Need More Non-Claim Guild Perks
The whole concept needs more thinking and design.
Most of the time I can’t claim a fort because they are all already claimed and none of them are running buffs. Maybe they WERE running buffs at one time but that was 12 hours ago. I have to wait for the place to get flipped so I can claim it and put a buff on there.
- Guilds running buffs should be able to claim things from guilds not running buffs
Guild catapults and golems are one of the most useful things.
- Add all of the other siege engines.
More meaningful guild perks probably would have helped stopped server hopping too. If I had to move to a new server and start over with guild perks, I’m not sure I’d be bothered by this.
- What about some “guild abilities”, like utility skills or trait lines?
There is irony that guilds are one of the weakest aspects of Guild Wars 2.
Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained