(edited by Nova Stiker.8396)
NPC's should NOT respawn
pathed upgrades make the life of actual defenders way worse, since trolling gets heavily supported then (just take the worst possible options of upgrades).
Appart from that, yea I’d like to see guards not respawning and actually staying rezz-able on the ground, just like the camp-lord.
>Why is there no new siege type weaponry?
what do you mean? mastery-cannons like in the ruins?
pathed upgrades make the life of actual defenders way worse, since trolling gets heavily supported then (just take the worst possible options of upgrades).
Appart from that, yea I’d like to see guards not respawning and actually staying rezz-able on the ground, just like the camp-lord
You can already troll by building a bunch of worthless siege and completely drain a keep or tower.
I don’t want them rezz-able, just the respawn timer stopping if the camp lord is dead.
As for new weaponry, I mean like new types of golems or ranged arrow carts. How about a golem that when unmanned, it’ll attack nearby enemies. It would be weaker and deal less damage, but it would be fun to mess around with. How about a Sylvari fountain of sorts, slightly healing and reducing incoming conditions to nearby allies.
(edited by Nova Stiker.8396)
Going to answer your last question: WvW match up being bad is becuse of different time zones and the in-ability of any one to forces players to play when you want them or when they are needed.
Being able to rez npc is nice as for re-spawns could be cut out if they let ppl rez all the npc not just the major ones and give all npc a down state that you can “banner” them up much like players. So you can only have your npc in down state 3 times? before they out right die unless you full down them one way or another.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Why do you want new siege? The current siege weapons covers for most that you’d need and if we have even more then what do you suppose they make?
Tanks.
/15CHARRs