Never thought I'd grow bored of WvWvW

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Posted by: Energetik.6471

Energetik.6471

Staying in the same tier and match up day after day, week after week, now month after month… grows stale, boring and over played.

Hopefully they get a daily WvWvW map going to help with this week long battle against the same people you just got done battling again and again and again and again and again…

Especially when your server is now winning by 100k a week… must really suck for the other two servers… day after day, week after week, month after month… get the point yet devs?

There needs to be a new ranking system and realistic representation of server progression rather then population battles amongst 4 separate borderlands during off hours…

Do you need TESO to open it’s doors before you get the point?

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Posted by: Cactus.2710

Cactus.2710

Absolutely nothing is going to change as long as WvW is server vs server vs server. There are simply too many uncontrollable population variables to ever assure even matches.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

All we ask is for a one up, one down system… not difficult… actually easier than the current system. Winner of the tier at the end of the week goes up a tier, loser goes down a tier… only the mid server stays put.

Every week will be different opposition… sure there will be a few times where it is play the same server every two weeks… but on the whole it will mix things up a lot more.

At the moment it is getting really boring…

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Posted by: Ben K.6238

Ben K.6238

It was interesting for a while, but it does need more variety after 9 months of the same thing. Changing which opponents you get would be a minor improvement but what would be nicer to see is a variety in maps and accompanying game mechanics.

Week-long matches is another thing worth looking into again. It’s too short, and the map is too small and volatile anyway, for guilds to really be able to stake out territory and make WvW more of a war setting where you expect front lines to be established, etc.
But for the current setup, where it’s more of a larger hybrid of GW1’s Alliance Battles, a week is a long time and matches do get stale. Rather than focussing effort on finding the right tweaks to WvW as it stands, I think it’d be more tolerable if we just had some variation.

For a start, how about a map rotation? There’s still only the EB and Borderland maps; it would be nice to see more than two different places.

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Posted by: Lorvul.5482

Lorvul.5482

It was interesting for a while, but it does need more variety after 9 months of the same thing. Changing which opponents you get would be a minor improvement but what would be nicer to see is a variety in maps and accompanying game mechanics.

Week-long matches is another thing worth looking into again. It’s too short, and the map is too small and volatile anyway, for guilds to really be able to stake out territory and make WvW more of a war setting where you expect front lines to be established, etc.
But for the current setup, where it’s more of a larger hybrid of GW1’s Alliance Battles, a week is a long time and matches do get stale. Rather than focussing effort on finding the right tweaks to WvW as it stands, I think it’d be more tolerable if we just had some variation.

For a start, how about a map rotation? There’s still only the EB and Borderland maps; it would be nice to see more than two different places.

I completely agree. There should be a different borderland for each color…It seemed Anet ran out of time and just decided to give all three colors the same home map. Would be nice to see a map where Red BL is harder to invade and Green BL is less difficult….to bring more balance to the gameplay

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Posted by: Rawr.5930

Rawr.5930

One up one down system may actually be far better than the current glicko system.

Glicko only accounts for what it can see, ie the ppt, regardless of how much effort players put into the system.

Often a result is losing servers lose playing population and the regulars pull extra hours to not “lose”, while the winning server gets a huge boost to fairweathers.

The play experience deteriorates for the “losing” side, epic as it can be sustained gameplay at 2v1 or more odds becomes work not fun any longer.

Burning out your hardcore is not good for the long term health of wvw ANET.

The result is a win lose lose proposition for players.

A more dynamic ranking system will at the very least keep matchups fresh, that element of uncertainty is likely to keep more players from the 2 “losing” servers engaged over the long term.

More dynamism to the tiers is also likely to reduce the issue of transfers wrecking the “balance” of a tier, since balance is only a problem when servers are stuck with each other, remove the static nature of tiers and perhaps we’ll see some ridiculous blowouts but there would not be an artificial need for “balance”.

