My own WvW FAQ

My own WvW FAQ

in WvW

Posted by: Engels.8537

Engels.8537

Why experience from kills is not shared?

Why a player can’t give at maximun 1 loot bag at die?

Why this game mode just promote mindless zerg?

Why you don’t need some degree of skill to play WvW?

Why the team with less players doesn’t get more points per structures under control?

Why doors and guardians are not strong based on the number of assaulters?

Because all this fits great with this new carrot you implemented to keep the donkeys running, the new levels?

Thanks in advance for the responses,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

My own WvW FAQ

in WvW

Posted by: GuardianOMS.8067

GuardianOMS.8067

Why experience from kills is not shared?
Probably because it would always just boil down to the person that did the most dps or got there first.

Why a player can’t give at maximun 1 loot bag at die?
Something about RNG, and chance. I don’t know.

Why this game mode just promote mindless zerg?
Mindless zerg = more people playing.

Why you don’t need some degree of skill to play WvW?
Why you don’t need some degree of skill to play any game?

Why the team with less players doesn’t get more points per structures under control?
Because ANet does not acknowledge participation and population difference, and quite honestly, it’s difficult for them to.

Why doors and guardians are not strong based on the number of assaulters?
The idea is to have defenders… um… defend them, whether a full queue or one invader is |hitting it.

Because all this fits great with this new carrot you implemented to keep the donkeys running, the new levels?
lolwut

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!