My suggestion for WvW queue problems (ie the long freakin' wait)

My suggestion for WvW queue problems (ie the long freakin' wait)

in WvW

Posted by: Xavori.3768

Xavori.3768

Instead of queuing for a specific battlefield as our only option, give us the option to queue first open WvW spot. The algorithm is a bit trickier since it has to essentially place you in every queue and then take you back out of them all once you enter a battleground, but it’s not totally out of line.

Next, create more maps like Eternal Battlegrounds that have a specific theme to them. Perhaps one with more PvE stuff that is smack dab on the routes between PvP goals. Then one with almost no PvE stuff and shorter runs between the control points. Maybe even one with some wonky new trick mechanics or something.

Between those two additions, the wait times for players should be able to get cut way down.

And then after that, we need to start looking into being able to queue as a group

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?

My suggestion for WvW queue problems (ie the long freakin' wait)

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Posted by: Mockingjay.8723

Mockingjay.8723

Completely +1. I’d love to be able to queue for all four maps, and I wish there would be more maps available. Although I don’t think we need more PvE in WvW. I think we just need more maps with more keeps and stuff to capture. Perhaps some maps could have smaller capacities like what we have now, and some maps could have up to 200-250-300 people or so each for larger fights.

My suggestion for WvW queue problems (ie the long freakin' wait)

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Posted by: Legionaru.5029

Legionaru.5029

I would opt for a different approach , like in SpvP , or pretty much like an overflow sistem with a medium map designed to “warm” up until u reach wvw , with no points to capture , no kills to be attributed , or any other stuff just skirmish until you enter wvw , and like overflow’s u can put many .

The point is …. u have solutions only you Anet dont want to implement them.

The first and logical option is to enlarge the server wvw populations from a general lets say we reach max 670 players / server / region in all 4 maps to 1000-1500 / war region not hole x number for all servers( borderlands+ethernal) – ( cos this system is fked up where u have 670 players from a server on wvw meaning in all borderlands and ethernal – so if a server gets 400 players on ethernal the rest can only get 370 and from thoes 370 divide in 2 for the rest remaning server s-meaning you will have few man on any 3 battleground’s at 1 time or will just be scatterd where they could enter )meaning as you have the map now the ethernal battleground would be the hole 4 regions in 1 ( combine all borderlands + ethernal in 1 big map)- its logical from an historic – attack – defend – make strategy map – where every 1 has a zone – landing zone- border – and tries to take the middle . so you make 1 huge server that will be like all borderlands + 1 middle zone and u can up the number of players -

Also a second more NOW approach would be just to get more servers….but u have a nasty and not at all logical point of view…meaning waiting for the “hype” to go down …well we have players now that are 20 or 40 and they want to enjoy every drop of this game …so if u have problems now with the ones who rushed to 80 what will you do when all or majority reach 80? at 1 point or another wvw will be the only thing to do in this game so admit it and make it wright.

You will think this will not work cos of poor optimisation where u can’t see all the actual players…but with such a huge map a masive zerg will be useless , if what they cap they don’t hold and just move on . this enlragement will push ppl for tactic and sort of domain and raign over an area .
Where every server will try to keep his “kingdom” and try to take the other one’s .
and on the + side u can add many more stuff to maps – mining places – more upgrades – guild castles with the curent upgrades and maybe in a future you will merge 1 huge map maybe 10 times bigger that tyria so every guild with guild castle or guild base can appear on the map . such as an borderland where it cant be taken but it can suffer damages and losses . the iddears to tackle this are endles…if u want to create a legacy of this game think big dont sleep on it make it.

My suggestion for WvW queue problems (ie the long freakin' wait)

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Posted by: VisceralMonkey.6128

VisceralMonkey.6128

You can queue for all 4 maps. Just go down the list, join the line for each one and go on playing. I’ve done it before, gotten into one map, been playing and gotten notification that a slot in another map is open. What would be nice is an easy option to just join all of them at once.

My suggestion for WvW queue problems (ie the long freakin' wait)

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Posted by: Legionaru.5029

Legionaru.5029

its only on threads that regard wvw problems ….like queue or problems on wvw 3-4 threads not all not many ….
and i dont need ppl to listen nor agree with me i need ANet to get his stuff toghether . i dont want big updates big changes – what i said in last part its like a project on many years …. i only want to have a plesent experience in this game not lag , not queueing 5 hours.