Ofc im not factoring the gem sales component to transfer fees, as if the desire is to maximize revenue, encouraging transfers is possibly the most effective strategy.

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Posted by: Hot Boy.7138

Hot Boy.7138

All we ask is for a one up, one down system… not difficult… actually easier than the current system. Winner of the tier at the end of the week goes up a tier, loser goes down a tier… only the mid server stays put.

Every week will be different opposition… sure there will be a few times where it is play the same server every two weeks… but on the whole it will mix things up a lot more.

At the moment it is getting really boring…

I really like this idea

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Posted by: Wryscher.1432

Wryscher.1432

Really the reason I don’t play much anymore. Had lots if fun in wvw fir awhile. Then one day it was just so freaking boring. Same thing every week. I’m not really sure how you fix it. As some one pointed out the maps being so small it is just week in and out all the same. Sure some you loose some you win, but the maps… They never change.

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Posted by: Sube Dai.8496

Sube Dai.8496

Yep needs new maps. Or maybe just make them empty maps and let us build our own fortifications.

Score off territory controlled or something.

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Posted by: soma.3812

soma.3812

Yep needs new maps. Or maybe just make them empty maps and let us build our own fortifications.

Score off territory controlled or something.

All we need is a fotm type of setup where each week a random map is rotated for the bl’s.
I know people like the living world pve, but devs do you think of the time you put into stuff that lasts only a few weeks instead of putting time into things that last the life of GW2

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Posted by: Saint Scarlet.2906

Saint Scarlet.2906

I wonder if it’d be as bad if they brought in their 2 week matches that we were supposed to have. Would it make the tiers move more as the score differences would increase(certainly in the 1st couple of matches doing it).

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Posted by: Bllade.1029

Bllade.1029

I agree. Me and my guys WvW 100%. No PvE, No Spvp, we love WvW.

But it is becoming stale, easy fix though. I hope they do something to bring back that epicness again.

Regardless you’re doing a good job Anet with balancing issues, fixing culling, etc. WHen all of that is said and done, perhaps mix WvW up a bit?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Yep needs new maps. Or maybe just make them empty maps and let us build our own fortifications.

Score off territory controlled or something.

I really like the idea of building your own fortifications but I bet it will take some time to implement that idea

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Posted by: BossFi.6917

BossFi.6917

A map rotation would be awesome!

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Posted by: AndrewSX.3794

AndrewSX.3794

Simply put, WvW got ignored for first 6 months or so of GW2 lifespan.

Now we’re starting to see something, but it’s usually too late, too little, or simply plain wrong for the game.

Culling fix was great, but since there i felt every wvw update disappointing (some more, some less ofc).

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Posted by: Alekty.8706

Alekty.8706

Devon did state in a post somewhere a couple of weeks ago that they were going to make changes to the wvwvw matchups. However in light of the recent patches, I wouldn’t get my hopes up

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Posted by: pot.6805

pot.6805

Yeah it is quite boring. I quit for a month and came back a month ago and bored once again.

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Posted by: Terrahero.9358

Terrahero.9358

How could you ever think you wouldnt get bored with WvW. You just spend the past 9 months playing on the same 2 maps.

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Posted by: Scleameth.6809

Scleameth.6809

I maintain that adding new maps is not a problem at all. They already have tons of PvE maps, just add in a few towers and keeps and voila.
It would add a totally new dynamic to the game if Divinity’s Reach was a WvW map. Upper levels, lower levels, close courters. It does not have to be a camp—>supply—>tower—>dolyak type game either. It could be focussed on small control zones which increase your area of influence (points) almost like Black & White.

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Posted by: frostshade.3617

frostshade.3617

I maintain that adding new maps is not a problem at all. They already have tons of PvE maps, just add in a few towers and keeps and voila.
It would add a totally new dynamic to the game if Divinity’s Reach was a WvW map. Upper levels, lower levels, close courters. It does not have to be a camp—>supply—>tower—>dolyak type game either. It could be focussed on small control zones which increase your area of influence (points) almost like Black & White.

You mean spvp thatsvwhat your describing gumin

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Posted by: ManaCraft.5630

ManaCraft.5630

For starters, each borderland having its own map would be nice, but imho in the long run we need entire map pools. Say, one map pool per color (green/blue/red), with the game selecting a random map from each pool for that particular color every week in each tier. Coupled with this I’d also like to see the fundamental idea behind the map design of Eternal Battlegrounds expanded to the borderland maps – that is, red gets the high ground, blue the middle, green the low ground. In other words, an advantageous position for the underdog, while the server that is already winning has a harder time maintaining that position. Top it all off with a simple one up/one down ranking system, and you’d have a dynamic WvW format rather than the one we currently have, which is riddled with inertia.

Unfortunately I think A.Net has adopted a rather conservative stance on adding new maps when it comes to WvW. The first step, I think, is that they have to come to the basic realization that WvW is in dire need of new content, even if that content isn’t perfectly balanced or polished right from the start. There needs to be a willingness on their part to throw that caution to the winds and simply experiment a bit, even if doing so has some unfortunate effects in the short term. The format will, eventually, be far better off for it.

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Posted by: Scleameth.6809

Scleameth.6809

I maintain that adding new maps is not a problem at all. They already have tons of PvE maps, just add in a few towers and keeps and voila.
It would add a totally new dynamic to the game if Divinity’s Reach was a WvW map. Upper levels, lower levels, close courters. It does not have to be a camp—>supply—>tower—>dolyak type game either. It could be focussed on small control zones which increase your area of influence (points) almost like Black & White.

You mean spvp thatsvwhat your describing gumin

Ahhh I was waiting for that reply… yes sPvP… why did I not think of that. This whole thread is a bout boredom with WvW so let’s just go sPvP then. But let’s do it all at the same time and pretend we’re 100 on the map…

Edit: actually 5v5 in Divinitys Reach sounds like a whole lot hide and seek fun – weeeee!

FC – [SNKY]
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(edited by Scleameth.6809)

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Posted by: frostshade.3617

frostshade.3617

For starters, each borderland having its own map would be nice, but imho in the long run we need entire map pools. Say, one map pool per color (green/blue/red), with the game selecting a random map from each pool for that particular color every week in each tier. Coupled with this I’d also like to see the fundamental idea behind the map design of Eternal Battlegrounds expanded to the borderland maps – that is, red gets the high ground, blue the middle, green the low ground. In other words, an advantageous position for the underdog, while the server that is already winning has a harder time maintaining that position. Top it all off with a simple one up/one down ranking system, and you’d have a dynamic WvW format rather than the one we currently have, which is riddled with inertia.

Unfortunately I think A.Net has adopted a rather conservative stance on adding new maps when it comes to WvW. The first step, I think, is that they have to come to the basic realization that WvW is in dire need of new content, even if that content isn’t perfectly balanced or polished right from the start. There needs to be a willingness on their part to throw that caution to the winds and simply experiment a bit, even if doing so has some unfortunate effects in the short term. The format will, eventually, be far better off for it.

- Mana

Every1 has the fps content sickness fact is this isn’t an fps and adding maps is rediculouslyhard and makes no sense in the end mmos don’t work like omg new maps that’s fps style games it just doesn’t work properly

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Posted by: Boomslang.4352

Boomslang.4352

IMO, there’s really very little tactic left to WvW. It has all boiled down to one big mass of people trying to steamroll another big mass of people.

I’m not saying that there are no tactics involved in zerg battles, because there are. What I’m saying is that zerging is a tactic and it is the only tactic that you see nowadays in WvW. Before you used to see two or three commanders in the field, all with the same objective of getting ppt but doing it their own different way. You can choose if you want to defend with one commander or go offensive with one or join the one who just roams around. Now, the same group of people who tries to flip camps is the same group who will WP back to defend their keeps. Feels more like a chore than a fun battle to me.

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Posted by: ManaCraft.5630

ManaCraft.5630

Every1 has the fps content sickness fact is this isn’t an fps and adding maps is rediculouslyhard and makes no sense in the end mmos don’t work like omg new maps that’s fps style games it just doesn’t work properly

First of all, punctuation would help.

And second … why exactly will new maps “not work properly” in MMO-based PvP?

- Mana

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Posted by: frostshade.3617

frostshade.3617

Its the type of pvp and changing the goals makes it no longer wvw. Objective balancibg takes to long is alot if work not to mention the art design it just doesn’t work properly in a wvw setting due to the dynamics it completely throws balance off no matter what is done this isn’t a simple game type like koth cotf or tdm where u can jus say look a new map not stale anymore… and to change dynamics of game is too make it no longer “wvw” it s fps syndrom oh new map will fix it new maps are easy .. and btw assuming english is my first language makes you gumin
Oh and wvw despite appearing asymmetric actually is symmetric

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Posted by: Raestloz.7134

Raestloz.7134

IMO, there’s really very little tactic left to WvW. It has all boiled down to one big mass of people trying to steamroll another big mass of people.

I’m not saying that there are no tactics involved in zerg battles, because there are. What I’m saying is that zerging is a tactic and it is the only tactic that you see nowadays in WvW. Before you used to see two or three commanders in the field, all with the same objective of getting ppt but doing it their own different way. You can choose if you want to defend with one commander or go offensive with one or join the one who just roams around. Now, the same group of people who tries to flip camps is the same group who will WP back to defend their keeps. Feels more like a chore than a fun battle to me.

Defending is never fun when nobody is banging the door

But yeah, new map rotations can bring fun for quite some time. Different maps for each color would be a good start, with green having less natural walls and red has lots of natural walls.

And they need to do something about the whole Tier system. It’s getting stale when you face the same opponent on weeks on end, let alone months. Usually, you can see the result of a Tier within 2 weeks: the one winning far ahead of the others will stay winning for the rest of the matchup.

Double teaming can help with that, but for some reason, there is a negative connotation to that?

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Posted by: Boomslang.4352

Boomslang.4352

IMO, there’s really very little tactic left to WvW. It has all boiled down to one big mass of people trying to steamroll another big mass of people.

I’m not saying that there are no tactics involved in zerg battles, because there are. What I’m saying is that zerging is a tactic and it is the only tactic that you see nowadays in WvW. Before you used to see two or three commanders in the field, all with the same objective of getting ppt but doing it their own different way. You can choose if you want to defend with one commander or go offensive with one or join the one who just roams around. Now, the same group of people who tries to flip camps is the same group who will WP back to defend their keeps. Feels more like a chore than a fun battle to me.

Defending is never fun when nobody is banging the door

Oh, there will always be someone banging at your doors. And defending never did mean that you need to wait inside your keep all the time. That “variety” is what’s missing from WvW now. Can’t really blame players though, given how effective zerging is.

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Posted by: Niim.9260

Niim.9260

Devon did state in a post somewhere a couple of weeks ago that they were going to make changes to the wvwvw matchups. However in light of the recent patches, I wouldn’t get my hopes up

Pretty sure they said they were making changes to the red/green/blue issue, not the match-ups.

A lot of the tiers have pretty distinct cut off points, where the bottom of the tier above would dominate the tier below, specially if you at the same time are mixing in a server from the tier below that. One up, one down system is a grass is greener view that will be worse then what we have now, and does not address the topic of the conversation, boredom.

Most faction based MMO’s have had static match-ups, including DAoC, so I am not sure why folks are focusing on that as a magical solution to boredom. The game is boring because it is not challenging, we are fighting over nothing and there is no meaningful rewards.

