NPC's should NOT respawn

NPC's should NOT respawn

in WvW

Posted by: Nova Stiker.8396

Nova Stiker.8396

NPC’s should not respawn if the Guild Claiming NPC IS DEAD!!!
Upgrades should also halt if the Guild Claiming NPC is dead.

It’s not like you can kill the NPC and leave the camp as the guards revive dead allies.

So… Why do we still have Dolyaks spawning on a swarm of enemies?
Why do we still have upgrade NPC’s not aggroing with the other enemies?

I just spent 20 minutes on a point, fighting waves of players and chain spawning NPC’s. It was really annoying before, I’ve had point fights lasting well over 5 minutes, but 20 minutes of chain spawning NPC’s and suicide players just shows this needs to get fixed.

New WvW map? How about fixing the old?
Why is there no custom designed guild NPC’s?
Why is the AI still from beta?
Why have Sentries die to Doylak guards?
Why even have Sentries?
Why is there no Dolyak guard that heals?
Why is there no pathed upgrades instead of just taking everything?
Why is there no new siege type weaponry?
Players can still be camp spawned.
Why is Edge of the Mists WvW farming?
Why is the WvW match up can still be absolutely horrible?

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(edited by Nova Stiker.8396)

NPC's should NOT respawn

in WvW

Posted by: Arantheal.7396

Arantheal.7396

pathed upgrades make the life of actual defenders way worse, since trolling gets heavily supported then (just take the worst possible options of upgrades).
Appart from that, yea I’d like to see guards not respawning and actually staying rezz-able on the ground, just like the camp-lord.

>Why is there no new siege type weaponry?
what do you mean? mastery-cannons like in the ruins?

Engineer is love, Engineer is life.

NPC's should NOT respawn

in WvW

Posted by: Nova Stiker.8396

Nova Stiker.8396

pathed upgrades make the life of actual defenders way worse, since trolling gets heavily supported then (just take the worst possible options of upgrades).
Appart from that, yea I’d like to see guards not respawning and actually staying rezz-able on the ground, just like the camp-lord

You can already troll by building a bunch of worthless siege and completely drain a keep or tower.

I don’t want them rezz-able, just the respawn timer stopping if the camp lord is dead.

As for new weaponry, I mean like new types of golems or ranged arrow carts. How about a golem that when unmanned, it’ll attack nearby enemies. It would be weaker and deal less damage, but it would be fun to mess around with. How about a Sylvari fountain of sorts, slightly healing and reducing incoming conditions to nearby allies.

(edited by Nova Stiker.8396)

NPC's should NOT respawn

in WvW

Posted by: Jski.6180

Jski.6180

Going to answer your last question: WvW match up being bad is becuse of different time zones and the in-ability of any one to forces players to play when you want them or when they are needed.

Being able to rez npc is nice as for re-spawns could be cut out if they let ppl rez all the npc not just the major ones and give all npc a down state that you can “banner” them up much like players. So you can only have your npc in down state 3 times? before they out right die unless you full down them one way or another.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

NPC's should NOT respawn

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Posted by: Centurion.7296

Centurion.7296

Why do you want new siege? The current siege weapons covers for most that you’d need and if we have even more then what do you suppose they make?

NPC's should NOT respawn

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Posted by: Arantheal.7396

Arantheal.7396

Tanks.
/15CHARRs

Engineer is love, Engineer is life.