My quesion is this…
You may have taken my rhetorical question out of context. Nowhere am I arguing that any servers’ points should be nerfed. I absolutely do NOT subscribe to any system which devalues the points earning potential of a server (whether it be population based, time based, etc.).
Instead, what I’m proposing is the points a server earns is based on equal reward for equal effort and which can be countered by an opponent . In very concrete terms, THIS is what I’m in support of:
- Stomp an opponent, earn a World Score point.
- Capture a supply camp, tower, keep, or Stonemist Castle which is actively defended by real players, earn World Score points. The larger the objective and the more upgrades it has, the more World Score points earned.
- Build an upgrade to completion, earn PPT from the objective at which the upgrade was completed. The more upgrades built, the more PPT earned. Build no upgrades, earn no PPT.
This is what I’m NOT in support of:
- Earning PPT continuously over time for the one-time action of having captured an empty and undefended objective by PvDooring.
I don’t know what server you are from, but if any server lets someone go take their BL in the over night hours, then they really didn’t give a kitten about defending it.
I’m on SBI. We don’t have a large overnight presence (just ask anyone that has faced us lately), but we sure do have some dedicated people defending it. We might have a small 2-3 mall force take some camps, with an occasional tower at the most, on other BLs, but we aren’t offensive overnight. We just can’t PvD the servers we face with small numbers.
We also have people that will not leave EB, no matter what. I am pretty sure, most of the lower pop servers suffer from this. I’m sure that is what happens to CD for a few hours at night, as IoJ takes their whole BL. IoJ sends out a small group that will take camps, and if they capture a tower, then more of them will come to your map. They test the water first. We will sacrifice some stuff, if need be, in order to make the proper arrangements for this assault. Then we hold on, fight, and hopefully drive them from the BL. Sometimes we can get a few from EB to come and help.
We know how the system works, and we defend. But, by saying we have to keep a person in each tower, or complete upgrades to get points, is garbage. Also, the K-train crew already just runs from point-a to point-b capturing crap, why force more people into these trains in order to get points? There is hardly an incentive to get a lot of people to defend in wvw as it is now, and with constant PPT for held stuctures, you get more points for defending that you would in your model. So, you would just make defending useless, and it would be the k-train and no one caring about fighting, just pvdooring all night and avoiding each other to see who can get the most points.
Utopia is unrealistic, just as communism. No one wants to be equal, everyone wants to be better than everyone else. Everyone has their own will and will play the game the way they want. Anet gave us a system, and we need to quit complaining about that system and figure out how to win that system. Oh, and ESO uses the same PPT system stuff as well. Go figure.
My server has been spanked a lot recently, after losing some people and facing servers with more coverage. I understand the system. We do what we can, and that is all we can do. I still go out and have fun, kill some people, defend our stuff the best I can, etc. I will never agree with your system, as it is short sighted, and destroys the defensive portion of wvw. Maybe if people would utilize the numbers they have, in a better fashion, they will do better. But, ultimately, if you don’t have the numbers, then there is nothing you can do, and you have to realize that.