Name 3 "easy" improvements for WvW

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Posted by: Mishi.7058

Mishi.7058

1. Make “Auto loot” truly Auto loot, and automatically pick up the loot+ place into your inventory.

2. Remove PvE mobs, farming nodes, bosses, ect…

3. Add orbs back, but switch the Orb buff with Outmanned buffs. Make the orbs give Magic Find, and the outmanned give stat boosts.(Although also add outmanned wont go away after killed but set it to lasting xx amount of time after numbers reach an amout where a server is no longer outmanned.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Jeknar.6184

Jeknar.6184

1. Make “Auto loot” truly Auto loot, and automatically pick up the loot+ place into your inventory.

2. Remove PvE mobs, farming nodes, bosses, ect…

3. Add orbs back, but switch the Orb buff with Outmanned buffs. Make the orbs give Magic Find, and the outmanned give stat boosts.(Although also add outmanned wont go away after killed but set it to lasting xx amount of time after numbers reach an amout where a server is no longer outmanned.)

What’s the reason of the magic find buff from orbs if you want the PvE stuff removed? It doesn’t make any sense…

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Posted by: Brannoncyll.1978

Brannoncyll.1978

Do something to make defending from the walls of a tower or keep more viable. As it stands the wall is a terrible place to defend from as the attacking force can easily cover its entire length with AoE attacks, nuking any defensive siege in seconds and quickly downing defending players. The only viable defense strategy at the moment is a combination of sorties and dropping AoE attacks on the back of the gate (this is ridiculous and needs to be fixed, but only after something else is done to aid defenders).

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Posted by: Snafoo.2869

Snafoo.2869

1: Have an elected (super)commander option.
Something on the fly like a simple yes/no box, with a time limit (so elections can not be spammed).

2: Add more tactical objectives (such as the orbs) with siege oriented buffs.
Along the lines of items that give the server +10% damage on walls, +10% stronger gates, etc.
The idea would be to have many of these on each map (perhaps not EB though) and they could not be easily defended so it would encourage multiple small’ish groups to aid the zerg’s siege effort.

3: Rework the reward system thoroughly;
- this includes making auto-loot truly automatic (as in: I no longer have to scour the battlefield for tiny bags like a mangy dog looking for scraps)
- remove badges from the jp and add them to certain daily objectives (defences, repairs, successful sieges, …), also add siege as rewards to these please.
- add a wider array of personal gear to spend them on (both stat-wise and aesthetically).

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Posted by: Mishi.7058

Mishi.7058

1. Make “Auto loot” truly Auto loot, and automatically pick up the loot+ place into your inventory.

2. Remove PvE mobs, farming nodes, bosses, ect…

3. Add orbs back, but switch the Orb buff with Outmanned buffs. Make the orbs give Magic Find, and the outmanned give stat boosts.(Although also add outmanned wont go away after killed but set it to lasting xx amount of time after numbers reach an amout where a server is no longer outmanned.)

What’s the reason of the magic find buff from orbs if you want the PvE stuff removed? It doesn’t make any sense…

I don’t mind getting better loot from killing more people in WvW and heck if there was a chance to get better loot more might even come in.
However I do not like it when people come in WvW, and cry someone is camping a jump puzzle while a tower/keep is being attacked. Nor do I like the botters setting up in the lakes on krait, or the skritt, or people running around opening presents/farming nodes instead of fighting in WvW.

Not to mention the Orbs buff could be server wide, so it would effect PvE for people outside of WvW, farming or doing dungeons, ect.. Where as it’d also allow servers who don’t have the orbs to avoid being bashed even more by 1 server having 3 orbs in a match. (Also switching with the outmanned buff would allow outmanned servers to have a bit of a lift in fighting against 2-3-4 times their numbers.)

I think that makes sense doesn’t it?

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Truebanana.5936

Truebanana.5936

1 – Stop free transfert, but leave them for servers only if they have a too big difference ratio of population in the current matchup. Population counting method : Unique connection from player in the last 30 days in WvW only.

2 – Add a buff for the servers who have got a too big difference ratio of population in the current matchup, : +25% karma, +25% xp and something like 3 badges max, instead of 2.

3 – Outmanned buff : 10% dmg and def.

With that every server will have less queue (bandwagoners might think a little more) and match up will be a little more fair.

Truebanana [Opt] Solo roaming D/F Elementalist on Augury Rock
Dolcebanana [Opt] Solo roaming D/F Elementalist twink lvl 60 on Augury Rock
http://www.youtube.com/watch?v=a3xj7suly_U

(edited by Truebanana.5936)

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Posted by: Shadow.3475

Shadow.3475

BroScientist.9875
1.)Just a convenience improvement but when you mouse over a base(tower,keep,castle, whatever) information should pop up, such as amount of supply in tower, bought upgrades, upgrades being worked on, etc. It would help the overall cohesion of players so everyone knows where to focus resources. Oftentimes, players will unknowingly take supply from a base that is currently being upgraded. If we have mouse-over information pop up, then players will know where to take supply or not.

That is a were good suggestion.

Just remembered a other thing I would like and that is as a owner of a Tower or Keep you should be able to set that the workers should repair Wall/gate when no upgraded is running and the Tower/Keep is not under attack, same with repairing Canons, Oil, Mortars, you have one tick box for Repair Wall/Gate and one for Oil, Canon, Mortar, you can’t select only Repair Canon or only Repair Gate, all or nothing on the 2 different types.

Now I remembered a other thing I was thinking about yesterday and that is ownership off Supply Camps, Towers, Keeps, as long as you have min 1 buff running it is yours but if there is no buffing running a other Guild can claim the Supply Camps, Towers, Keeps.

(edited by Shadow.3475)

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Posted by: SilverWF.4789

SilverWF.4789

1st: Culling.
kitten it’s just crazy! What they tested before? Close sPVP servers and give more power to WWW-servers! or let they ask Lineage2 developers for help. "100 visible persons limit" - never seen that stupidity before ><
I really didnt care how you will do that. WWW - WORLDs WAR. what world have only 50 ppls? Lol, just LOL, that a number one problem! You must fix it!

2nd: enemy players names
I want see their names! I want they’ll see my name. Period.

3rd. Dunno... first two problems have a biggest priority, so... So just fix it first.

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Posted by: Edmonton.7931

Edmonton.7931

Random musings but…

1. Make it so taking an objective from the server currently in first place (point wise) awards instant points (like guard posts but larger point values) in addition to what they do currently. This would give incentive for the second and third place teams to take objectives held by the team in first place and should make the ‘night capping’ issue less of a problem. (Smaller populations could keep up by retaking camps/towers and would require the higher population/first place server to be more focused on defending what they’re taking).

2. Badges become a currency and are auto-acquired and added to your account (no looting necessary, bags are still there for the chance to get drops).

3. More of a quality of life thing, but make the number next to names change to how much supply they have instead of level since everyone is scaled to 80 anyway. (Keep the arrow for non 80s if you want and hide it from enemies).

Less ‘simple’ fixes:

4. Culling.

5. Put Orbs back in and change the bonuses so it’s an advantage you want but doesn’t give an edge against opponents directly (the above swapping with out-manned bonuses wouldn’t be bad). Additional ‘objective bonuses’ would be nice as well for the different keeps in BLs.

6. I would like to see WvW ranks and/or WvW specific abilities added as well. They shouldn’t be directly combat affecting/active but more utility based and adding to intel and such. Examples being: able to place a marker that pings if an enemy runs by or seeing enemies on your minimap in an area like you do for allies now or even just showing crosses in the colors of the teams involved in the fight (ala NF in DAOC).

Items such as exploits, etc shouldn’t need to be listed. Changing how match-ups are done would be nice as well.

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Posted by: Edwint.2964

Edwint.2964

1. Give benefits to the guild for upgrading towers and keeps (Influence reward every 10 – 30 min, Or either silver, finding a good balance that well defending will pay out the upgrade costs).

