Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
(edited by Xsorus.2507)
People aren’t emo quitting over not winning, Its like you just don’t understand the concept since you’re on the zerging server.
The only good thing about this system is you will probably eventually get paired against a server that vastly outnumbers by a large margin, and we can watch your terrible server emo quit.
You mean the fairweathers? Yes, good riddance. They left when we we’re matched up against IoJ and DH and it was much more fun, people actually paid attention in map chat, it was easier to organize co-ordinated tactics, and the challenge gave us something to improve on.
The core of SF always looks forward to a fight where we are outmatched, we always learn and improve our tactics based on the scenario. When we win we get inflated again, and some of the new/fairweathers get picked up into the core. It’s how things work, relying on your fairweathers for fun is where you lose out on enjoyment.
You’ve not fought anyone in months where you’ve been vastly outmatched…in fact the only time you’ve really fought people who have a massive advantage, its been your server.
You have like zero clue what it means to be zerged.
The last time you faced overwhelming odds of a server almost 200 points ahead of you was in December
Where you got trounced 411k to 92k
(edited by Xsorus.2507)
Rofl, HoD just capped a majority of EB… really?
OMG..I’m sure that will let them overcome the 60k Point advantage you already have.
Not to mention, You have a 200 point Score advantage over HoD…..Big difference no doubt…But DB has a 400 Point Advantage over SBI…
Get. Over. Winning. If that was the case, 2/3rds of the entire game population would emoquit like you claim your server is. If you aren’t having fun with WvW, get out, it’s not meant for you.
Do you not think that aspects of WvW outside of rating do not affect morale? Do you think server morale does not matter?
As we see in the bottom tier in both NA and EU good turn out on all sides makes for better WvW.
Because it is the only visual way to measure WvW ingame, score matters for turn out and overall quaility of WvW if you like it or not, even if it is a purly psycological factor.
(edited by Tenebrous.2451)
The point of WvW is not PPT or score, it is rating.
- If you fight a stronger opponent and hold your own (while losing PPT), you will gain rating.
- If you fight a weaker opponent and win by only a little (while winning the PPT), you will lose rating.
If you randomly get assigned an opponent that is too strong for you, you are not doomed. Instead, this is a great chance to steal some of their rating points. If you randomly get assigned to a weaker tier, be careful not to let your guard down, or you might lose rating.
Every battle has meaning now.
There is always the opportunity for success, even against impossible odds. This will become the new meta, it is just a matter of time before everyone realizes it.
Why would you call this a bad thing?
Because it is not tracked in game in a visable way. Again lower tier (if they are like mine) servers have more marginal players which turn out for WvW when there it seems their participation will make a difference. If it does not there is always PvE.
Rating is not an explicit in game stat. like the score is. Explaining it is kinda pointless because it is often counter intuitive, and it is mostly the WvW involved players that will check mos.millenium.org and understand the rating system.
With matchups where you are getting beat into the ground, yet gaining rating, there is all these marginal players see is the score, so they are less motivated to turn out, which means we will be consistantly outnumbered (often by quite a bit) and have a problem drawing more people into liking WvW in general. You can not sustain ratings on that.
That is a very good point. Perhaps Anet could build this into the GUI. If the ranks, ratings and rating changes were all easily visible, that would probably change peoples’ perspectives. They could even take it a step further, and show the average PPT needed to maintain your current rating, thus setting a reasonable goal in players minds.
Instead of thinking:
“We suck and this is hopeless.”
or “We are dominating this is pointlessly easy.”
They might instead think:
“We are fighting a server three ranks ahead of us and gaining rating, GJ guys!”
or “We might be winning, but we are losing rating to these guys three ranks below us.”
You’ve not fought anyone in months where you’ve been vastly outmatched…in fact the only time you’ve really fought people who have a massive advantage, its been your server.
You have like zero clue what it means to be zerged.
I’m sorry but you really need to learn to clarify your arguments. Every server knows what it means to be “zerged”.
