Necromancers Deathly Chill needs to go

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Posted by: Menyus.4610

Menyus.4610

This trait is over the top atm, u die to 25 stacks of bleeding, my record is 35 atm from one guy!!!
I dunno if this got tested or something but it ruins wvw, and even ruins more GvG cos in PvE it stacks 5!
This needs to go ASAP!

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Posted by: Fantom.8971

Fantom.8971

Blast the Light Field!!!

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Posted by: Menyus.4610

Menyus.4610

Not evryone playing with a group of 3, and not evry class has a light field

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Posted by: Strider Pj.2193

Strider Pj.2193

Not evryone playing with a group of 3, and not evry class has a light field

And not every class has stealth, and most do not have repetitive invulns.

Necro gets one buff, and people lose their minds…

So, did you look at how many skills were needed to place the 25 stacks?

A condi cap in general would be good. But don’t nerf the one small buff that has been given to Necro in almost a year.

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Posted by: Menyus.4610

Menyus.4610

Not evryone playing with a group of 3, and not evry class has a light field

And not every class has stealth, and most do not have repetitive invulns.

Necro gets one buff, and people lose their minds…

So, did you look at how many skills were needed to place the 25 stacks?

A condi cap in general would be good. But don’t nerf the one small buff that has been given to Necro in almost a year.

Okey i get your point, but honestly 75% of the necro players just plain bad, they yolo into groups or moving alone in meta builds but they always forget most of those builds rely on team8s, but i agree, if 75% of the necros are bad they are the majority so we have to balance around them.
But why damage all the suggestions on forums were towards defense, then they get this….
25+ bleeding in seconds from one class is not normal, especially if it can apply cover conditions too, buff its defense not its offense, it was good already…
Also if you meet 2 Reapers well, may Dwayna bless your Soul……

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Posted by: Xenesis.6389

Xenesis.6389

If you’re not carrying a pocket guardian around with you to blast light fields you’re doing it wrong.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Stand The Wall.6987

Stand The Wall.6987

75% of people of all classes are bad.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Zephyra.4709

Zephyra.4709

Blast that light field boiiiizz.

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

75% of people of all classes are bad.

Well necro players are exceptionally bad imo. Most of them dont bother to learn how to play the class cuz its skill floor is just so freakin low but at the same time cry that nec is underpowered.
Sarry but deathly chill needs a nerf.

~Nefras~

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I agree with this one, unlike the Epidemic fiasco.

I usually prefer (and still do) vanilla Necromancer over Reaper but I had to see how absurd this Deathly Chill buff was. And, not surprisingly, it’s very broken. At least in large scale, the amount of pressure you can apply by basically facerolling across your shouts and skill bar, is just a little bit stupid.

ANet seems to have trouble with balancing this trait. Every 4 months it goes from OP as all hell to totally useless. I’m starting to think they should remove it and replace it with something different entirely since they can’t seem to find a happy medium. As is, it needs to be nerfed, no question.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: gebrechen.5643

gebrechen.5643

Necro gets a buff and the forum drowns in tears.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: Menyus.4610

Menyus.4610

Necro gets a buff and the forum drowns in tears.

No its not about that necro got buffed, im happy to see a buff to that class even tho i know at my skill level necro is fine, but as i said classes need to be balanced around the majority.
But this buff is just overpowered and plain stupid, why revert back something which aint worked in the past, also i understand devs wanted to compensate for light combo, but combo fields can be placed on each other, not evryone lookin on them sadly, and most of the classes lack light field.
This post is not about necro hate, also fun fact: when i wrote this post my reaper roaming partner killed 2 drds and 1 dh with viper set while defending my inactive character, enemies were from kodash and avg skill level.

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Posted by: Jacion.6302

Jacion.6302

Necros are fine, try taking a shower to remove the salt. Chrono and thieves are fine too.

Solo’d a silly thief trying to gank me yesterday, he couldn’t get me lower then 85% hp…there are no problems here.

Move along people

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Posted by: gebrechen.5643

gebrechen.5643

This post is not about necro hate, also fun fact: when i wrote this post my reaper roaming partner killed 2 drds and 1 dh with viper set while defending my inactive character, enemies were from kodash and avg skill level.