2. Difference in sever population.. lack of chance on low populated sever (Never have an overflow) Yeah it does work like a spiral → people feel they don’t have a chance → people go PvE or either to a different server. (Yeah a different setup will be needed to create fair battles, either find a way that the opossing force is not able to outnumber.. outnumber and once again outnumber you. (Make it you can only bring 5-10% more folks then the lowest number in the current battle, instead of 50-100% more enemy’s).
At that time no merge will be required, it will be solved all by the players them self.

3. As seen several times above.. squad UI or either small group UI → communication option between commander/squad and party’s. (You might want to be able here to create bigger party’s like around 10 ppl). That the commander can actually request a 10 man group heading to defend a tower or capture another one.

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Posted by: Stonyeir.5412

Stonyeir.5412

Rather then complaining about auto looting when its simple to turn on auto loot and just spam the “F” key when your fighting why don’t we have Anet focus on something USEFUL for WvW like…

1: Fix the delay issue with skills. I personally am sick of going into combat and my skills showing they have triggered, the timer even goes off as does the animation and the skill has done Jack. And this doesn’t even just happen when around a large ammount of players. I have had it happen more often then not when I am soloing a single npc.

2: Fix or remove the breakout commander. Its really annoying to have taken the tower and an hour later (still holding the tower) seeing 5-8 people standing with their thumb up their butt waiting on the breakout event and asking for people to join.

3: Return rewards to those of us who escort Dolyaks for half or more of its path. The incentive alone might aid in helping people to understand the importance of yak escorts. Even if its just a small reward.

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Posted by: bahamut.3204

bahamut.3204

2) Profession symbols for enemy players.
Small and easy change for big impact on overview. This would make planning for an impending engagement so much more doable.

I disagree. Enemy professions remain hidden to avoid predictable outcomes and make the WvW more versatile. You can easily tell rangers though and certain weapons/armors gives away the possible class but let’s leave it at that.

4. Nerf thief stealth and bring spvp for thief nerfs to wvw.

What most of us are waiting for. They got that blink skill already. Stealth skills with low cooldowns are too much. It’s easy to keep alive while killing people with condition spam. Either they lower the duration of invi state or increase the cooldown of stealth skills.

Another suggestion I might add is to include a fee for transferring between servers. If a large guild likes it, they’ll transfer to another server which throws off the population balance, and if you’ve played WvWvW for a while, you’d figure out that zerg still wins unconditionally (have enough people to capture everything at the fastest way you can). Probably 100 gems or something to that effect so that only players that are serious about transferring may do so and discourage players that don’t want to pay anything from transferring freely every week. Gold is easy to get now as I’ve been seeing alot of commanders recently.

Another is to give the commander a whole server target so everyone would see which one to focus at. Pretty nice instead of trying to type while trying to auto attack at the same time. Seen this on RF Online and it’s not that scary to be the target of a whole zerg. You wouldn’t even know you’re the target anyways.

(edited by bahamut.3204)

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Posted by: Thresher.3049

Thresher.3049

1. Anet commercially comes to terms with the fact instanced spvp is a complete crock that barely anyone cares about unless its to test specs and wvw is a major driving force of:
- End-game player interest
- Server population health
- Bleeding out players if they don’t address it as a priority.
It needs to have more man-hours allocated to its development as a result.

2. Stop free transfers. At some point servers have to stabilise their populations, learn to live with each other, have some pride in where they play for and it will sort out the very large transient ‘I join to win’ populations that float around borking the weekly scores.

3. Gear & drops. The drop rate for useful items is appallingly bad (some more blueprint drops at least!) its very hard to collect, making BoH’s very hard to come by. The Invader gear (power-vitality-toughness) is all there is for badges? Seriously not everyone has a spec that way and they’re forced into pve hell to do dungeons for equipment. WvW needs its own skins for gear, Invader looks horrible, considering how hard it is to get the currency, you should not look like some gronk that spent time grinding a scripted dungeon- you should look like a hero that defends their server by killing thousands of the enemy players, taking and holding territory and is unique to anything else in the game.

Pinot Noir (Necromancer) Pinot Blanc (Warrior)
KnT Blackgate

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Posted by: Jaha.2840

Jaha.2840

1. Reintroduce Orbs of Power, but swap the effects with the Outmanned buff. The orbs were fun and being the runner felt awesome. Please bring it back.