I have been on Sorrows Furnace since launch. If you are talking about being stomped significantly like we were in the following weeks
http://mos.millenium.org/na/matchups/history/22
http://mos.millenium.org/na/matchups/history/24
http://mos.millenium.org/na/matchups/history/26
http://mos.millenium.org/na/matchups/history/30
I remember those well, and fondly. They were some of the most fun moments I had in WvW, coming up with tactics to take things when we were clearly outnumbered had the greatest sense of achievement and brought a bunch of us close together as we formed up to push harder.
You’ve not fought anyone in months where you’ve been vastly outmatched…in fact the only time you’ve really fought people who have a massive advantage, its been your server.
You have like zero clue what it means to be zerged.
I’m sorry but you really need to learn to clarify your arguments. Every server knows what it means to be “zerged”.
I have been on Sorrows Furnace since launch. If you are talking about being stomped significantly like we were in the following weeks
http://mos.millenium.org/na/matchups/history/22
http://mos.millenium.org/na/matchups/history/24
http://mos.millenium.org/na/matchups/history/26
http://mos.millenium.org/na/matchups/history/30I remember those well, and fondly. They were some of the most fun moments I had in WvW, coming up with tactics to take things when we were clearly outnumbered had the greatest sense of achievement and brought a bunch of us close together as we formed up to push harder.
like i said, its been since december when you’ve actually had to deal with being outnumbered and trounced by someone 200 points ahead of it.
SBI has been dealing with it since MARCH
The last time we’ve had an advantage was week 09 of this year.. and it was us trouncing someone we had a 200 point advantage over.
You have virtually zero clue what you’re in store for.
snip
I remember those well, and fondly. They were some of the most fun moments I had in WvW, coming up with tactics to take things when we were clearly outnumbered had the greatest sense of achievement and brought a bunch of us close together as we
formed up to push harder.got free transfers of hundreds of players and farmed T8 for months.
Fixed that for ya.
Do you not think that aspects of WvW outside of rating do not affect morale? Do you think server morale does not matter?
As we see in the bottom tier in both NA and EU good turn out on all sides makes for better WvW.
Because it is the only visual way to measure WvW ingame, score matters for turn out and overall quaility of WvW if you like it or not, even if it is a purly psycological factor.
Sure morale matters to a degree, but if you rely on your fairweathers you’re going to have a bad time when things aren’t in your favor (which does happen, and should).
snip
I remember those well, and fondly. They were some of the most fun moments I had in WvW, coming up with tactics to take things when we were clearly outnumbered had the greatest sense of achievement and brought a bunch of us close together as we
formed up to push harder.got free transfers of hundreds of players and farmed T8 for months.Fixed that for ya.
Nice unprovable claim. Keep at it. Are all your arguments logical fallacies? Sorrow’s Furnace didn’t ever get large numbers of free transfers, and even when free transfers were made available the second time we were high pop and couldn’t get free xfers. But you keep believing whatever red herring you want to throw out there to help you sleep at night.
Do you not think that aspects of WvW outside of rating do not affect morale? Do you think server morale does not matter?
As we see in the bottom tier in both NA and EU good turn out on all sides makes for better WvW.
Because it is the only visual way to measure WvW ingame, score matters for turn out and overall quaility of WvW if you like it or not, even if it is a purly psycological factor.
Sure morale matters to a degree, but if you rely on your fairweathers you’re going to have a bad time when things aren’t in your favor (which does happen, and should).
snip
I remember those well, and fondly. They were some of the most fun moments I had in WvW, coming up with tactics to take things when we were clearly outnumbered had the greatest sense of achievement and brought a bunch of us close together as we
formed up to push harder.got free transfers of hundreds of players and farmed T8 for months.Fixed that for ya.
Nice unprovable claim. Keep at it. Are all your arguments logical fallacies? Sorrow’s Furnace didn’t ever get large numbers of free transfers, and even when free transfers were made available the second time we were high pop and couldn’t get free xfers. But you keep believing whatever red herring you want to throw out there to help you sleep at night.
There are posts of you talking about its completely unfun for everyone in T8 because your server vastly outnumbers the opposing side..