PPT/Tiers is a flawed system because for the most part you have no control over it and the success of PPT/Tier is entirely based on coverage and population. The solution to a tough tier is for one or more server to recruit more people. How does anyone value that as a goal?

Play for your server pride? Free transfers has created a transfer culture in this game and server pride means less then in any faction based game that I have played. Some servers can still claim server pride, and perhaps there is a core on every server that plays for server pride, but the fast majority are content to wreck server/match-ups to transfer the moment anything gets rough or tough.

WXP is a joke. It rewards tagging and taking undefended objectives. The rewards are either boring snooze fest items, or they reward you to not actually play your character and instead play the siege class of your choice.

So really what are we fighting over? It’s like we jumped on the hamster wheel and we just keep going around because there is nothing else to do, which lead’s to eventual boredom and burnout. Zerging does not present a challenge to the vast majority of the players involved. They can be auto pilot waching TV and still participating in the zerg at an effective level.

If I was going to suggest changes, keeping in mind that ANET has largely shown themselves incapable or unwilling to make big changes to WvW I would focus on two things:

1) Leave the PPT in tact, but break the numbers down into 3, 8 hour time blocks. Your server points are still the same as now, but it is reported not just as a total, but totals for different time periods. This would make fighting for PPT in your time block more rewarding and meaningful. This does not change the overall issues with PPT and importance of population/coverage, but its a small step into making it more meaningful. PPT for just my time block that I play is significantly more important to me then PPT that is effected by events that happen when I am sleeping. It would also require very little effort on the part of ANET, in fact maybe if we all asked MOS could do it themselves.

2) Make groups important. Most buffs, combo field triggers, heals, condition removals, etc should all be changed to effecting your group only. At the same time everyone in the game should be allowed to start a squad and the game should have a raid frame style setup for the squad. I should be able to manage my squad, see everyone in it, move folks to make balanced groups, see everyone’s vital stats, see their debuffs, etc.

These two changes in my opinion would be turn this game around by increasing quality of play and giving us more to fight for.

PS – wow that was really long, sorry TL;DR: only points 1 and 2 matter

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Posted by: Forzani.2584

Forzani.2584

Stagnant matchups are a big deal. It slows everything down and lets you see the warts of the game more clearly. Better matchups produce an anticipation that overshadows any game flaws.

The apathy in our matchup has degraded gameplay greatly. Currently server A goes to server B and takes towers/keeps…. while server B is in C taking towers/keeps… and server C is in server A taking towers/keeps.

There is zero interest in defending because it doesn’t mean anything. Match has already been decided. Might as well farm karma/xp/badges and level alts. It’s almost an unsaid agreement between the servers. Very very boring.

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Posted by: BlazeQ.1095

BlazeQ.1095

I see so much put into the PVE Living story stuff, and a lot of it is fun and in some cases profitable. But at the same time servers like NSP who do not have a large hardcore WvW population suffer from this. I for one would like to see the living world come to WvW, to bring in those who haven’t experienced WvW.

I don’t know how many times I have seen in map chat “WvW Sux! It’s nothing but a gold sink”. Because people either went in a couple of times and got steamrolled by a zerg, and had to fix their armor. Or because they spent 5 hours and lost 3 gold buying siege and such to actually try to make a difference, yet got nothing in monetary return. I think if Anet would put more emphasis on putting equal reward in WvW as they do in PVE some of these people might be willing to give it a try. This could also potentially make what was a supposed “low population” server into a “high population” server without even a single transfer.

Just my random thought.

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Posted by: Forzani.2584

Forzani.2584

I see so much put into the PVE Living story stuff, and a lot of it is fun and in some cases profitable. But at the same time servers like NSP who do not have a large hardcore WvW population suffer from this. I for one would like to see the living world come to WvW, to bring in those who haven’t experienced WvW.

