New Camera Changes - FOV

New Camera Changes - FOV

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Posted by: Grendels Mother.5713

Grendels Mother.5713

The FOV changes introduced with the latest patch are just poorly thought out. For proof refer to https://youtu.be/gMocOT_O6ig and what about the Elementalist [Dragon’s Toot] skill. I mean do the ANET WvW designers/developers/testers even think about the effect of their changes on WvW.

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Posted by: BlackBeard.2873

BlackBeard.2873

Huh, this is quite silly. Now everyone gets super-powerful AC’s (like zoom-hackers had). I guess defensive siege isn’t all that valuable anymore…

New Camera Changes - FOV

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Posted by: thebat.5739

thebat.5739

i really hope they will work on this update a little bit since it looks so full of bugs

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Posted by: Dawdler.8521

Dawdler.8521

Yeah the camera change in wvw is just kittened indeed… the stab change is different, we need time to adjust and adapt but the camera… its just plain cheating.

IMO they should either remove the change alltogheter in WvW (ie its possible to change in PvE, but in WvW it goes back to default and grey out settings) OR finally fix so that all siege work the same – slow rotate via skills, skill to charge shot, physical shot arcs to target area. And make all player skills LoS.

Whoever at Anet that thought this was a good idea in WvW… well you just proved every single complaint about Anet not caring about WvW true.

GG Anet.

GG.

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Posted by: Arantheal.7396

Arantheal.7396

from looking at that video I’ve seen enough blind spots to still hide siege in.
You guys seem to forget that walls always were a unsafe place to beginn with, especially to golem rushes.
You also kept complaining about golem rushes and no valid counter-play if you lack their numbers.

Welp, now you build AC’s in a safe spot behind the wall and kill all omegas you want to. Learn to adapt and realize that defensive siege actually got a buff, it just requires you to learn about these new placement spots, since a lot of the old ones obviously got easier to reach in turn.

Just some examples: jerrifers now can be defended easily from the rock-formation above, being able to place the AC so far behind the cliff that no ele/counter-AC will ever hit it. Same for veloka / cliff-side / briar.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Algerius.5238

Algerius.5238

I think the worst thing here is that you can see a lots of things inside a keep that you are not supposed to see, now its even easier to see zergs that are stacking behind the wall.

It is just plain stupid

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Posted by: Rayti.6531

Rayti.6531

I guess this is another reason why the old Borderlands will be replaced with the new map, where everything seems to be more vertical. I guess there you won’t see everything behind walls, but I’ve yet to see the new map in action myself. I only know it from videos.

I don’t think the change is that terrible, since there have been people doing this a long time ago using windowed mode and multiple screens. At least now everyone can do that – it’s at least fair now…

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Posted by: Paavotar.3971

Paavotar.3971

from looking at that video I’ve seen enough blind spots to still hide siege in.
You guys seem to forget that walls always were a unsafe place to beginn with, especially to golem rushes.
You also kept complaining about golem rushes and no valid counter-play if you lack their numbers.

Welp, now you build AC’s in a safe spot behind the wall and kill all omegas you want to. Learn to adapt and realize that defensive siege actually got a buff, it just requires you to learn about these new placement spots, since a lot of the old ones obviously got easier to reach in turn.

Just some examples: jerrifers now can be defended easily from the rock-formation above, being able to place the AC so far behind the cliff that no ele/counter-AC will ever hit it. Same for veloka / cliff-side / briar.

The thing is that walls got nerfed. You already were in disadvantage when standing on the wall, even before this patch as the people below had safer way to do more meaningful AoE’s on the wall and lot easier than other way around.

Now there is not really any reason to get up on the wall unless you are fighting other group who already breached in and you want to use the stairs as a choke point.

This camera change also means that now you absolutely need at least one guy always scouting a tower or keep as a group of two can just come around when ever to take out almost all of your defensive sieges with one or two AC’s.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Xernth.8561

Xernth.8561

from looking at that video I’ve seen enough blind spots to still hide siege in.
You guys seem to forget that walls always were a unsafe place to beginn with, especially to golem rushes.
You also kept complaining about golem rushes and no valid counter-play if you lack their numbers.

Welp, now you build AC’s in a safe spot behind the wall and kill all omegas you want to. Learn to adapt and realize that defensive siege actually got a buff, it just requires you to learn about these new placement spots, since a lot of the old ones obviously got easier to reach in turn.

Just some examples: jerrifers now can be defended easily from the rock-formation above, being able to place the AC so far behind the cliff that no ele/counter-AC will ever hit it. Same for veloka / cliff-side / briar.

First off, Omegas don’t need to stand near the gate to damage it, so building siege behind the wall isn’t going to help you. You have to be on the wall to build siege to counter Omegas (not counting indirect long range siege).

The problem is, with one offensive AC, attackers can see and hit everything going on behind the walls including the ramps and stairs. So once the attacking AC is active, defenders struggle to even get near the wall, let alone on top of it to fight back or build siege. Of course defensive ACs have the same LoS advantages now, but typically the attackers have the people to get their AC up first.

Once the attacking AC is up, you’re not getting a defensive AC built unless you have enough to flash build it, and even if you do, the attackers will see you stacking to build it. They can literally see and hit anything near a gate. Its absurd.

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Posted by: nightblood.7910

nightblood.7910

But I play an asura, I have no benefit what so ever.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

The changes basically made it that on reset night its going to be a race to see who can build siege the fastest, then sit behind a wall and wait.

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Posted by: sasukeboy.8492

sasukeboy.8492

One Word: FAIL
And seriously Anet, instead of fixing glitches, or make wvw better for real wvw players to play, u guys remove a house on Eternal battleground south of red keep. ?
That Camera is a total joke. what i do believe for the PvE players they have good view and nice landscape to see from a far distance, but for WvW its just a fail. u cant suprise ur enemy anymore by hiding behind a wall, the trebuchets behind the gate are useless.
So the people who like defending stuff u are screwed, and for people who like attacking stuff aswell, cause now if u build 5 ac behind the wall u can shoot everything outside the wall. So what u will get now, the servers with the most player active will win against the lower number server. Before if we are lower nr’s we can hold it behind the wall. now its just way more harder then before.

[RiOT] The Civil Rebels
Elementalist

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Dragon Tooth and any other skill meant to target a foe should fail to activate if a foe is not targeted and there’s no line of sight to them.

Nobody likes red ‘this needs a target’ messages, but that’s how it must be.

Similarly, targeting the ground in front of a door should not hit the other side of the door, unless the skill is meant to do that, like the battering ram’s fire. Obstacles like doors, wall and terrain should ‘crop’ AoEs, not overlap with them.

And arrow Carts should require having a line of sight to the ground targeted. Just having it on camera should not be enough.

And there should be some sort of ‘fog of war’ that hides anything that isn’t on the battlements of keeps, and that fades when a door or wall is taken down. Someone looking over the wall would just see darkness, like a very thick black fog.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!