Northern Shiverpeaks Night Crew
Os Guild
(edited by Rob.7624)
Hey!
Could someone link me to a ele build that works good in WvW, looking for dmg and survivability in zerg fights.
https://forum-en.gw2archive.eu/forum/professions/elementalist
Survivability AND Damage.
So everything then?
(edited by Rob.7624)
staff is important to have in a zerg for fields and AoE/CC but I prefer Dagger/Dagger.
0/0/10/30/30 traits with soldier stat gear, 1 sigil of energy, and another sigil of your choice.
glyph of elemental attunement, mist form, armor of earth, blink, and tornado.
takes awhile to get used to the playstyle of D/D since there are so many skills to rotate through quickly to be good, and several combos to learn, but its very survivable and does good damage and CC’s.
I use a staff Ele in WvW. Works really well.
Basically, all my equipment is out and out berserker but all my utility skills help me survive. I run Armour of Earth, Cleansing, Mistform. Those keep me from dieing. Obviously trait wise those are all cantrips, so take every cantrip trait. Also, you can get a 2nd Amour of Earth from just 10 pts in Earth trait which is nice. Also in Air is a low cost trait which does 20% damage to foes of 50% or below health (or some such) which helps kill opponents. Bigger AoE on staff is also a good trait.
I usually run Greater Elemental as my elite, because the Earth elemental is good at tanking camps for you, so you can solo them and Water elemental gives group healing, Air elementals not too bad for the stuns as well.
I typically run: 0/20/0/20/30, Mistform/Sig of Air/Sig of Water, FGS for Elite. EQ’s a combo of Cleric/Knight/Valkyrie. Depending on the situation, utilities/elite/weapons swap around. I prefer D/D or Staff, however.
Well survivability really depends on the player. Positioning plays a huge factor in surviving as an ele. That said, run a highly defensive build that lacks on damage. You can still tag just as well (only need about 500 damage to get a tag) and still support the zerg. Once you feel you are good enough, shed the survivability and go for the damage.
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