Need more incentive than just fun
I think the only person that could answer this for you, is you. What would make you love WvW? Why do you do it now? What are you trying to achieve if not for the fun of it?
For me, fighting in/around objectives, open world pvp, siege warfare, controlling objectives, loot/rewards, score, acquiring things to help me outfit more for more WvW.
De Mortuis Nil Nisi Bonum.
Fundamentally, if it’s just a game the only incentive should be for “fun.” If you say “competitive game” then it changes, where some sort of award or ranking is an incentive as well.
For this video game, it’s the game play loop that hopefully provides the fun. Honestly, I think you no longer have enough fun, not the absence of something else like “seasons” which is kind of a janky competitive ranking/award provider. Just take a break probably.
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@OP – forget about seasons. Anet saw how bad they were for overall wvw pop and not returning any time soon if at all. Their words not mine….
I think the OP still thinks the game/game-mode is fun but just wants something to work for too. Once you maxed out your ranks (which I can’t remember when that happens) what difference do they make besides making you a higher priority target?
It would be nice to get some reward for reaching certain rank to show time spent or certain reward for winning each week that is fun yet usable.
I think the OP still thinks the game/game-mode is fun but just wants something to work for too. Once you maxed out your ranks (which I can’t remember when that happens) what difference do they make besides making you a higher priority target?
It would be nice to get some reward for reaching certain rank to show time spent or certain reward for winning each week that is fun yet usable.
tl;dr version: ANet needs to release more WvW abilities because for some the addition to fun is advancement which is what WvW ranks and abilities are.
You hit a topic there. There should be things to spend WvW ranks on all the way to max level. Even if a diminishing returns system was used there should be a reason for people to continue to rank and use those points on.
I am not taking necessarily about power creep either. Some could make a player stronger in WvW but they all do not need to be. Also some of the existing ones could be used and increased as well just with each level requiring a magnitude more to achieve.
Not sure I am fan that a player can have all abilities since it makes everyone the same template and diversity can be fun. In an ideal world there would be more options to choose from then were available levels so that people would want to choose what makes sense for their build/group/warband.
Before hitting cap it was fun to achieve a new level since it meant potentially unlocking a new ability. Once cap was reached there was something that then felt like it was missing. I think when ANet reduced the amount of points that could be spent it was a step in the wrong direction. I get they wanted to allow newer players to not feel like they started late but it was at the expense of existing players that were already committed. I also started a year after the game had been out and it was actually more fun to play and catch people that had already been playing for longer, a game in a game per say. It didn’t feel like a disadvantage, it was more a fun challenge to work up thru the levels and make those decisions, do I go x or y ability and how does it help my game play.
De Mortuis Nil Nisi Bonum.
I personally play gw2 because of wvw. I like it. Only game mode that actually keeps me in this game.
Look at how effective someone is in a full Dire set.
Nice balance.
@OP just try to join a good WvW guild. Maybe you’ll see how much fun and incentive you can get. Guild pride, personal development, commitment and competition with other guilds can be much more exciting than any “season”. It worked for me at least.
Seasons maybe?
Like I really wanna love WvW, but I don’t have any incentive to play it.
With reward tracks, it is actually rewarding to play again. I’ve gotten 3 ascended chests (2 armor 1 weapon) in the past week of WvW thanks to the reward tracks.
I’d say that is incentive personally. That and racking up tons of those proof of heroics that you can exchange for siege, badges of honor that you can trade for tribute badges in guild hall and sell for 40+ silver each (https://wiki.guildwars2.com/wiki/Badge_of_Tribute )..
What more incentive do you need? WvW is in a good place right now as far as rewards go in my opinion, it is finally actually profitable to play WvW, which to those of us who have been playing WvW for 3+ years is a miracle itself.
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Honestly if you’re not having fun go do something else (including outside GW2) for a while until the itch to WvW pops up.
Honestly if you’re not having fun go do something else (including outside GW2) for a while until the itch to WvW pops up.
this is what I do myself.
Though an incentive to keeping playing against enormous odds (definition up for discussion) could be higher % chance of ascended drops (how much up for discussion)…. This could keep people playing in blow-outs and promote de-stacking at the same time…..
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Seasons maybe?
Like I really wanna love WvW, but I don’t have any incentive to play it.With reward tracks, it is actually rewarding to play again. I’ve gotten 3 ascended chests (2 armor 1 weapon) in the past week of WvW thanks to the reward tracks.
I’d say that is incentive personally. That and racking up tons of those proof of heroics that you can exchange for siege, badges of honor that you can trade for tribute badges in guild hall and sell for 40+ silver each (https://wiki.guildwars2.com/wiki/Badge_of_Tribute )..
What more incentive do you need? WvW is in a good place right now as far as rewards go in my opinion, it is finally actually profitable to play WvW, which to those of us who have been playing WvW for 3+ years is a miracle itself.
Believe it or not, I don’t play for rewards. At least not ones so generic. I played WoW and believe me, the process of gearing was fun as you felt growing and the whole process rewarded you with items that were only obtainable by putting in some time and effort. That is what made them special.
I would choose to lose gold in WvW if it was more fun than just, roaming and killing other players. I just feel like my efforts there aren’t worth anything aside from capping T3 camps to kitten of the enemy server so people come and fight ^^. Playing on Aurora Glade and my servers place doesn’t really matter at all to me and most people. If there was a reward tied to the servers place, that would make me care (but probably not a good idea as people would cry in frustration of not having a chance with winning as other servers have better zerg running around). I can’t raid with WvW guilds as my timetable is very chaotic and changes each week usually.
Seasons maybe?
Like I really wanna love WvW, but I don’t have any incentive to play it.
“Need more incentive than just fun”. Get real…
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