They are not close to average skill level when he 1v3 them.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

This post is not about necro hate, also fun fact: when i wrote this post my reaper roaming partner killed 2 drds and 1 dh with viper set while defending my inactive character, enemies were from kodash and avg skill level.

They are not close to average skill level when he 1v3 them.

Maybe his build carried him … oh no sry condi nec is balanced right
They must’ve been kitten ofc

~Nefras~

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Posted by: gebrechen.5643

gebrechen.5643

The problem with necromancers these days is that you have to take them serious as opponents. That wasn’t the case for how long now?
Necromancer was in a bad state in spvp for three to four seasons and was viable with a good team supporting you. Almost no one roamed on a necro, because you had almost automatically loss against mesmer, thief, warrior, ranger and dh. Now necros are good against at least three of them and especially in team fights.

Meanwhile guardians, thieves and many other classes were buffed too – but that’s ok, because the majority of these classes were already played before and no one cries after his class gets a buff.

We sure can talk about reverting the deathly chill change, but in the same second we have to talk about stealth nerfs (finally) and why guardians are the most important class in wvw and how we change that so other classes are on a equal level.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: gebrechen.5643

gebrechen.5643

Maybe his build carried him … oh no sry condi nec is balanced right
They must’ve been kitten ofc

It’s a l2p issue or bring a class that counters condi necro next time.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc

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Posted by: zinkz.7045

zinkz.7045

75% of people of all classes are bad.

All GW2 players are bad.

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Posted by: Jacion.6302

Jacion.6302

75% of people of all classes are bad.

All GW2 players are bad.

Faceroll is the only way to roll

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

The problem with necromancers these days is that you have to take them serious as opponents. That wasn’t the case for how long now?
Necromancer was in a bad state in spvp for three to four seasons and was viable with a good team supporting you. Almost no one roamed on a necro, because you had almost automatically loss against mesmer, thief, warrior, ranger and dh. Now necros are good against at least three of them and especially in team fights.

Meanwhile guardians, thieves and many other classes were buffed too – but that’s ok, because the majority of these classes were already played before and no one cries after his class gets a buff.

We sure can talk about reverting the deathly chill change, but in the same second we have to talk about stealth nerfs (finally) and why guardians are the most important class in wvw and how we change that so other classes are on a equal level.

Nec has been meta since s1.
Im a nec only main and obviously i cry about the buff cuz its just overtuned. Nec already beat mes and ranger before the buffs ~ dh is doable, we know war and teef are still broken af and well rev gets countered by condi like crazy which is the only other counter to power nec in wvw.
Nec just needs stab we got more than enough dmg in pvp/wvw. So plz ~ nerf deathly chill, epi and resistance thx.

~Nefras~

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Posted by: Rashagar.8349

Rashagar.8349

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

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Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

As far as i remember chill ticked for ~800dps after the firstbalance attempt .. which should be like 6-7 bleed stacks.

~Nefras~

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Posted by: Rashagar.8349

Rashagar.8349

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

As far as i remember chill ticked for ~800dps after the firstbalance attempt .. which should be like 6-7 bleed stacks.

Thanks, just asking because this change looks to be trying to reintroduce some of the condi burst potential lost in that original change. Which, while this may well be an overtuned attempt at doing, that overtuning might be in current Deathly Chill’s bleed duration rather than in stack number.

Interesting anyway, thanks!

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Posted by: Packit.8576

Packit.8576

Dont see an issue with their new buff. The last necro I fought I just stuck to the script and blasted light fields and it was ez pz

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Posted by: Menyus.4610

Menyus.4610

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.

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Posted by: Menyus.4610

Menyus.4610

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.

And after this if u say okey but its 270 lower then the original version, i present yuo the real problem atm in wvw, you ususally ran into 16+ stacks of bleed no kiding 16+, this can be applied to seconds, 16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis…. 2 seconds to a zerker thief, 3 seconds to a maraude, 4 seconds to my full minstrel ele, and then comes epidemic, and this is why all the QQ about epidemic atm, reapers applying so much bleed they dont even realize it……

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Posted by: RodOfDeath.5247

RodOfDeath.5247

The problem with necromancers these days is that you have to take them serious as opponents. That wasn’t the case for how long now?
Necromancer was in a bad state in spvp for three to four seasons and was viable with a good team supporting you. Almost no one roamed on a necro, because you had almost automatically loss against mesmer, thief, warrior, ranger and dh. Now necros are good against at least three of them and especially in team fights.