2. Disable breakout events for t1 and t2 matchups or for home BLs. It feels out of place and somewhat exploited.

3. Shorten the length of enemy invader names so they are less easy to see. If enemy or myself are hiding behind sizable rock, I can still see a yacht sized text like SANCTUM OF RALL INVADER stretched across the screen. How about SoR Invader or just SoR?

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Posted by: hoschi.8693

hoschi.8693

1. Remove all Commander Tags
2. Make Commander Tags achievable by paying 1000 Badges of Honor

That’d be something… dream Not that it’s difficult to get 1000 badges, but PvE heroes already complain about 500 for the Gift of Battle, so….

haha… i think that’s actually a good idea. Thanks Vihar

Saint of Destruction of the Holy Church of Jedsus Chris of Saturday Feints
Strike Force [SF]

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Posted by: StormWolf.7645

StormWolf.7645

My 3 suggestions:

1st: I actually like free transfers, but right now there is nothing that KEEPS people on servers, no real reason for server loyalty. So to that end rather than doing anything about transfers, I’d like to see some kind of useful bonus or some-such given to people for “Loyalty” to their Server. Would prefer it to be something WvW related simply because WvW is most affected by transfers. Possible suggestions include: After staying on your Server 6 Months you have a personal “WvW Bank” which is kinda like the 2nd group of slots in the Guild Bank. But it’s only available in WvW Maps. Perhaps something more Monetary for example accruing “credit” toward upgrading Towers/Keeps?…Perhaps if you have enough members in a Guild on the Server for Long enough when you “Claim” a spot it starts out as a Tier 1 or Tier 2 Tower/Keep?(This should be based on member size or such.) Another bonus I can think of would be that “Loyalty” increases the Despawn timer for your Siege. Because honestly I can’t tell you how often I get peeved off to find my stuff is despawned because everyone went to sleep.

2nd: I would like to see more benefits for actually defending. Right now the best use of time in WvW is a Karma Train on Camps/Towers with a large group. I see no reason you couldn’t give a similar bonus for standing in a Tower/Camp defending it as you get from taking it. Perhaps based on the 15-minute Timer, for example for “Defending” a location(ie sitting there for a majority of the time…I would maybe say have the bonus be Percentage-based on how long they were in the location during the 15 minutes.) Give people some fun things to do while sitting in a Camp/Tower…Standing around bored out of your mind isn’t good for a game even if it is “Realistic”. Perhaps some silly games or some NPCs you can “Train” against which will give you loot bags/xp/whatever. Basically: Make it as exciting to defend as it is to attack Camps.

3rd: Increase the monetary gain for WvW, it is VERY hard to afford WvW without going and Dungeoning nearly every day. People should not be forced to Dungeon for the money to WvW, everyone has their own things they enjoy.

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Posted by: holska.4127

holska.4127

1. Remove all Commander Tags
2. Make Commander Tags achievable by paying 1000 Badges of Honor

That’d be something… dream Not that it’s difficult to get 1000 badges, but PvE heroes already complain about 500 for the Gift of Battle, so….

haha… i think that’s actually a good idea. Thanks Vihar

Commander tags are also for PvE so you might want to add in there to make separate PvE and WvW commander tags, if the distinction between PvE and WvW, and proven time investment in WvW is that important for you.

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Posted by: hoschi.8693

hoschi.8693

“proven time investment” ?

I mean, it’s not difficult to get 100 badges per day, so we’re talking about what.. 2 weeks ? However, I fail to see the use in PvE, but that’s ok. I don;t need to know that

Saint of Destruction of the Holy Church of Jedsus Chris of Saturday Feints
Strike Force [SF]

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Posted by: Aphix.9846

Aphix.9846

Loot bags are stupid – ppl running into the zerg to get them etc.
Add ranks to wvw (veteran, champion, warlord whatever) and maybe add unique/skins that you can buy depending which rank you are. – I’d nolife the kitten out of wvw.
More badges from killing high ranked players :0_

yeeeeeee

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Posted by: Zanaraxtarus.3954

Zanaraxtarus.3954

Some of these ideas are inane.
Some are absolutely impossible.
Some are wonderful.
These, I believe are VITAL…..

