NPCs are very weak

NPCs are very weak

in WvW

Posted by: Catalin.5341

Catalin.5341

I believe NPCs are very weak and one max geared player is enough to take a camp (without the invincible buff), while 20 players can take a fully upgraded keep in 15 minutes (night capping). Each day our guild is putting aprox 20g in upgrading the keeps during the day, while by night, when no one is around 4 parties take the whole map, because the NPCs are worthless.

I don’t think we should penalize people that play during the night and just attack empty keeps, but at least they should be required to have a more complex strategy than bashing their heads and rams on the doors and one-shoting the supervisor NPC.

A solution for this could be to make the camp supervisor a champion in order to require 5 players to take it. Also make the tower supervisor a legendary NPC and make the keep supervisor be assisted by 5 champions.

On top of that the outmanned buff should be applied to NPCs too and should be based on the percentage that your are out numbered, not a 33% all the time buff, example: start with 10%, then 20%, then all the way to 100% more or less. The outmanned buff should give a % to all the basic stats, not just MF, karma and xp boost.

These small changes would only make taking the objectives a little stronger so more cooperation is needed, because you have to fight stronger NPCs. And a proper outmanned buff would make the NPCs even stronger so you won’t just rofl stomp the entire map with 20 players and a couple of flaming rams.

Do you think the NPC are strong enough and do you think the outmanned buff should just be a cosmetic buff like it is now?

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

(edited by Catalin.5341)

NPCs are very weak

in WvW

Posted by: Kneemin.4235

Kneemin.4235

Something along these lines has my upvote. Honestly, some of the normal mobs in the new zone have more HP than the veteran mobs in WvW. There really needs to be more automated (or at least more difficult) defense so that response time is increased a little bit. It pains me that you can blow so much cash on upgrades, especially in camps, only to lose them in a matter of seconds to a zerg blow-through or lose a fully upgraded keep to a few players who beat their heads on the doors for a few minutes.