason: To determine who has held strategic points the longest. The longest. Not the longest during the day, or during the night.

Allright so we have established that you can in fact hold points over night, if you are determined enough. If you mind being “nightcapped” you can do something about it. If you are just playing casually and don’t have the time or don’t have the determination to do this, well stop crying.

Concerning bigger servers being stronger than smaller servers. Yeah, obviously they are. Thats why there is a ranking system to even that out…

Oh and by the way: it’s not like the servers in the top tier get given any special bonusses or something. The ranking system should probably be reworked to not show ranks, but only current matchups. People get way to psyched trying to get to the top spot. There’s nothing in it for you… (except for longer cue times during the day…)

Commander – Kaargoth Bloodsteel
Gunnars Hold – [RUN]
www.run-guild.com

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Posted by: BlurKiller.1976

BlurKiller.1976

This is so stupid. To people halfway across the world, its morning/afternoon to them while its night to you. How is that considered night-capping? You want to bar the entire Asia/Oceanic player groups from play WvW in their time?

Also for people whining about ‘night-capping’ if you’re in a war and the enemy strikes at night, do you go around whining about it? Or do you prepare for it?

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Posted by: Dee Jay.2460

Dee Jay.2460

so you want to punish players that can only play at night because they have to work in shifts?

Why is this punishing anyone? Just because the keeps score counts for less?

Do you want to punish people who play during the day for not playing at night….when the real magic happens?

Bullkitten argument is bullkitten.

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Posted by: cryptomega.3745

cryptomega.3745

The unfortunate term “night-capping” means more than just a team playing while you are offline. The real issue is the population imbalance during these periods – the people who are complaining are pointing out that while they are playing, they actually have an even number of competitors and are fighting for the assets they gain. The enemy crews that are flipping these assets often do so with little to no opposition.

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Posted by: Xandax.1753

Xandax.1753

Stop comparing it to war and compare it to sport.

It’s like playing a football match against no opposition.

If one team walks off the pitch in a football match, in an ongoing match – they can’t complain that the other team scores.

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Posted by: Xandax.1753

Xandax.1753

There should be a throttle/balance system similar to sPvP. “Your force outnumbers the enemy. Do you volunteer to leave? [Yes] / [I’ll take my chances!]” If no one volunteers, then someone is removed randomly.
<snip>

Changing something like sPvP when we already have something like sPvP is pretty daft.

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Posted by: BlurKiller.1976

BlurKiller.1976

so you want to punish players that can only play at night because they have to work in shifts?

Why is this punishing anyone? Just because the keeps score counts for less?

Do you want to punish people who play during the day for not playing at night….when the real magic happens?

Bullkitten argument is bullkitten.

Please.. Its your argument that is BS. Why should anyone’s effort be count for less. GW2 is an international game, if you do not know what that is, it means there are players from ALL OVER THE WORLD playing it.
If you have some common sense, or a little geographic knowledge, you would know that the whole world does not share the same timezone. To you it may be night(assuming you are from NA), but to players across the world(such as asia, oceanic) its morning/afternoon.
All this night-capping crap whining needs to stop. I’m from asia and everytime i log in to wvw i get a little annoyed that we get referred to as the ‘night crew’. You wanna solve this problem? Recruit more asia/oceanics into your servers, if not, kitten.

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Posted by: Dee Jay.2460

Dee Jay.2460

so you want to punish players that can only play at night because they have to work in shifts?

Why is this punishing anyone? Just because the keeps score counts for less?

Do you want to punish people who play during the day for not playing at night….when the real magic happens?

Bullkitten argument is bullkitten.

Please.. Its your argument that is BS. Why should anyone’s effort be count for less. GW2 is an international game, if you do not know what that is, it means there are players from ALL OVER THE WORLD playing it.
If you have some common sense, or a little geographic knowledge, you would know that the whole world does not share the same timezone. To you it may be night(assuming you are from NA), but to players across the world(such as asia, oceanic) its morning/afternoon.
All this night-capping crap whining needs to stop. I’m from asia and everytime i log in to wvw i get a little annoyed that we get referred to as the ‘night crew’. You wanna solve this problem? Recruit more asia/oceanics into your servers, if not, kitten.

But the whole world isn’t meant to be playing on a single server. They are regional for a reason. Time-zones (and latency) are part of those reasons.

It’s funny how somehow it’s not ok for something achieved at night to count less but it’s ok for your day-time achievements to be virtually worthless because you don’t have a night crew.

It’s the same argument just turned around.

And it’s still ineffectual. You see, you keep repeating the same argument.

Why should it count less, why are you disrespecting xyz etc. etc.

I can tell you why night capping should count for less!

Because more often than not, night cappers are PvEing rather than PvPing. Why should storming a keep against a dozen NPCs count the same as storming a keep against 30 defenders?

The real flaw in your argument is that you tie the quality of someone’s achievement to the amount of score-points it rewards, not to the actual effort and commitment it takes to achieve.

You seem to think that only because a night-cap would count for less, that it somehow undermines the quality of someone’s gaming experience.

It doesn’t. It’s like saying Basketball is more fun than Soccer because you have higher scores.

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Posted by: waeren.9743

waeren.9743

So you’ll transfer servers to balance them out? The argument of “recruit more players from NA/EU/Asia/Australia” is so pointless.

Unless there is a good reason people will NOT transfer. Especially not when it means loosing the guild stuff.

I do agree that reducing the point gain for off peak players is the wrong way as well (unless it would be based on active wvw pop as mentioned in some other threads).

So I’m sorry but your argument is invalid.

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Posted by: Edewen.8304

Edewen.8304

OP. You give Americans a bad name. Your complete lack of cultural understanding is mind boggling and you should be ashamed of yourself. There is no such thing as night capping. There is only players with different play times. Your so called brilliant idea would not only discriminate against other countries, but people in your own who work odd hours. Please never post something this insulting again as frankly you make me, a fellow American, sick with worry for this countries future.

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Posted by: Dee Jay.2460

Dee Jay.2460

I would like to add (because the quote/edit buttons seem to disappear constantly) that we would not be having this debate if there were large armies clashing on every server at night.

Nobody is against people playing at night. It’s just that night-time battles, due to numerous issues, are typically very, very one sided and are exceptionally effective.

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Posted by: Masterpyro.4310

Masterpyro.4310

Can’t reply but to those saying that this is a game and not to compare it to war:

I use siege weapons to bombard and destroy your territory and kill you. Sounds an awful lot like war to me. Just because its within a game doesn’t change that this is a war simulation.

If anything needs to be done it is what Recently suggested:

“Restrict the number of people in a certain borderland to say….. no more than 10% more than the lowest represented server. But now you might say “well thats not fair, so-and-so server has almost no one on at night. And i’ll say 2 things: 1.) a reason they might not be on is because they know its hopeless, and they will walk into a fight being down 50+ people so they wont bother. If they know that the numbers will be even, they might be more encouraged to fight.”

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Posted by: Velius.3791

Velius.3791

These “that’s not how real war works!!” claims are hilariously bad.

Go ahead, delete your character once it dies once in WvW. After all, there are no respawns “in real war”. I’ll wait, take your time.

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Posted by: Kazim.2043

Kazim.2043

Even though game is international servers are not.

I believe having EU/NA server distinctions or FR/GR/SP language distinctions don’t work with a game planned to play for 7/24.

This is a contradiction, a serious design flaw

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”