Meanwhile guardians, thieves and many other classes were buffed too – but that’s ok, because the majority of these classes were already played before and no one cries after his class gets a buff.

We sure can talk about reverting the deathly chill change, but in the same second we have to talk about stealth nerfs (finally) and why guardians are the most important class in wvw and how we change that so other classes are on a equal level.

w

So true, we get one tiny toy and the big kids can’t stand it. Players want to immobilize a necro for 3 hours and bomb them for an easy bag. Now they have to be careful for once and don’t like it.

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Posted by: ThunderPanda.1872

ThunderPanda.1872

PVE complains necro so bad and need more buffs. WvW complains necro so OP and needs nerf.

Lo and behold! the priority goes to…

Send me 1000g and I will stop trolling WvW forum.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW

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Posted by: Rashagar.8349

Rashagar.8349

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.

And after this if u say okey but its 270 lower then the original version, i present yuo the real problem atm in wvw, you ususally ran into 16+ stacks of bleed no kiding 16+, this can be applied to seconds, 16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis…. 2 seconds to a zerker thief, 3 seconds to a maraude, 4 seconds to my full minstrel ele, and then comes epidemic, and this is why all the QQ about epidemic atm, reapers applying so much bleed they dont even realize it……

I’m not making a judgment call either way. I just wondered what it looked like in a different frame of reference. As I said, I know it stacks intensity and not duration.

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Posted by: Menyus.4610

Menyus.4610

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.

And after this if u say okey but its 270 lower then the original version, i present yuo the real problem atm in wvw, you ususally ran into 16+ stacks of bleed no kiding 16+, this can be applied to seconds, 16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis…. 2 seconds to a zerker thief, 3 seconds to a maraude, 4 seconds to my full minstrel ele, and then comes epidemic, and this is why all the QQ about epidemic atm, reapers applying so much bleed they dont even realize it……

I’m not making a judgment call either way. I just wondered what it looked like in a different frame of reference. As I said, I know it stacks intensity and not duration.

Yeah i know broh under you i mean evryone and not just you

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Posted by: Avigrus.2871

Avigrus.2871

If they revert it to 1 bleed it needs to be moved to Adept (or even Minor).

1 bleed is not a GM worthy trait. 1 bleed is terrible compared to most GM traits available.

Add another defensive trait in the GM slot.

Then we have guys complaining about 2 necros using it at the same time;

16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis….

2080 per tick is not massive whatsoever.

Try getting hit by 2+ burn guards at the same time or 2 of anything. 2 CORs… lmao.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Jacion.6302

Jacion.6302

If they revert it to 1 bleed it needs to be moved to Adept (or even Minor).

1 bleed is not a GM worthy trait. 1 bleed is terrible compared to most GM traits available.

Add another defensive trait in the GM slot.

Then we have guys complaining about 2 necros using it at the same time;

16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis….

2080 per tick is not massive whatsoever.

Try getting hit by 2+ burn guards at the same time or 2 of anything. 2 CORs… lmao.

WvW , land of Paper Tigers

https://goo.gl/WP3xoT

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Posted by: Junkpile.7439

Junkpile.7439

You guys remember that you actually can dodge even if you play against condi class. What the point let enemy just hit you whole time and then whine that you have lot’s of stacks?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Kirnale.5914

Kirnale.5914

There are serveral reasons I can think of if you are complaining here:

1. You aren’t used to strong necromancers. You usually just see them as punching bags, free kills etc. Then you met one that can actually fight and loses. I fight a lot of duels in wvw as necros, and one thing I can say is: Don’t underrestimate every necro. The moment you do, the moment you have lost. And people were more or less right when they say that necromancers don’t bother fighting you: The reason is because they are outclassed as necromancer, and the second reason is they are 99% build for zerg fights. You need to be above average skill level to fight a below average warrior.

