NERF? ?? how about a boost ?
I agree completely
Os guild
Most of the patches had plenty buffs and nerfs.
People just don’t read the patch notes.
Most of the patches had plenty buffs and nerfs.
People just don’t read the patch notes.
not if you were a thief
People tend to complain b/c buffs tend to be very minor in most cases, slowly bringing up class skills/traits, whereas nerfs tend to be major in a lot cases, completely destroying the utility of certain skills/builds. That is why I prefer to balance with buffs, because while it will be slower to reach equilibrium, it shouldn’t slaughter builds all once. Either that, or nerf slowly (10-20% at a time), not reduce something’s effectiveness by 50%.
Most of the patches had plenty buffs and nerfs.
People just don’t read the patch notes.
not if you were a thief
You don’t like stealing 25 might stacks?
Most of the patches had plenty buffs and nerfs.
People just don’t read the patch notes.
not if you were a thief
You don’t like stealing 25 might stacks?
Like the thief class needed any more advantage!
I wonder how many developers switch their main class to thief before they thought that one up?
“STUN”
Find me in the front of the TC zurg
yeah the confusion nerf was over the top and turned a lot of builds into an nonviable mess…we are trying to adjust, but most mesmers had to switch to an entire new build+gear and a new playstyle that they arent used to, because some weapons are not good enough anymore. I don’t like all the qq’ing everywhere about everything that is strong.
each class has certain builds and skills, that can be extreemly strong in game if in the right hands. so whining over a strong attack and then getting kitten nerfed by that, destroys the fun for everyone sooner or later.
why not buffing other classes before nerfing everything? and btw ANET spvp is not the same as wvw and should be handled separately.
[AVTR]
Isle of Kickaspenwood
yeah the confusion nerf was over the top and turned a lot of builds into an nonviable mess…we are trying to adjust, but most mesmers had to switch to an entire new build+gear and a new playstyle that they arent used to, because some weapons are not good enough anymore. I don’t like all the qq’ing everywhere about everything that is strong.
each class has certain builds and skills, that can be extreemly strong in game if in the right hands. so whining over a strong attack and then getting kitten nerfed by that, destroys the fun for everyone sooner or later.
why not buffing other classes before nerfing everything? and btw ANET spvp is not the same as wvw and should be handled separately.
Amen to that. RIP confusion! Why couldn’t they have brought dam down by 10% then given a few classes some anti-confusion buffs. Some boon like “Focused” which ignores confusion damage. Boom. Problem solved, glam Mesmer still viable. Not that there really was a problem with confusion to begin with. Cough L2P Cough.
Most of the patches had plenty buffs and nerfs.
People just don’t read the patch notes.
not if you were a thief
You don’t like stealing 25 might stacks?
Like the thief class needed any more advantage!
I wonder how many developers switch their main class to thief before they thought that one up?
Well “only” 2/5 or 40% of Arenanet developers play thief in WvWvW. See proof:
http://www.twitch.tv/guildwars2/c/2265971
2/5 = 40% playing as warrior and one elementalist.
(edited by Deniara Devious.3948)
Bero, I’ve been saying that for months. Less nerfs, more bringing weaker classes/class specs up to par. Hopefully, folk’ll help you keep this topic on Page #1, and ANet’s
ahem Balance Squad looks into that possibility.
Other 80s: Any but Warrior
Anet is lazy. They think guardian is ok, and nerfing it will break the fun out of it, so they think they are the standard. The problem is, they want a perfect balanced pvp system. And the easiest way for them is to NERF meta builds. There’s a few meta builds, but 100’s of underpowered builds/traits/armor+ trait combo’s. They are simply to lazy, or don’t have enough time, to boost those 100’s of underpowered builds.
Secondly they seems massively scared to give some profession to much of a boost. Sad part is, that the new thief skill does loads of damage + boon steal. Technically speaking, that is, a boost from almost useless, to almost overpowered. They broke their unspoken rule on this one case. (not to boost underpowered stuff).
Anet get things straight. For the love of god, Boost profession who need it.
Necro needs cleave, stability, and leeching that is affected by healing power, so healing builds work. Staff auto attack is nowhere near as good as it should be. yeye piercing is nice when it works, but it rarely does, yet we are punished with double cooldown on auto attack compared to other profs. Wrong. Fix it.
Warriors need more anti-CC (but not more damage, if anything, a nerf, when they boost their CC resilience). Mace, Sword, both need a massive boost. Lot of burst skills need a boost.
Ranger pet ‘aoe’ ressilience must be boosted. You put ‘instant kill’ traps in dungeons to make it challenging. Players have tools to avoid those. They can move any second, anywhere, dodge any time. Pets can’t. It’s unfair to give pets this disadvantage. Secondly pet skills should cast faster. Axe auto attack must be boosted. Sword must be fixed. A lot of trait could use a boost. They are good but to much traits like trap mastery, piercing arrows are grandmaster traits. They should not be grandmaster, to promote guild diveristy.
Guardian needs a passive healing nerf (400 hp a second or more, while having full armor, blocks, boons and heavy armor available at all times is just to strong). Add on that their lazy conditoin removal (every 10 sec) and they are the most damage immune class to the game. Sword must be boosted (auto- attack chain must be full cleaving. That means one chain, of 5 hits, can deliver 15 damage packets, not 5 like now. Now this weapon is only good at bosses. Guardians in return for passive healing tweaks, must get ranged boosts.
Thiefs are not so good imo. The problem is, they have one superior meta build. Perma stealth. It makes them invincable if played right and lucky. Thiefs also have the most use of crit damage. Their high damage, added with superior high crit damage from ascended stuff, makes them slightly op with perma stealth build. All other builds are supbar. Bow is stupid with ‘heat seeking’ nerf. Theif should be more avoud evasion (while dealing damage), instead of perma cloacking.
Ele’s are good. But imo their armor should be upped a little bit, damage (on certain skill, not stuff like meteor shower or churning earth) should be boosted. Cantrips should use a nerf. I know of almost no profession wich such perfect synergy for utility skills. Cantrips breaks stun, cantrips give regen/vigor. The vigor works good for evasive arcane. The regen works for ‘remove condition on regen’. This is just a little to perfect, with to little sacrafice. While boosting damage, and armor slightly, all water traits that are current meta must be nerfed. Instead, real party focussing skills, like aoe heal on certain trigger, aoe boons on certain trigger etc, should replace them. Water is support. Not selfish survival. Replace selfish ‘cleansing water’ (and op to other professions removal), and add a very good (worthy of grandmaster), support trait, like maybe extra boon duration for all allies. Wathever. Something like that.
Mesmer needs condition damage boost. With confusion nerf, they are just weak. The minor trait, reduce clone cd should never have existed. You nerfed all clones by 20% cd. Imo you should replace this trait. And make it inherent. Then you have no balance problems (all clones cd same), BUT, you open a lot more build options for mesmer. With recent nerf, Time Warp must be glamour field. Mesmer could use aoe boost. (if not op in combination with shatter berserker build).
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Ele’s are good. But imo their armor should be upped a little bit, damage (on certain skill, not stuff like meteor shower or churning earth) should be boosted. Cantrips should use a nerf. I know of almost no profession wich such perfect synergy for utility skills. Cantrips breaks stun, cantrips give regen/vigor. The vigor works good for evasive arcane. The regen works for ‘remove condition on regen’. This is just a little to perfect, with to little sacrafice. While boosting damage, and armor slightly, all water traits that are current meta must be nerfed. Instead, real party focussing skills, like aoe heal on certain trigger, aoe boons on certain trigger etc, should replace them. Water is support. Not selfish survival. Replace selfish ‘cleansing water’ (and op to other professions removal), and add a very good (worthy of grandmaster), support trait, like maybe extra boon duration for all allies. Wathever. Something like that.
I do see you don’t have enough Ele knowledge (or atleast the trait-tree).. Do not get me wrong, I’m not here to flame, I like your post but saying that cantrips don’t need sacrifice and stuff isn’t quite right thing to say..
You only get Vigor/regen if you set your trait line like that.. If you choose (as an Ele) to have vigor/regen when using cantrips, then you’re sacrificing other traits which can be lifesaving for yourself or allies.. All traits (or almost all) are good, it just depends on your gameplay and what situation.. (My situation is WvW)
Second thing: Condition removal has to be activated in traitline aswel.. That’s isn’t just basic.. Also Evasive Arcana, also a trait u need to activate.. Nothing comes granted.. When u choose Evasive Arcana, you can’t use Blasting staff for example..(Bigger AoE’s with staff) which is also very useful as staff Ele in WvW…
Also, please do remember, if we use cantrips in our Utility slots, we do not have any signets (passive/actives) active, which means we can’t spawn an Ice bow or use Arcane skills when in combat already (since u cant change utility in combat obv).. Cantrips can save your life but aren’t OP at all.. They might seem OP if you’re thinking if other classes have them.. But Ele’s are in the lowest HP-pool + light armor + slow casting skills (when staff) + not too much dmg (if you’re not zerk build, that’s why I’m refering this to WvW Ele’s)
What i’m saying is, as an Ele to gain those “a bit too OP’ed” things you’re calling, we need to sacrifice.. Sometimes little, sometimes alot.. Depends on gameplay and situation..
I do not know enough about other classes since Ele is my only lv 80 (which I played 1020hours) so I kinda know alot about Ele’s..
Cheers
I TOTALLY AGREE ANET HAVE TO BOOST HARD THEIR NERFING !!!
@ Terror. I played ele quite a lot so I get your points. I just feel, 30 water is a little to mandatory. Perhaps build in the vigor component in the cantrips to open up other tree option. I also agree fire is to weak. Another problem is attunement cooldown. Basically with 0 (or 20 imo as well) in that tree, you nerf yourself by putting long cooldowns on swapping. I think 9 secs should always be cd (or 10 sec tops like other weapons). This could open up more builds as well.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.