New Keep/Garrison Upgrade

New Keep/Garrison Upgrade

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Posted by: Zietlogik.6208

Zietlogik.6208

Re-plugging some of my old suggestions back in here for good measure >.>

New Buildables:
– Walls/Barricades
– Slow Traps
– Buildable Watchtowers
– Buildable Supply Depot (Allow players to deposit supply, not only withdraw)
– Ramps for high terrain/walls (fragile/low hp)

New Camp Upgrades:
– Dolyak Armor: Equip your Dolyaks with the latest and greatest in combat platemail, allowing them to engage enemies when struck and soak up more damage. (requires guard upgrade first)
– Dolyak Carrot: Increase the speed of your Dolyak, allowing it to run to its location.
– Watchtower: Upgrades the camp with a watchtower for your Guild Claimer and grants the Guild Claimer a ranged secondary weapon to defend itself.

New Garrison Upgrades:
– Golem Factory: Upgrade your Garrison with a Golem Factory add-on, allowing for automated Golem creation. Builds 1 Golem every 1 hour, max: 5 Golems. (requires Waypoint Built)
– Runic Portal: Allows portal travel to the Bloodlust Ruins (located between all 5 points) (requires Waypoint built)

New Map-wide Upgrades: (located in Citadel)
– Upgrade Sentries your world controls into small outposts, consisting of 2 Guards, 2 Archers and 1 Scout (marks nearby targets). Requires Home Borderlands Keeps and Garrison under control.

New Structures:
– Skritt Hovel (change functionality similar to claimable forces in Eternal Battlegrounds.) Fortifies the location in the NW of the map to be a new claimable location with bonuses.
– Modniir Stronghold (change functionality similar to claimable forces in Eternal Battlegrounds.) Fortifies the location in the NE of the map to be a new claimable location with bonuses.

New Structural Upgrade:
– Electrified Gates (Players who strike the gate with standard attacks have damage returned.

Gate Upgrades: Reduce gate health by 25% and apply a bonus:

- Dredge Tech: gates are immune to flame blast vulnerability.
- Asuran Tech: gates deal damage back to players striking it without siege, with a 10% chance to stun on damage.
- Sylvari Tech: gates slowly regenerate health without requiring supply, but are twice as vulnerable to Flame Blast.
- Charr Tech: gates cast off metal shards when struck by siege weapons, bleeding and crippling enemies nearby.
- Human Tech: barricades are built on both inner and outer sides, limiting space near the gate entrance.
- Norn Tech: Totemic gates give nearby allies bonus might, and periodically chill enemies (1s per 10s)

Electric Fence

Who can use it: Electric Fense is an upgrade available to guild members of an owned Keep/Tower/Garrison with Claiming permissions.

What it does: When purchased and completed, Electric Fence will prevent all players from directly interacting with the supply depots of the claimed location. This process can be activated and deactivated by an NPC.

Players attempting to access the Supply Depot without permission will be given a quick shock, and a small amount of damage or blindness.

Why use this: This is to alleviate issues with trolls, and players who do not know build procedures within higher value structures, unintentionally (or ex Trolls, intentionally) delaying the progress of structure upgrades, or preventing them completely.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

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Posted by: grifflyman.8102

grifflyman.8102

Awesome ideas, but I don’t think there is anyone actively developing World vs World right now.

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Posted by: TheGrimm.5624

TheGrimm.5624

Ah, that fabled CDI that was mentioned a while back ago…..

Lots of one’s I like in here. Agree would love to see more upgrades in WvW that players can create. Sentries in particular should be upgrade-able, that way you can also blockade a camp even if for some reason you can’t take it. Additional guards and roaming patrols would add a lot to those areas of interest. Could go on the others as well but will save it.

Would also love to see some upgrades that use harvestable mats to complete. Example take your barricade idea, cost ‘x’ coin to build, or 50% of the price if you provide ‘x’ amount of units of lumber or 25% of the price in coin if you supply lumber and ore.

Anyway, general +1 until we can talk more in depth in a CDI. Good hunting!

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Zietlogik.6208

Zietlogik.6208

Ah, that fabled CDI that was mentioned a while back ago…..