2. You are not prepared. Fighting a necro and end up with 32 bleedstacks ? Were you literally just standing there and let them hit you ? LOL. That is possible in pve only, because you can still dodge/cleanse/invul a lot. Besides, the most bleed comes from their reaper spinning combo, so if you just stand in there, expecting them to deal 0 dmg like they always did until now, you are at fault. Secondly, deathly chill alone can’t stack up to 32 bleeds. It’s a new thing to you, because people are rolling condi necro instead of power necro, which means they use viper/trailb gear to extend their condi duration, thus, more bleed stacks incoming. It’s the whole build that makes them strong, not just one trait.

3. You did not bring any condi cleanse. No excuse. I use necro and I notice that a lot. I use scepter 2 on them, and people just let it ticks until the very end. They didn’t bother to remove it. We are playing condi necro now, don’t think it just ticks for 90 dmg like usual.

4. You don’t know their skills. You simply jump in and expected to kill them through skill spam. Condi necro were always stronger than power necro in terms of dueling(people just rolled power until epi meta). Roll a necro and try dueling, maybe you can learn a thing or two. They use a different skill set, and some skills are stronger as condi necros than with power necro(for example reaper skills).

The buff necromancers got was really needed. Otherwise, it doesn’t make sense if they don’t have much mobility and invul/block stuff like other classes do. They are suppose to be the damage dealer, what’s the reason you use him otherwise ?

All the nerf, especially season 2 nerf, took away 50% of our fighting power along with more nerfs in other balance patches, to be more detailed:
- They nerfed out chill duration(from a lot of areas, including traits, roughly 33% each, even our elite skill)
- our amount of combo finisher through Soul Spiral(from 11 to 6) which makes the deathly chill strong
- They reduced our stability uptime with shroud and increased our CD on top of it
- They decreased the durations of reapers “ice field” Executioner’s Scythe
- They nerf deathly chill to ground. Removing our unique chill damage(did roughly around 400-500 damage per tick) to give us 8s of bleed.
- Dhuumfire(shroud skill 1) trait got their burn duration cut by 50% (4s->2s)
- Rise! got their damage reduction cut from 50% to 33%, the minions summoned was weakened in both health and toughness.

It’s not the complete list, but what would you think if your classes got cut by 50% in every area?(while most of the other classes got stronger at the same time.)

(edited by Kirnale.5914)

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Posted by: Menyus.4610

Menyus.4610

There are serveral reasons I can think of if you are complaining here:

1. You aren’t used to strong necromancers. You usually just see them as punching bags, free kills etc. Then you met one that can actually fight and loses. I fight a lot of duels in wvw as necros, and one thing I can say is: Don’t underrestimate every necro. The moment you do, the moment you have lost. And people were more or less right when they say that necromancers don’t bother fighting you: The reason is because they are outclassed as necromancer, and the second reason is they are 99% build for zerg fights. You need to be above average skill level to fight a below average warrior.

2. You are not prepared. Fighting a necro and end up with 32 bleedstacks ? Were you literally just standing there and let them hit you ? LOL. That is possible in pve only, because you can still dodge/cleanse/invul a lot. Besides, the most bleed comes from their reaper spinning combo, so if you just stand in there, expecting them to deal 0 dmg like they always did until now, you are at fault. Secondly, deathly chill alone can’t stack up to 32 bleeds. It’s a new thing to you, because people are rolling condi necro instead of power necro, which means they use viper/trailb gear to extend their condi duration, thus, more bleed stacks incoming. It’s the whole build that makes them strong, not just one trait.

3. You did not bring any condi cleanse. No excuse. I use necro and I notice that a lot. I use scepter 2 on them, and people just let it ticks until the very end. They didn’t bother to remove it. We are playing condi necro now, don’t think it just ticks for 90 dmg like usual.

4. You don’t know their skills. You simply jump in and expected to kill them through skill spam. Condi necro were always stronger than power necro in terms of dueling(people just rolled power until epi meta). Roll a necro and try dueling, maybe you can learn a thing or two. They use a different skill set, and some skills are stronger as condi necros than with power necro(for example reaper skills).

The buff necromancers got was really needed. Otherwise, it doesn’t make sense if they don’t have much mobility and invul/block stuff like other classes do. They are suppose to be the damage dealer, what’s the reason you use him otherwise ?

