Nerf Black Powder + Heartseeker
It’s pretty sad how effective 5>2>1 is. You can be a horrible player and do pretty kitten decent when ONLY doing this combo. You can literally do nothing else except the combo above and kill most classes.
Just because you get owned by thief players doesn’t mean they are OP, go make a thief and l2p please. Thief class takes a lot of skill to play correctly so most of the thief players are really good, which is why people complain about them a lot.
I’ve mained thief for WvW, and EvilSardine is actually correct. It requires far less skill to pull off that combo than it is to fight with the other weapon sets.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
When you see Black Powder go down, maybe you should try standing inside it so that they can’t HS without hitting you, which, amazingly enough, breaks their stealth and gives them Revealed.
Kind of hard when they are macroing their movements.
Misinformation. Misinformation everywhere.
Yeap.
Clarifications
Stealth is a defensive means of mitigating damage by becoming untargetable. Stealth grants neither invulnerability nor stability. Note skills with long warm up times that are activated while the target is visible and then gains stealth during that time are not interrupted and target as normal. Subsequent attempts to target (or generally know where the player is) are nullified for the duration of said stealth, thereby mitigating direct damage by up to 100% depending on how well the attacking player can predict the position of an invisible target.Just wanna throw this in there. Some attack need a target to active, not everything is melee sweeping auto attack or ground targetable. Also stealth provides(spec provided) a lot of condition removal, tons of healing over time, and in the case of say my Mesmer boons.
If stealth didn’t provide so much outside of its targeting issues and gaining the stealther position I think we would have a whole new conversation.
Imagine no healing and free offensive conditions removal in some way. Or even a penalty for healing.
I hope one day a mmo comes around without a pure invisible mechanic for stealth. It only brings headaches for both user and victim.
.Incorrect
You are associating the things the Thief can do when activating or while being stealthed to the stealth effect itself. Stealth does not inherently cure conditions nor provide healing.
Really? When you trait it stealth DOES cure conditions and DOES heal. Do you even play the game?
It is one thing to be strong in skirmishes. It is another to be completely unkillable in a pack of 5 enemies while potentially picking them off one at a time (if they are uncoordinated, which is most groups) with little to no effort. Anet obviously created thieves with the intention of initiative being harder to get, or they would never have put a no-cooldown self-stealthing combo in the game. However with regenerating initiative in stealths and with the variety of initiative regen traits, initiative might as well not even be there. The worst part is even relative noobs can be good with this combo because, really, how can you be bad when your enemy can never see you.. it is 0 risk, extremely high reward, which should never fly in any game. Unfortunately it is even worse in the hands of a skilled player.
And last time I checked, thieves had ranged aoe for attacking towers so don’t give me that.
only people who play with 1 arm and half a brain get killed 5v1 bya d/p thief.
Definitely needs a nerf, I’m fine with the stealth and all, it’s just the blinding that is super annoying and far too much.
I’ve screamed “nerf!” for a long time but I sometimes run across D/P Thieves not entirely abusing the crap out of it (mainly in sPvP that is~.. in WvW I’ve never seen a decent D/P thief to be fair, only trolls that reset and come back 10 times in a row)
A kittenload of people from other professions will tell you they have no problem with thieves because they learned how the class works. They’ve sought advice from thieves or have rolled a thief themselves in order to understand thief tactics. Those people see thieves as a major joke.
This. One thousand times this. I learned how to fight Thieves by rolling one ( I still suck at it, but I am now intimate with the mechanics) and by hanging out in OS and dueling Thieves. You’d be surprised how many duelists will take the time to spar with you and help you get better. These days I only have issues with Thieves that don’t stealth a lot. Those guys are usually pretty good and have tons of evades and mobility. They are hard to keep up with but they seem difficult to play.
[Rawr] – HoD
A kittenload of people from other professions will tell you they have no problem with thieves because they learned how the class works. They’ve sought advice from thieves or have rolled a thief themselves in order to understand thief tactics. Those people see thieves as a major joke.
This. One thousand times this. I learned how to fight Thieves by rolling one ( I still suck at it, but I am now intimate with the mechanics) and by hanging out in OS and dueling Thieves. You’d be surprised how many duelists will take the time to spar with you and help you get better. These days I only have issues with Thieves that don’t stealth a lot. Those guys are usually pretty good and have tons of evades and mobility. They are hard to keep up with but they seem difficult to play.
I agree with this sentiment. Making a Thief definitely helped me figure out the tempo behind the profession and it’s easier to anticipate what an enemy plans on doing when you’re familiar with how their class operates.
However, I still think that D/P thieves are the scum of the earth. The only thing that is lower are Perplexity builds, but that’s a different topic for another day.
Dead thread should a stayed dead