Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)
(edited by Catalin.5341)
General:
- Fixed a bug with the map marker for repair NPCs.
- Fixed a bug that caused some outfitter NPCs to sell siege blueprints instead of their standard wares.
- Fixed a bug that caused keep lords to really hate flame rams.
- Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
- Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.
- Disabled announcements for when guilds claim World vs. World objectives.
Eternal Battlegrounds:
- Removed some unintended oil pots at the upper level of Stonemist Castle.
- Fixed a bug at Valley Keep that was causing three sets of patrols to stack and patrol at the same location.
- Fixed a bug that caused the bridges at some objectives to overlap multiple types when upgraded.
- Fixed a bug at Speldan Clearcut in which the supervisor was sometimes on the wrong team.
Desert Borderlands:
- Fixed a bug that prevented the citadel supply depot from being interacted with.
- Moved the tower waypoints into the keeps.
- Fixed a bug that caused dolyaks entering the west keep to take lava damage.
- Added a veteran wurm, warg, and harpy event, allowing completion of the daily Veteran Slayer achievement.
- The daily Master of Ruins achievement has been changed to Master of Monuments and can also be completed by capturing shrines.
- Fixed a bug with missing resource nodes at the southwest tower.
- Increased the event rewards for participating in the Oasis event.
- Lowered the Skysplitter’s damage by approximately 25%.
- Fixed a bug that let the Skysplitter’s attack also destroy a wall at the southeast tower.
About “Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.” , how much were exactly reduced? Are we talking here 5-10% or 25+%?
Ok you lowered the damage of the laser event by 25%. I think it needed like 50%, but maybe you add another 25% in the future.
The SE tower is not the only tower that get’s his wall+oil destroyed. I can confirm it happened to SW and NE tower too.
I’m happily surprised that this patch happened, thank you for all the effort put into it. Maybe we get the other issues fixed too like:
(edited by Catalin.5341)
- Superior arrow carts center the camera on the cart instead on the person like the rest of the siege does
I’ve seen you mention this before in your post, and I tried to test it out to see what you mean but am not having the same results. Sup ACs seem to operate in exactly the same way as regular ACs for me anyhow.
New bug found…
Attacked a few towers in the desert borderland last night. Walls were clickable & could be breached.
However, they don’t display a description on what type of wall that we’re attacking…it does display the health bar of the wall…so at least that helps for now.
Paper vs Reinforced.
This impacts scouting intel for home team, but I guess you can reference supply of tower to tell if the wall is probably reinforced.
(edited by Diku.2546)
That’s a boatload of changes, but I still feel the most important thing that ANet should consider changing:
1) Base Map Mechanic – How Match-Ups are created & adjusted to prevent/reduce stale & un-fair matches from chronically occurring.
2) Implement a system to allow Players to create Communities around Time Zones to spread out server populations, but not restrict players in What they pick & Who they can play with.
There is a solution.
(edited by Diku.2546)
Sup ACs seem to operate in exactly the same way as regular ACs for me anyhow.
Interesting. I will test it tonight and see if they changed it.
This impacts scouting intel for home team, but I guess you can reference supply of tower to tell if the wall is probably reinforced.
You don’t need a description. There are 2 ways to find out the type of wall: you click the objective icon to see the upgrades, or you check the texture (wood = no upgrade, stone = reinforced, metal = fortified)
New bug found…
Attacked a few towers in the desert borderland last night. Walls were clickable & could be breached.
However, they don’t display a description on what type of wall that we’re attacking…it does display the health bar of the wall…so at least that helps for now.
Paper vs Reinforced.
This impacts scouting intel for home team, but I guess you can reference supply of tower to tell if the wall is probably reinforced.
Last night the walls at the SWT were rendering both paper and reinforced versions.
Sup ACs seem to operate in exactly the same way as regular ACs for me anyhow.
Tested it and it’s still the same issue. When you grab any siege you become the center of the screen and then you can pan the camera to see stuff around you. When you grab a superior arrow cart, the cart becomes the center of the screen. This is a very serious issue when dealing with placing carts further away from the walls so defend from proxy catapults and also not get damaged by meteor shower. Right now I don’t use any superior arrow carts for proxy catas because the line of sight is limited.
Try to defend Necropolis with sup.carts placed right at the edge of the wall. You won’t see any of the ground base wall because of the faulty camera.
I’ll go try necropolis today.
I’ll go try necropolis today.
Check my necropolis guide and build a superior cart on the spots that I mention and see how limited the camera angle is – https://www.youtube.com/watch?v=5juUMG-834U&index=1&list=PLduHbZPbtobHjIvdoZtd_99Y2ZFJpbFAx
You can also see in the video that when I use the normal carts I grab them as far as possible as it lets me and the camera centers on me.
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