All the nerf, especially season 2 nerf, took away 50% of our fighting power along with more nerfs in other balance patches, to be more detailed:
- They nerfed out chill duration(from a lot of areas, including traits, roughly 33% each, even our elite skill)
- our amount of combo finisher through Soul Spiral(from 11 to 6) which makes the deathly chill strong
- They reduced our stability uptime with shroud and increased our CD on top of it
- They decreased the durations of reapers “ice field” Executioner’s Scythe
- They nerf deathly chill to ground. Removing our unique chill damage(did roughly around 400-500 damage per tick) to give us 8s of bleed.
- Dhuumfire(shroud skill 1) trait got their burn duration cut by 50% (4s->2s)
- Rise! got their damage reduction cut from 50% to 33%, the minions summoned was weakened in both health and toughness.

It’s not the complete list, but what would you think if your classes got cut by 50% in every area?(while most of the other classes got stronger at the same time.)

1. In pvp i was in Platinum league, yes i meet strong necros, and i never underestimate any opponent

2.Its because of the new trait which is hilarious as i stated above, lets calculate with 60% bleed duration which is aint correct but lets assume necros aint run atleast 80% bleed duration, Deathly chill applies 3 stack of bleed for 5 seconds, with 60% duration its 8 secs, chill is quite common against a necro, but lets just assume he only applies chill evry 2 seconds, for 6seconds, which then adds to condi reapers normal bleed stack which is around 10, now im at 19 stacks of bleed, excluding geomancy sigil and calculating this quite under the avregae, and its nearly 20 stacks of bleed and 10 stack came from one trait, a chill condition which already punishes you quite hard and then u get this too in your face, and how i got 35s tack from one guy lemme help you it chills it stuns
(and as i said million times im up for any form of balance icd to the trait or anythign like 3-5 second)

3. i was on my ele trying out another tanky build this time with more condi cleanse so yeah i had plenty of condi cleanses when i wrote this thread, (i noticed the problem on my thief tho ran SA)

4.My first character was a necro i still play it somtimes, my fav damage type is condition/dot, so yeah i know necro skills, 514 macthes just on necro so u really cant call this too

5. Necro might needed a buff as i stated above, but it needed a defensive not another offensive

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Posted by: Kirnale.5914

Kirnale.5914

Your calculations were pretty hard to understand. You assume you get chill every 2 seconds for 6 seconds for some reasons, which means you will end up with 9 stacks. For some reason, you already have 10 stacks on you ? Which means you end up with 19 stacks. I didn’t understand your last part, so somehow it end up being 35 stacks, of which the rest is all outside deathly chill.

My calculations would be:
If he were hitting you 100% , then the stacks from deathly chill alone would be:
1. Staff skill 3 and 5, once each = 6stacks
2. Reaper 5-4 combo -> 6x 3stacks + 1×3(from skill5 itself) = 21 stacks
3. Reaper 3-3 -> 3 stacks
4. 1x from elite skill -> 3 stacks

It would result in 33 stacks from deathly chill. Originally it would be 11 stacks. That is, IF you let him hit you just by standing there.

Now let’s calculate if you were smart, you would get out of his 5-4 combo, you would end up only eating 33-21= 12 Stacks. Assuming you have stability on(depends) skill 5 staff and skill 3 shroud doesn’t work = 12-6 =6 stacks from deathly chill.

As far as utility goes, I left it open, because it always depends on the user.

Now you got 6 stacks, which bleeds for lets say 8 seconds, lets assume the bleed damage is 2500, it would end up with 5000 damage in 8 seconds. Which is 625 per second, which is a pretty realistic number in a fight.

Now the necro has his CD ofc and can’t spam his chill again for lets say an average of 26s(I left the CD of our elite out, otherwise it would be 37s on average; Calculation was (16+32+25+30+30)[s]/5)

In short: You get to eat 6 stacks from deathly chill every 26seconds(excluding the time the necro needs to apply it on you)

Edit: To your original comment on 25 stacks: Lets say we nerf this and you got 2 stacks instead of 6. You will still end up having 21 stacks on you. The 21 stacks are totally possible to reach with trailb, viper, traits + runes/sigils etc.

