New Mechanic : Loosing Server Sacrifaces Orb For Point Boost
There’s a high risk of exploiting here though, WvW would turn around to sheer orb farming. However i do agree there needs to be a new reason for servers behind to catch up. Especially with the constant mentioned nightcapping.
Can you explain how the exploit would be performed? I don’t see it.
Well they’d all go after eachothers orbs, cause who-ever holds the orb will automatically safeguard their position. I mean if you’re top server, you steal them so no-one can get that boost. If you’re on low points you will want them to get the boost etc etc.
In short the entire fight will revolve around the orbs most of the time.
Not really an issue. Safeguarding orbs is already in, and is logical. If the winning team attempts to defend the orbs with all they have, the other servers can simply take all the other keeps instead, problem solved. Currently if you’re low on points, you have NO ways to get them, and my method provides that. Even with the boost, if you don’t take some keeps, it won’t make a difference. All it does it make it easier to close large gaps. If the servers stay within the 5000 points range (or any other number this is just example) , the orbs may not be sacrificed anyway. This ensures close matches won’t be affected.