Quoted from someone’s post somewhere else (wish I could remember who/where) and I certainly hope it gets quoted over and over so the devs see and are bright enough to listen and implement….

“What about rewarding badges for stuff that actually win battles, i.e. upgrades, manning siege defense and staying there – not running off to “teh big battles”, and objective takes. Killing other players is only one portion of WvW, and make them automatically awarded not the bag of loot kitten.” (minus the “kitten” of course

Something would have to be done to prevent abuse of this system, but it is a huge disappointment that only kills are tangibly rewarded….
On a related note… Great song (horrible singing http://www.guildwars2junkies.com/2012/12/18/guildcenter-121712-special-guests-habib-loew-matt-witter-anet-wvw-devs/

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Posted by: PolarApe.9351

PolarApe.9351

Hrmm, the ‘easy’ requirement makes this tough – culling is just about the #1 problem in WvW, but I am sure the fix is far from easy.

1. No free server transfers

2. Make squads meaningful for other than just the Commander and for having awareness of player supply. Basically copy WoW raid groups, so squads are made up of multiple 5-man parties and have a UI presence and more useful functionality

3. Allow Commanders to make players in their squads into temporary ‘subcommanders’ with different/differently colored map icons, like1 per a five man party.

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Posted by: holska.4127

holska.4127

“proven time investment” ?

I mean, it’s not difficult to get 100 badges per day, so we’re talking about what.. 2 weeks ? However, I fail to see the use in PvE, but that’s ok. I don;t need to know that

I didn’t talk about amount of time, just that you say it should only be purchased with badges is to make it available to wvw players only am I right? So yes that’s a proven time investiment in WvW.
Also for me personally it is difficult to get 100 badges per day, that’s what I get each week-end playing 2 full days of 12-16 hours with my class and playstyle. My typical day with a playsession of 3-4 hours nets me 10-20 badges if not doing jp’s.
There’s many uses for it in PvE since it’s essentially GW2’s version of a raid group bar the features. But I guess that’s beyond you powers of imagination.

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Posted by: hoschi.8693

hoschi.8693

Well, the commander features are solely tied to WvW.

If you get to see all squad members’ bars for example, then yes, I’d see that useful in PvE as well, but since you have no supplies in PvE, the current commander features are useless.

So for PvE use, they should buff the commanders’ features to make it more useful, and for WvW they should make it more of a “reward” or “achievement” related to the future use of it.

Saint of Destruction of the Holy Church of Jedsus Chris of Saturday Feints
Strike Force [SF]

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Posted by: Slamz.5376

Slamz.5376

1) Automatic announcements on gate/wall attacks. First call at 99%. Other calls at 25% increments. (“Ogrewatch gate 75%, 15 enemies nearby.”)

2) Remove golem blueprints from the jumping puzzle loot tables. Ideally, remove them from the game entirely. Golems are only useful for ninja keep takes, which are not fun and mainly result in frustrating gameplay for one team while the other team brags about not having to fight anyone.

3) Show gate/wall health on the overhead map (at least for friendly forts). It should be apparent from looking at the map where defense is needed.

.

Basically we need more head-to-head combat and less ring-around-the-rosy fort swapping.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: Furgerat.7842

Furgerat.7842

1. MEZ
2. no cap to AOE
3. eliminate DPS in the downed state
4. Ra’s from realm points so i can buy new toys or add points to power etc.. (ONLY GAIN RP’S FROM KILLS NO PV-DOOR CRAP)

Furrygreen-PAXA-BAMF
Furgerat-Virus23-DAOC
Furrygreen-Abstract-DAOC

(edited by Furgerat.7842)

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Posted by: Niim.9260

Niim.9260

1) culling and overall system lag in large battles
2) rewards for WvW, lets face it the one armor set is pretty pathetic, decent selection of armor sets, some unique, some new and fun skins, etc.
3) individual rankings, /rank emote, viewable stats on website, for serious and fun categories

~ AoN ~

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Posted by: deracs.1762

deracs.1762

Have a guild colored dot on maps (blue for group, purple for guildies. green for rest)

remove all PvE components from WvW (mobs jumping puzzles etc)

Harder—— add more objectives that small groups would have a purpose to go after and have meaning (like supply camps) to spread the zerg a bit (I am ok with the zerg btw, it is why I WvW and not PvP)

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Posted by: Acelerion.6820

Acelerion.6820

1. MEZ
2. no cap to AOE
3. eliminate DPS in the downed state
4. Ra’s from realm points so i can buy new toys or add points to power etc.. (ONLY GAIN RP’S FROM KILLS NO PV-DOOR CRAP)

I like this guy, except 4. Im fine with cosmetic crap.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Birdo.1768

Birdo.1768

I wish there were different sets of maps every week just how we have a couple for PvP, it would be fun to fight in a desert (dessert?) or heavily wooded areas. Since we already have half snow borderlands which are boring.

Viewtiful Birdo : Guardian

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Posted by: Albane.8367

Albane.8367

Add a true purpose to win in WvW and a penalty for losing. Currently, the game is a big zerg fest where 50 people run a big circle capping the same points over and over again.

I was really hoping this game would have something similar to DAoC in terms of rewarding those people who put in the effort in WvW.

1 . I guess the first thing I would do is remove all way points and force people to run for at least 5 minutes when they lose a battle and have to release.

2. If your World wins the week and you have over 50 kills, you get 50 badges. 10 for Second place world, 2 for Third place (you lost, try harder).

3. Allow players to buy Legendary weapons for 1500-2500 badges. ~5x the cost of Exotic weapons.

(edited by Albane.8367)

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Posted by: Ubi.4136

Ubi.4136

Thought of 3 simple things that would help some.

1. When you transfer maps (so from EB or a borderland to another) you come out the other side with 0 supply. No reason any team should be able to, for example, drain supply from Lowlands in EB at 15 carry and bring it to a borderland to instantly dump tons of siege where they haven’t been and have no supply already.

2. Goes with 1 really. If you go to Lion’s Arch, you have 0 supply when returning. So, anytime you go somewhere other than the borderland you are already in, your supply goes away.

3. Matches start with camps at 0 supply. Since 1 and 2 will apply, the match won’t start with any server dropping 4 golems on anothers garrison 1 minute into the match. There is no reason for the way it is now really. You need to get on a map, set up supply lines and feed your keeps and supply. Until they make it so you can just run from one borderland to another, the above would be a welcome change (in my opinion).

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: Jayne.9251

Jayne.9251

1. Siege placed lasts a full 24 hours. After it expires new siege must be placed, no more manic reticking and 24 hours is a fair amount of time to get money’s worth. Of course if an enemy takes a keep or tower they can still destroy it …. And it can be destroyed during combat as it is now. But the reticking thing has to go. Not sure anyone enjoys that part of WvW.
2. Mousing over siege tells you how long until it expires. This will give players a reliable time footprint for siege and will ensure there’s no guesswork as to why siege suddenly goes poof. As of right now we have vague outlines of 30 minutes, but many have posted here that’s not always happening.
3. If the above two happen, that’ll make me, and many other players happy. Neither of these two suggestions would alter gameplay in favour of one team over another and would get rid of one of the most frustrating and annoying aspects of WvW.

L’enfer, c’est les autres

(edited by Jayne.9251)

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Posted by: moirweyn.9872

moirweyn.9872

Make it so that winning has an actual reward for the server – improved XP/Gold/Karma/Badges for the next week. Specifically something that only benefits those who are playing WvW and not those who don’t. It doesn’t benefit anyone who is somewhere other than a WvW BG. And the bonuses only come from WvW actions – JP’s don’t count.

No penalties for losing.

In General:

Remove JP and make native NPC animals click target only (not tab)/AOE as well

Auto loot bags

The ability to reposition siege equipment (all but trebs). Maybe a siege cart can be added and that is how siege equipment can be moved around. Up and down steps not possible. Build an arrow cart on a wall – it has to stay on the wall, etc., etc..

“There are two types of people in the world…and I don’t like them.”

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Posted by: Albane.8367

Albane.8367

Good one there Moirweyn.