(edited by Kirnale.5914)

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Posted by: Menyus.4610

Menyus.4610

Seriously this makes the game unplayable, my question to anet devs to you test these kind of changes? How u dont feel like this is aint utter bulsh*t?
Or u tested it and thats why its aint in PvP?

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Posted by: Rambitshouse.8712

Rambitshouse.8712

Seriously this makes the game unplayable, my question to anet devs to you test these kind of changes? How u dont feel like this is aint utter bulsh*t?
Or u tested it and thats why its aint in PvP?

Have a heart buddy, those pvers need to melt those bosses quicker. MORE LOOT.

You and your crazy skill requirements…….

In all seriousness, this is the many of mistakes anet is making. Catering to loot hungry mmo players. When the next mmo’s come out watch the continue migration as gw2 loses more players.

Dtox

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Posted by: Aeolus.3615

Aeolus.3615

Seriously this makes the game unplayable, my question to anet devs to you test these kind of changes? How u dont feel like this is aint utter bulsh*t?
Or u tested it and thats why its aint in PvP?

Have a heart buddy, those pvers need to melt those bosses quicker. MORE LOOT.

You and your crazy skill requirements…….

In all seriousness, this is the many of mistakes anet is making. Catering to loot hungry mmo players. When the next mmo’s come out watch the continue migration as gw2 loses more players.

That actually makes sense, Gw2 is about a pve ONLY game, skrits love shinny loot. :} now plz stack and go farm a few empty towers and keeps.
Even the game classes were designed with pve only in mind why would they should balance what is working well?

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: mordran.4750

mordran.4750

1.) All the folks that on one hand baby rage that there are only “bad” necs around and on the other hand die to them because of the deathly chill buff should look in the mirror. Coming to wvw without beeing properly prepared for strong condition builds is simply stupid. So don´t blame others for your autistic behaviour.

2.) Was the buff neccessary, no i don´t think so. The problems of the necromancer are in many but not in the damage areas. Imo we needed something more on the defensive side, but that´s only my opinion.

3.) What did you expect from Anet. Since release they proved every balance patch that they don´t know what they are doing regarding to the nec and this patch is no exception. Which is not a surprise, how will you balance classes for a game mode you don´t have a kittening clue of because you don´t play it. The good news is, it will only last 6 months until the next nonsense patch will come out and revert the change, so relax it will not last forever.

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Posted by: Aeolus.3615

Aeolus.3615

@mordran.4750, issues is that Anet design conditions to be played on offensive, while conditions should or could be used in defense as well, but that is fault to conditions design choosed by Anet, they lack balance when overstacked in some situations, and they dont provide much clever gameplay, its all about cast all skills for condi(damage) stacking has fast as u can re-aply them.
This is actually what Anet made them to work in pve, wich translates ºto WvW mechanics as well.
While necromancer could be designed easilly to use them as in defense as well, but game is towards 11111 spam gameplay for dumb gammers.

funny most if not all conditions are more towards damage stacking than strong side effects

Wonder if Anet could change how some conditions work at this time… less based on damage and more based on strong effects….some conditions could even have very strong effects when overstacked.

I think i could propose something arround it.. that even would result on Epidemic being increase to 10 players :} and be balance towards players skill due the conditions effect pressure.
But it would be a losst of time writting some QoL opinion as requests to (try to)increase balance in all gamemodes, but if feel Anet game designs is lost to dumb damage spam and they dont want to change what is mostly damaging the game.

Ill keep blunt, i guess…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Seriously this makes the game unplayable, my question to anet devs to you test these kind of changes? How u dont feel like this is aint utter bulsh*t?
Or u tested it and thats why its aint in PvP?

They do test these changes out for PvE raiders and fractal groups. Not for PvP, and less so for WvW. GW2 is a PvE game, why should devs test skills for Player vs Player interaction. All you have to do is nuthug your group of 30 plus other zerglings and just server stack and go PvEing (PvDing and K-Training) like the rest.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Thustlewhumber.7416

Thustlewhumber.7416

The way the game has always worked is that if you specialize in ONLY ONE thing, then it is OP. Every class has this, and necros have finally gotten ONE thing to specialize in at the loss of a lot of other things (just like every other class). I am personally happy that necros cant be 1/1/1/ed to death any more, and that you need a bit of skill to take one down now instead of using your ONE thing to burst them down.