Lots of one’s I like in here. Agree would love to see more upgrades in WvW that players can create. Sentries in particular should be upgrade-able, that way you can also blockade a camp even if for some reason you can’t take it. Additional guards and roaming patrols would add a lot to those areas of interest. Could go on the others as well but will save it.

Would also love to see some upgrades that use harvestable mats to complete. Example take your barricade idea, cost ‘x’ coin to build, or 50% of the price if you provide ‘x’ amount of units of lumber or 25% of the price in coin if you supply lumber and ore.

Anyway, general +1 until we can talk more in depth in a CDI. Good hunting!

Could be a good way to start slimming the market on Mithril, that’s for sure…now if only these upgrades could use Thick Leather Sections :p

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Alvain.7364

Alvain.7364

Sounds great! 15char

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Posted by: Zietlogik.6208

Zietlogik.6208

Awesome ideas, but I don’t think there is anyone actively developing World vs World right now.

What happened to Devon? I miss Habib :’(

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Eglesia.5049

Eglesia.5049

Build-able supply depots, conflict with that of having Dolyaks. There would be too much supply that would cause utter imbalance of the map.

I honestly think Dolyaks should be removed, but have upgradeable camps for you to take supply from.

Electric fence? What happens if you have a tyranical dictator as a commander? Who just keeps it on, only for his personal guild/group? Not exactly a balanced idea. Why not have them be in a group of your guildies and teach them the mechanics of WvW?

Golem Factory: Is it per garrison? Or amassed garrisons? If one tier owned all of the garrisons, that is 15 golems easy. Not so sure.

Other than the above, I enjoy your ideas. Even though, they did try to have claimables in Borderlands(Quaggans in the sea). It did not turn out too well, as it attracted many, many, many botters. :-)

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Posted by: Asurastafarian.9708

Asurastafarian.9708

Sounds cool but doesn’t touch on the major issue I’ve had since launch that the towers/keeps in WvW are poorly designed for defending and useless to put siege up on in almost all places. Eles can reach anything on the wall.

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Posted by: Grimm.3972

Grimm.3972

I like the ideas, with exception of Electric Fence. Too much opportunity for abuse, and it’s already an issue (if you’re interested in defense) when guilds claim and do not buff, or let their buffs expire and not remove their claim.

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Posted by: Theftwind.8976

Theftwind.8976

“Players attempting to access the Supply Depot without permission will be given a quick shock, and a small amount of damage or blindness.”

So on a claimed structure where the guild that claimed it and installed the electric fence is no longer online the fence will stay active not allowing the night crew access to the supply? I do not think that would go over very well.

One change they should make which would fix a few issues is to make a second/higher inner wall that siege can be placed on out of reach of AOE’e from players. The inner section would not have the railing/edge on it which would also solve the problems with ballista placement.

Theftwind (HoD)

(edited by Theftwind.8976)

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Posted by: Aeolus.3615

Aeolus.3615

Would be amazing if guilds had decent technological trees to develop and research.
Had to choose wall upgrades, being Asura, dredge, silvary, human or charr tech, even quaggan tech could be applyed, as the rest of guild stuff that needed to be researched >_>

Great and fun ideas @OP

1st April joke, when gw2 receives a “balance” update.

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Posted by: Zietlogik.6208

Zietlogik.6208

Would be amazing if guilds had decent technological trees to develop and research.
Had to choose wall upgrades, being Asura, dredge, silvary, human or charr tech, even quaggan tech could be applyed, as the rest of guild stuff that needed to be researched >_>

Great and fun ideas @OP

This would be interesting if they were horizontal, pro/con, like every upgrade lowers its total health, but gives it a bonus, and it could have upgrades for walls, gates, gaurds:

ex. Gate Upgrades: Reduce gate health by 25% and apply a bonus:
- Dredge Tech: gates are immune to flame blast vulnerability.
- Asuran Tech: gates deal damage back to players striking it without siege, with a 10% chance to stun on damage.
- Sylvari Tech: gates slowly regenerate health without requiring supply, but are twice as vulnerable to Flame Blast.
- Charr Tech: gates cast off metal shards when struck by siege weapons, bleeding and crippling enemies nearby.
- Human Tech: barricades are built on both inner and outer sides, limiting space near the gate entrance.
- Norn Tech: Totemic gates give nearby allies bonus might, and periodically chill enemies (1s per 10s)

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)