1- Autoloot bags (at least badges)
2- Autoloot bags
3- Autoloot bags

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Posted by: rhonyn.6810

rhonyn.6810

The challenge with “rewards” for the winner – is that that winner is often dictated solely by population/coverage discrepancies. You’d just reward people more for xfering to the winning servers.

I wonder if they should lower the map caps (i.e. less people per map)…..it would seem to address a lot of the issues people have…..

Would bring more servers into similar WvW population bands, increasing the competition within tiers, but also making it more feasible for tier boundary servers to compete. May also have the added bonus of helping culling and reducing the almighty zerg, and reducing the static nature of some tiers as more servers could realistically compete with each other. Atm I don’t think any server is coming close to filling all the maps, even during prime time. Less people forced to spread over more maps, may bring more strat/tactics into play versus raw numbers having such a dramatic effect (as the numbers advantage would be capped to a lower amount)

Atm a lot of the issues that people seem to talk about wrt WvW (outside culling, exploits) seem to revolve around scoring, and static tiers etc…..these are driven by populations (few servers with similar pops = few servers that can compete with each other = static tiers -and many autowin matchups) Lowered caps would bring more servers into line with each other. Anet could further incentivise guilds to spread out. As the tiers become more competitive (ie anyone could win w/o relying on xfers) rewards could be added, along with a tweaked glicko to allow quicker reshuffling.

barring that…

fix culling and increase $ rewards in wvw.

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Posted by: Kellnor.5428

Kellnor.5428

1) GET RID OF SIEGE DESPAWN. It’s such a drag to assign people and/or take turns running around an entire keep activating every piece of siege. The combination of “Ammunition” and Quaggan Lightning was perfect for keeping ridiculous amounts of in-keep siege in check. But seriously GET RID OF DESPAWN.

2) Tweak Traits so thieves cant go almost perma-invis PLUS max damage (Have them choose, the more stealthy they are, the less burst DPS)

3) Reinstate Orbs BUT switch their buff with “Outmanned Buff”. IE Give orbs the passive PVE incentive and have it be more for “bragging rights” and make outmanned buff your Vitality, Power, Toughness etc.

Commander Kell Swiftfire, Jade Quarry
Co-Leader & Defensive Strategist of Empërium [EMP]

(edited by Kellnor.5428)

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Posted by: Style.1092

Style.1092

1.Zerg antidotes:
a) Decrease moving speed by 30% and 25% of attacks misses while moving in group bigger than 10 people.
b) Create better party system. Take a look at planetside2 and take some ideas from there.
2. If culling will be fixed, remove displaying enemy names. Names displaying should be only available when enemy is spotted by guards or when attacked.
3. Reduce damage to siege weapons on the walls by 75% from AOE ,when this AOE is released from the ground.
4. Increase damage by catapults and trebuchets dealing to people.
5. Add some statistics to game.
6. Make defending more interesting. For example ,count every repelled attack and for every next repelled attack, increase rewards. Make it visible, that this keep was defended for xx hours and repelled xx attacks.

Cpt Nemo Kolkozy

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Posted by: Axesome.1025

Axesome.1025

0. WE NEED IT NOW Let us have trait/gear set for WvWvW only just like in the Mists. It becomes really annoying to retrait and swap gear anytime you enter Borderlands. You could say it takes like 30 sec and 4s or so but why not make this if we already have it in sPvP ? Why did you made this for sPvP and not for WvWvW, if it’s kind of different aspect of the game requiring different playstyle ?
1. Refund people who bought Commander with gold and make it purchasable with Badges of Honor.
2. If you die in a fight near commander, I’d like to see some ability to respawn near commander or in nearest tower/garrison PLEASE NO MOUNTS.
3. Since pretty much everyone would like to disable ralying, I’d suggest disabling downed skills 2 and 3 (maybe making downed skill 1 same for every class), so downed people would take more care about reviving themselves instead of damaging enemies.

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Posted by: bahamut.3204

bahamut.3204

Limit the max amount of players of a server in a BL to be about 10 players more than the server with the lowest amount of players in the same BL. This is to avoid the outmanned buff without discouraging the server with the least manpower on participating in the WvW… unless the free transfer is “fixed” to avoid population tilts every week.
eg.
server a has 10 players
server b can only have 0 – 20 players more.

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Posted by: Njordfinn.4921

Njordfinn.4921

Make siegeweapons accountbound
Reset suply when changing matchups
Rework the outmanned buff to actually help the team

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Posted by: Grimpaw.7493

Grimpaw.7493

Fully support:
Autoloot
Icons for enemies instead of text
Improved squad, group UI, etc
No rally on NPC death

My suggestions:
1) More info on the map about the state of structures, if there is a friendly player nearby
2) Scout items (spyglass, etc) that lock player in place but show enemies on map or otherwise provide intel to be displayed on map. Perhaps with sniper/zoom UI when equipped to help with siege/treb targetting?
3) Change the fortifications so that they fit better with LoS and other aspects of the game to provide a real advantage for defenders rather than looking like fortifications from history.

~ Sleight of Mind ~ mesmer
~ Ann Du Lance ~ guardian
Tarnished Coast

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Posted by: mille.9867

mille.9867

3 Easy improvements for WvW?

- Badges of honor as currencies like karma (no need to loot them when killing an opponent)
- Yellow mobs around map
- Give Rewards and badges of honor on defending Dolyaks event

But i think need something more than easy improvement.
There’s a lot to add and improve in WvW, please Arenanet stop improve PVE and focus on WvW.

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Posted by: Jayne.9251

Jayne.9251

lol it’s nice to see that the bulk of us hate siege reticking and see it as a nuisance that should be taken out of the wvw game.

L’enfer, c’est les autres

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Posted by: Xolo.3580

Xolo.3580

4. Nerf thief stealth and bring spvp for thief nerfs to wvw.

What most of us are waiting for. They got that blink skill already. Stealth skills with low cooldowns are too much. It’s easy to keep alive while killing people with condition spam. Either they lower the duration of invi state or increase the cooldown of stealth skills.

I never wrote this anywhere. Please don’t put my name over quotes that are not mine.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

1. Nerf the range of trebuchets a bit. When the red team can hit the north wall of Stonemist Castle all the way from their own Keep, the range is a little TOO long.

2. Culling. I can’t stress this enough.

3. Make Jump Puzzles neutral territory where people from different servers cannot attack each other at.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Grav.3568

Grav.3568

1. End free transfers.
2. Make the outmanned buff useful.
3. Limit breakouts to 1 per hour.

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Posted by: Etna.1634

Etna.1634

1. Make an option to show your name to your enemies – hide/show.
2. Limit rezzers to one person – both for downed and dead.
3. Disable the option to build trebs inside towers, keeps, SM and safe zones.

- Etna H, D/D Elementalist
[BSty][LARP]

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

1) Honour badges should be redeemable at Burger King.

2) Damage output should be directly proportional to the sense of entitlement of the wielder. I’ve always wondered what mushroom clouds would look like over Stonemist.

3) AoE should have no upper limit to targets and castable while pressing the power button as you switch on your PC.

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem

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Posted by: Terrahero.9358

Terrahero.9358

-Orb bonus gives 30% more experience/karma/magicfind.

-Show us WHO placed a piece of siege. Sick of trolls dropping the wrong siege purposely in a heated moment, taking up the space and having people waste supply on a ram for a wall.

-Remove PvE rally on NPCs, infact remove all NPCs except guards/patrol/mercs.

i want to add a 4th.

-No more Siege event. Let it drop some blueprints for the server that lost everything, and they still have to get their own supply and set up their own attack.
If you cant take or hold that tower, you dont deserve it. Go to a borderland where you arent outnumbered 5 to 1. But giving them a few pieces of free siege might incline random pugs to actually use it.

(edited by Terrahero.9358)

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Posted by: Mindfox.4981

Mindfox.4981

1. wvwvw rewards ….. realm ranks or at least same points as you get in pvp games
2. don’t “divide” these points equally to everyone, but for everyone in the same grp, so making group have a meaning
3. introduce more cc for better teamplay (especially the famous “mezz” from daoc, where people would be mezzed for relativly long time, which breaks if the target is damaged by someone)