Even at full stacks, bleed is still only ticking like 3 or 4K whereas burn guardians can routinely get 7-8kper tick. So you are asking for a nerf because necros can finally do half the condi damage of a guardian? Give me a break,

WvW Necro

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Posted by: Menyus.4610

Menyus.4610

If people killed you with just AA then sorry but i dont consider your opinion valuable, and to you [Reaper Alim.4176] this is a WvW sub forum pls keep your PvE views out from here, also PvE and WvW are not the same cos in PvE this trait gives you 5 stacks while in WvW 3 stacks.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I’m trying to wrap my head around this one. I mained an ele for the longest time, both zerker and support. I now play a necro for the reasons, I’m bored with being a support player, and ele’s simply do not crank out enough damage, simply because I found toughness for damage mitigation is too over the top.

So now I play necro, specifically a ascended dire based (yes one of them). I’m probably average; good at surviving, but slow to react on the fly. So suppose I somehow pull this off and mount 33 stacks of bleed on someone. First off, this usually doesn’t happen because I tend to see a lot of “immune” messages.

If I somehow drop 33 stacks of bleed on you, why not just cleanse it? Seriously… or are the people complaining about this of the variety that hits the condition cleanse skill the second they see a single stack of a condition ticking? Even myself who is slow as molasses to react does not clear conditions when the stacks are low, there is no point. We also have to factor in if all of them hit, which they never seem to do. There seems to be (from my view) about a 75% miss rate of shouts despite standing right next to the targets. Then chilled to the bone has something like an 81 second cool down. Then the other chilling shout, something like a 20-30 second cooldown? I can’t remember exactly. Then staff 3.. is what a 20 second cool down? Staff 5 is 30?

So in order for me to hit someone with max stacks, I have to yolo in, drop all marks on you, then face roll my shouts then pray they actually hit. You basically have to be just standing there for this to happen, then with a condition cleanse to counter this I’m finished; everything is on cool down.

I really don’t see how this needs to be changed, even coming from me who has kitten poor reaction time when it comes to cleanses.

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Posted by: Nilkemia.8507

Nilkemia.8507

Um, no it doesn’t. It’s not even that good anymore now that they changed it to bleed damage, not chill damage….wait, this is a WvW thread…how is this even a thing? 35 stacks? Pardon me if I don’t believe you. Something or someone else was going on.

(edited by Nilkemia.8507)

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Posted by: Offair.2563

Offair.2563

The way the game has always worked is that if you specialize in ONLY ONE thing, then it is OP. Every class has this, and necros have finally gotten ONE thing to specialize in at the loss of a lot of other things (just like every other class). I am personally happy that necros cant be 1/1/1/ed to death any more, and that you need a bit of skill to take one down now instead of using your ONE thing to burst them down.

Even at full stacks, bleed is still only ticking like 3 or 4K whereas burn guardians can routinely get 7-8kper tick. So you are asking for a nerf because necros can finally do half the condi damage of a guardian? Give me a break,

Amen.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Helly.2597

Helly.2597

Even at full stacks, bleed is still only ticking like 3 or 4K whereas burn guardians can routinely get 7-8kper tick. So you are asking for a nerf because necros can finally do half the condi damage of a guardian? Give me a break,

That’s just not true. Since the buff I routinely get 7k+ bleed ticks on enemies in wvw. That is as a solo necro as well, so it’s not like I’m using epi.

Simply put the bleeds need a nerf. I’d like maybe a side buff to the trait if it got reverted but the trait as it stands isn’t suitable for wvw.

People call me Hobo.
Violent Tendency [vT]
Ferguson’s Crossing Roamer

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Posted by: Osu.6307

Osu.6307

Necro gets a buff and the forum drowns in tears.

Can you imagine if rangers got buffed. There would be riots.

Osu

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Posted by: Jski.6180

Jski.6180

They just got to make wvw its own thing and stop lumping balances changes with pve and wvw one in the same. It would fix so much.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA