Nearest Enemy,Next Enemy etc..

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: Luna.9640

Luna.9640

Is it possible to make them priorities PC enemy or siege instead of Walls ?

It’s beyond annoying to fight on top of wall or near them and tabbing to target always targets the kitten wall.

Please ! I’ll bring tons of donuts as a bribe !

(edited by Luna.9640)

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: naphack.9346

naphack.9346

From my experience, the priority is like
-ranger pets: It will always cycle through ranger pets before targetting anything else
-bone minions: Second stop
-Phantasms: Next obvious target
-flesh golem and shadow fiends
-mesmer clones
-wildlife
-npcs
-walls
-water, empty air, the road, trees, rocks, …
-ranger pets on other maps
-phantasms on other maps
-satan himself
-players

That is the order and nothing can change it.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

From my experience, the priority is like
-ranger pets: It will always cycle through ranger pets before targetting anything else
-bone minions: Second stop
-Phantasms: Next obvious target
-flesh golem and shadow fiends
-mesmer clones
-wildlife
-npcs
-walls
-water, empty air, the road, trees, rocks, …
-ranger pets on other maps
-phantasms on other maps
-satan himself
-players

That is the order and nothing can change it.

Yes but ironically it does manage to bypass guardian angels and go straight to their respective target player.

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: Xavi.6591

Xavi.6591

Coming from WoW, one of the first things I noticed is that the targeting mechanic in this game is terrible.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: Luna.9640

Luna.9640

Coming from WoW, one of the first things I noticed is that the targeting mechanic in this game is terrible.

Its actually fine in PvE where you rotate between Nearest enemy and Next Enemy but in wvw doesn’t matter what you do…you always target the kitten walls.

I cannot find the logic behind this since you cannot attack the walls unless you’re a siege weapon -.-

Nearest Enemy,Next Enemy etc..

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Posted by: Scleameth.6809

Scleameth.6809

From my experience, the priority is like
-ranger pets: It will always cycle through ranger pets before targetting anything else
-bone minions: Second stop
-Phantasms: Next obvious target
-flesh golem and shadow fiends
-mesmer clones
-wildlife
-npcs
-walls
-water, empty air, the road, trees, rocks, …
-ranger pets on other maps
-phantasms on other maps
-satan himself
-players

That is the order and nothing can change it.

100% my experience too!
At low fps TAB targeting is my only real option and in a zerg v zerg battle is just not nice to tab through all the pets and wild life before finally finding a valid target… who is out of range before you can react…
If anything, hitting TAB while your cursor is on a target should lock that target, since for some reason I have to spam left click for the program to realize that I really do want to switch targets.

FC – [SNKY]
Keep the Faith (and stay out of AC fire)

Nearest Enemy,Next Enemy etc..

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Posted by: Sleepless.1906

Sleepless.1906

Coming from WoW, one of the first things I noticed is that the targeting mechanic in this game is terrible.

I actually have to click target a lot in this game, which I personally hate

Nearest Enemy,Next Enemy etc..

in WvW

Posted by: Luna.9640

Luna.9640

Coming from WoW, one of the first things I noticed is that the targeting mechanic in this game is terrible.

I actually have to click target a lot in this game, which I personally hate

And targeting the wall in large group fights near walls or on top of them while they’re very important makes it …beyond frustrating with the walls permanently on your target.