Highest ranked reached 28 soloq
Isle of Janthir
https://www.youtube.com/watch?v=FT_sa59Zkgw
This group stacks necros and wrecks a zerg.
Necro is one of the best professions for any PvP/WvW activity as long as you peel and heal for them. In groups you can not really focus one player unless he is terribly out of position.
A necro left to free cast from range with no pressure is quite deadly indeed – the no pressure part is key
Yes…. yes they are.
I read “havoc” and thought I’d be watching a small man team take on larger teams of at least mostly other level 80s and fighting over classic WvWvW objectives. But yeah, five decent level 80 players on voice comms with some direct damage AoEs and some group heals should be able to wipe 3x their numbers of uplevels, especially if they’re disorganized enough to be kited and strung out.
I read “havoc” and thought I’d be watching a small man team take on larger teams of at least mostly other level 80s and fighting over classic WvWvW objectives. But yeah, five decent level 80 players on voice comms with some direct damage AoEs and some group heals should be able to wipe 3x their numbers of uplevels, especially if they’re disorganized enough to be kited and strung out.
This.
You couldv’e replaced necros with anything there… that group was the very definition of EoTM karma zerglings
Sorry, but EOTM does NOT count.
Even monkeys with potato gun’s could easily kill zergs in edge of the mists.
TO op’s question: Yes.
Video aside point stands… necro is a fantastic anchor for a skirmish/havoc group.
It always nice to see tM play, they are honestly one of the strongest small group guilds. To answer the question yes, power necro works extremely well in havoc squads.
Then why so many necro asking for more sustain with in group play. In my experience they seem to be in a decent spot.
Then why so many necro asking for more sustain with in group play. In my experience they seem to be in a decent spot.
Necros are kind of a sweet spot class. They are fantastic in skirmish/havoc where they mitigate limited damage well, buff allies and keep pressure on the enemy. Once we move outside that arena things get very one sided for most necros.
In roaming they lack escape so skilled opponents simply kite/nag them into the ground. In zerg play they are necessary for boon striping/corrupting/condi-pressure/etc but they tend to sit on cooldown for much of the fight. Add in their limited combat mobility and they often get rolled over by the hammer train. They are still vital for the GWEN model but it is easy to see why they either need more escape or better up-time in large group play to be as powerful as the heavies.
Then why so many necro asking for more sustain with in group play. In my experience they seem to be in a decent spot.
Necros are sitting duck being focused. Everytime my group see a big green dude appear, we focus fire him to death.
A necro in a havoc group is usually the first one to die when you successfully pull a map blob off your home bl by hitting one of their northern T3 towers.
Necros strongest 1v1 class.
In zerg play they are necessary for boon striping/corrupting/condi-pressure/etc but they tend to sit on cooldown for much of the fight. Add in their limited combat mobility and they often get rolled over by the hammer train. They are still vital for the GWEN model but it is easy to see why they either need more escape or better up-time in large group play to be as powerful as the heavies.
I don’t know what necros you’ve been playing with, but I’m certainly not waiting on CDs in a zerg fight. Most people run some variant of zerker with staff and axe/whatever. In addition to all the marks, two of which are on short CDs, you also have at least 2 wells, DS 4, 5 (and 1 if you trait it to pierce – amazing dmg), axe 3 (which does 2k dmg to 5 targets, boon strips, and cripples), and of course your elite. I’ve never been out of things to cast or resorted to auto attacking (unless I’m in DS) as a necro. They certainly don’t need any buffs to be as powerful as heavies either – they hit like a truck and decimate hammer trains.
I don’t know what necros you’ve been playing with, but I’m certainly not waiting on CDs in a zerg fight. Most people run some variant of zerker with staff and axe/whatever. In addition to all the marks, two of which are on short CDs, you also have at least 2 wells, DS 4, 5 (and 1 if you trait it to pierce – amazing dmg), axe 3 (which does 2k dmg to 5 targets, boon strips, and cripples), and of course your elite. I’ve never been out of things to cast or resorted to auto attacking (unless I’m in DS) as a necro. They certainly don’t need any buffs to be as powerful as heavies either – they hit like a truck and decimate hammer trains.
I was referencing escape/survival cooldowns. I was not counting the numerous weapon cool downs which all classes generally have up. When a hammer train focuses the back line, useful GWEN model necros drop so fast it isn’t funny. The ones that don’t, have limited damage/utility output. Contrast that to the heavies which offer both great survivability and utility/DPS. Even GWEN Eles have better large group fight survival skills on tap. As I pointed out Necros are necessary, useful and powerful in large group fights but their lack of mobility and survival skills makes them often the first of the GWENs to be focused and the first GWENs to go down.
I was referencing escape/survival cooldowns. I was not counting the numerous weapon cool downs which all classes generally have up. When a hammer train focuses the back line, useful GWEN model necros drop so fast it isn’t funny. The ones that don’t, have limited damage/utility output. Contrast that to the heavies which offer both great survivability and utility/DPS. Even GWEN Eles have better large group fight survival skills on tap. As I pointed out Necros are necessary, useful and powerful in large group fights but their lack of mobility and survival skills makes them often the first of the GWENs to be focused and the first GWENs to go down.
What does the line I highlighted mean?
The point I’m trying to make is that necro’s lack of escape abilities is a fair balance to everything they bring. Yes, a backline silly enough to stand in a melee train is going to get steamrolled. In turn, a necro heavy backline decimates hammer trains before they can even do anything. We saw this in GvGs all the time: whoever brought more necros tended to win. My point is that necros, contrary to your suggestion, shouldn’t get any kind of mobility buff because necros are already so powerful. Imagine a harder to kill necro backline. No thanks!
Meh, killing uplevels /shrug ¯\(?)/¯
Not very often I can quote myself! Why did you make two threads about this? :/
From that other thread you made…
You linked a video in EoTM. The thing is they were all buffed with might stacks because of good coordination but they also had a bunch of uplevels sitting in wells that lich necros had dropped. Those do massive damage but they were against UPLEVELS! Necros get more powerful as more people die(life force gains), so when you have an easy source of sustain and damage(again, lots of uplevels giving free life force) you get a powerful necro group.
If this is the tM/SPCA/Holy I remember, they could have done this easily without the necro comp. Now if they did this to a regular zerg in wvw I would be a bit more impressed.
Step your game up guys, those kills were not fast enough.
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