I don’t know how many times I have seen in map chat “WvW Sux! It’s nothing but a gold sink”. Because people either went in a couple of times and got steamrolled by a zerg, and had to fix their armor. Or because they spent 5 hours and lost 3 gold buying siege and such to actually try to make a difference, yet got nothing in monetary return. I think if Anet would put more emphasis on putting equal reward in WvW as they do in PVE some of these people might be willing to give it a try. This could also potentially make what was a supposed “low population” server into a “high population” server without even a single transfer.

Just my random thought.

Great post…and absolutely true.

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Posted by: frostshade.3617

frostshade.3617

I see so much put into the PVE Living story stuff, and a lot of it is fun and in some cases profitable. But at the same time servers like NSP who do not have a large hardcore WvW population suffer from this. I for one would like to see the living world come to WvW, to bring in those who haven’t experienced WvW.

I don’t know how many times I have seen in map chat “WvW Sux! It’s nothing but a gold sink”. Because people either went in a couple of times and got steamrolled by a zerg, and had to fix their armor. Or because they spent 5 hours and lost 3 gold buying siege and such to actually try to make a difference, yet got nothing in monetary return. I think if Anet would put more emphasis on putting equal reward in WvW as they do in PVE some of these people might be willing to give it a try. This could also potentially make what was a supposed “low population” server into a “high population” server without even a single transfer.

Just my random thought.

I love you and that’s perhaps the best idea I’ve seen on these forums

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Posted by: Johje Holan.4607

Johje Holan.4607

Devon just posted in another thread that in the coming weeks there will be changes to the ranking/matchmaking system.

Well everyone who is in here asking for that better be prepared to come back to these fourms and counter the crying that is going to come. Heck its already started.

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Posted by: stinkypants.8419

stinkypants.8419

So… I’m in T4 and I can regularly -

run in a zerg
PvD
run in a havoc squad
solo guard flip
kill dolys
have large open field battles, 10v10 – 30v30
guard towers
run supply
run siege
1vX or Xv1

Sure sometimes I log in and I look for a field battle and all I find is a zerg, or I try some havoc stuff and just get roflstomped, but for the most part I think T4 is doing alright.

And yeah, some new maps would be nice, but I honestly can’t say I’m bored… there’s plenty of stuff going on, and if there isn’t I’ll just work on my dailies and log, no worries.

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Posted by: BlazeQ.1095

BlazeQ.1095

I love you and that’s perhaps the best idea I’ve seen on these forums

You just love my Beer, Don’t lie Frosty!

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Posted by: Rez.2578

Rez.2578

All we ask is for a one up, one down system… not difficult… actually easier than the current system. Winner of the tier at the end of the week goes up a tier, loser goes down a tier… only the mid server stays put.

Every week will be different opposition… sure there will be a few times where it is play the same server every two weeks… but on the whole it will mix things up a lot more.

At the moment it is getting really boring…

It would work okay in all the tiers but T1 where Green and Blue would just double team Red every week so they stay in T1.

Rezz[Invi]

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Posted by: ManaCraft.5630

ManaCraft.5630

Its the type of pvp and changing the goals makes it no longer wvw. Objective balancibg takes to long is alot if work not to mention the art design it just doesn’t work properly in a wvw setting due to the dynamics it completely throws balance off no matter what is done this isn’t a simple game type like koth cotf or tdm where u can jus say look a new map not stale anymore… and to change dynamics of game is too make it no longer “wvw” it s fps syndrom oh new map will fix it new maps are easy .. and btw assuming english is my first language makes you gumin
Oh and wvw despite appearing asymmetric actually is symmetric

So basically what you’re saying is that … it’s complicated? I couldn’t agree more. The maps are indeed much larger and more complex than those of, say, FPS games, and no doubt require much more work.

The thing is, it doesn’t change the bottom line. Regardless of whether the inherent nature of the format places larger demands on resources or not, the reality is that WvW – like any other PvP environment – needs new content to remain interesting. And this includes, first and foremost, new maps. Now I’m well aware that the process is a complex one, requiring substantial amounts of work and time. Which is precisely why I’m emphasizing that the result doesn’t have to be perfect. Heck, neither was the current borderlands map when it was first introduced – players were exploiting left and right. But that’s simply the nature of the process. There will be a testing phase. Mistakes will happen. Exploits can be fixed, loopholes closed. And when they are, eventually you will be left with a more expansive map pool that will keep the format fresh in the long run (we’re talking a process that stretches over several years here).

What I’m asking for is a little more willingness on the part of A.Net to initiate that process – for no other reason than the pragmatic fact that it must be done eventually. Either that, or the patient dies a premature death due to lack of proper care.

Devon just posted in another thread that in the coming weeks there will be changes to the ranking/matchmaking system.

Well everyone who is in here asking for that better be prepared to come back to these fourms and counter the crying that is going to come. Heck its already started.

My willingness to defend anything whatsoever depends entirely upon what is implemented. The effort, however, I will applaud regardless.

- Mana

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Posted by: frostshade.3617

frostshade.3617

Mana even if new maps were implemented it would be a lot of work for a short duration maps don’t really change the inherent gameplay which is what it seems a lot of people find stale new maps will require new maps in the future when the released maps get stale maps just turn into cyclical production and for the effort put in for something like wvw it int the best

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Posted by: ManaCraft.5630

ManaCraft.5630

Mana even if new maps were implemented it would be a lot of work for a short duration maps don’t really change the inherent gameplay which is what it seems a lot of people find stale new maps will require new maps in the future when the released maps get stale maps just turn into cyclical production and for the effort put in for something like wvw it int the best

Well, that’s another matter. New maps simply happened to be the topic of this particular debate, so that’s what I pounced on. I’m happy to have a discussion about the actual mechanics of WvW as well if you like.

I still think new maps for WvW will be an (eventual) requirement, though. But you’re right that it’s not the number one item on the laundry list.

- Mana

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Posted by: BlazeQ.1095

BlazeQ.1095

Mana even if new maps were implemented it would be a lot of work for a short duration maps don’t really change the inherent gameplay which is what it seems a lot of people find stale new maps will require new maps in the future when the released maps get stale maps just turn into cyclical production and for the effort put in for something like wvw it int the best

This is exactly why I propose giving players a, much needed, greater reward system in WvW. Give the hard core WvW guilds something similar to the living story to actively work on WHILE they are supporting their server in WvW. At the same time it will potentially bring in PVE players. In turn, even those players who’s first WvW experience was horrible in there minds will have the opportunity to see these hardcore guilds in action. I would highly suspect that they would either join such a guild, or even organize their own guilds to participate. As things stand right now so many don’t do WvW simply because there is no real monetary reward.

Trying to make new maps, doesn’t fix the current problems. It only puts a band-aid on it that will eventually get just as stale as the current maps. Just like they do when companies release a new FPS maps. Only real solid fixes I can see at the moment is to give players a monetary reason to participate in WvW, and to fix the match ups so that servers don’t get stuck in the black hole that Glicko is becoming.

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Posted by: Elitejelly.7462

Elitejelly.7462

i agree with the OP. i was thinking of just a simply ranking system. if you get 1st you move up a tier, 2nd stays in that tier, and 3rd moves down a tier. this way you always have a new match up.

IM SO HYPED FOR HOT I CAN FLIP A TABLE.
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hype over.

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Posted by: frostshade.3617

frostshade.3617

Mana even if new maps were implemented it would be a lot of work for a short duration maps don’t really change the inherent gameplay which is what it seems a lot of people find stale new maps will require new maps in the future when the released maps get stale maps just turn into cyclical production and for the effort put in for something like wvw it int the best

This is exactly why I propose giving players a, much needed, greater reward system in WvW. Give the hard core WvW guilds something similar to the living story to actively work on WHILE they are supporting their server in WvW. At the same time it will potentially bring in PVE players. In turn, even those players who’s first WvW experience was horrible in there minds will have the opportunity to see these hardcore guilds in action. I would highly suspect that they would either join such a guild, or even organize their own guilds to participate. As things stand right now so many don’t do WvW simply because there is no real monetary reward.

Trying to make new maps, doesn’t fix the current problems. It only puts a band-aid on it that will eventually get just as stale as the current maps. Just like they do when companies release a new FPS maps. Only real solid fixes I can see at the moment is to give players a monetary reason to participate in WvW, and to fix the match ups so that servers don’t get stuck in the black hole that Glicko is becoming.

Did I mention I love you and apparently inc glicko fix maybe is the rumor from devon

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Posted by: frostshade.3617

frostshade.3617

i agree with the OP. i was thinking of just a simply ranking system. if you get 1st you move up a tier, 2nd stays in that tier, and 3rd moves down a tier. this way you always have a new match up.

I think that’ll just make it alt between the same five servers rather then three cept once ina blue moon

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

Well a dev has posted in another thread that something is coming in the coming weeks ahead. So we’ll have to wait an see what this solution is to stale matchups.

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WvW, we only care if it affects the servers we play on.

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Posted by: Aeolus.3615

Aeolus.3615

Huge wvw map and openbox(small sandbox) game should fix it, and put gw2 into road of next gen mmo’s.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Energetik.6471

Energetik.6471

They may have to wipe the rankings again, like back when they took away SoS’s crown.

And come up with a working formula that realistically reflects the progressions of servers.

They need to rethink their population issues, borderlands maps and other things players have brought up… or it will go from boredom to goodbye for most.

The only living story they should be concerned with right now, is the life of GW2.

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Posted by: Aurust.8961

Aurust.8961

Staying in the same tier and match up day after day, week after week, now month after month… grows stale, boring and over played.

Hopefully they get a daily WvWvW map going to help with this week long battle against the same people you just got done battling again and again and again and again and again…

Especially when your server is now winning by 100k a week… must really suck for the other two servers… day after day, week after week, month after month… get the point yet devs?

There needs to be a new ranking system and realistic representation of server progression rather then population battles amongst 4 separate borderlands during off hours…

Do you need TESO to open it’s doors before you get the point?

Leaked TESO footage doesnt bode very well for that game. WOW clone set in elder scrolls world… gg

WOW clones never work because people will go play WOW. See SWTOR.

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Posted by: D W.5179

D W.5179

Staying in the same tier and match up day after day, week after week, now month after month… grows stale, boring and over played.

Hopefully they get a daily WvWvW map going to help with this week long battle against the same people you just got done battling again and again and again and again and again…

Especially when your server is now winning by 100k a week… must really suck for the other two servers… day after day, week after week, month after month… get the point yet devs?

There needs to be a new ranking system and realistic representation of server progression rather then population battles amongst 4 separate borderlands during off hours…

Do you need TESO to open it’s doors before you get the point?

Leaked TESO footage doesnt bode very well for that game. WOW clone set in elder scrolls world… gg

WOW clones never work because people will go play WOW. See SWTOR.

Haha, agreed. I’m looking to switch to a new game as GW2 WvW is getting pretty boring. I thought that was going to be TESO until watching the leaked footage. A lot can change from now to release, but if it remains the same as in that footage, I’m going to keep looking.
As for GW2, I may still pop in from time to time to see if WvW became exciting again, but with the history of WvW patches, I have my doubts. Traps were really the final straw for me. You added a new feature to the game that oddly made it more boring than it was getting before the patch.
I’ll stop crying now, off to play Bioshock Inf until I can find another online game that interests me.

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Posted by: Gravy.7589

Gravy.7589

First, rotate map colors every week. Don’t base them off of score. Second, have borderland maps be completely different, based on the color. Green, Red, Blue BL’s are all completely different maps. Would help greatly in keeping WvW fresh.