Also lets examine the unprovable claim part.
Week 1 of this year you came in 2nd place against FC and ET was slightly behind you.
By week 3 you were starting to lead by almost 100k points…
Are you saying between Week 1 and Week 3 your server magically just got better to start covering a 100k lead?
From Week 5 to Week 12 you were beating the two servers you had trouble winning against in Week 1 by 200k each time.
(edited by Xsorus.2507)
There are posts of you talking about its completely unfun for everyone in T8 because your server vastly outnumbers the opposing side..
For nearly 3 months? It absolutely was when we were dominating the other side. This one week while taking a break from the constant coverage wars of t6? Yeah, it’s a nice refresher, but I don’t want to stay down here, and our rating would have to get the same negative random variable for that to happen again, which is rather unlikely.
I’m glad that there is MUCH more variance and opportunity to fight other people. I was looking forward to our projected match when Devon or whoever posted the example, it’s kind of a bummer we got into t8 instead, but everyone still seems to be having fun.
edit: stop editing your posts if you want me to answer the other questions.
Also lets examine the unprovable claim part.
Week 1 of this year you came in 2nd place against FC and ET was slightly behind you.
By week 3 you were starting to lead by almost 100k points…
Are you saying between Week 1 and Week 3 your server magically just got better to start covering a 100k lead?
From Week 5 to Week 12 you were beating the two servers you had trouble winning against in Week 1 by 200k each time.
Before free transfers ended we had one guild that left our server 3 weeks prior come back. After that the PvE events ended and we started building up our WvW core, which has grown with a lot of people that have been on Sorrow’s Furnace since launch. A lot of that is contributed to specific commanders/leaders getting our PvE playerbase involved and making it fun for everyone.
We honestly never received a crazy influx of new people, in fact we lost large amounts of our big South American guilds to Sanctum of Rall before the free transfers ended.
(edited by pulsecodesgnl.3470)
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-11-Ferguson-s-C-Sorrow-s-F-Eredon-T/first
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-25-T8-Sorrow-s-Ferguson-s-Eredon/page/2
Other people even noticed you had a large influx of players..Stop trying to deny it.
@Roo Stercogburn: Looks like you did not understood the new system.
So far Gunnars hold is the match winner with +56 rating points, Riverside is second with +23 points and Piken the looser of the match with -72pts.Rating is what you are fighting for! Rating is the thing that remains with your server when the match is over. GH currently fights over expectation, and that’s why you win most.
And this is nice in the new system! It has different challenges for you. It can be either
- Defend your rating by dominating a weaker server (Piken fails to do so currently)
- win through in an even match (Riverside does this vs Piken)
- Resist the domination of a stronger server (GH’s does this well at moment)In fact you can have every mixture of the above as you have 3 sides in the match.
Both scores matter. It hard to motivate anyone except the hard core on increases in Glicko.
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
Sounds like the can’t win = no fun bus showed up.
It is hard for a server to stay motivated when they are beaing badly beat. Losing is not fun anyway you look at it.
You can’t be serious… Then why do all the second and third place servers keep playing? JQ doesn’t win every week, but every week we have a LOT of fun.
Also lets examine the unprovable claim part.
Week 1 of this year you came in 2nd place against FC and ET was slightly behind you.
By week 3 you were starting to lead by almost 100k points…
Are you saying between Week 1 and Week 3 your server magically just got better to start covering a 100k lead?
From Week 5 to Week 12 you were beating the two servers you had trouble winning against in Week 1 by 200k each time.
Wait… when was that free transfer period again?
Maybe it’s just coincidence.
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-11-Ferguson-s-C-Sorrow-s-F-Eredon-T/first
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-25-T8-Sorrow-s-Ferguson-s-Eredon/page/2
Other people even noticed you had a large influx of players..Stop trying to deny it.
More anecdotal evidence? The logical fallacies you spout are endless, aren’t they? Apparently you didn’t read the thread’s there because the same information was given. You choose to believe the side your argument is on, that is confirmation bias, and again is evidence of nothing.
Just like t7 accused us of transfers mid battle, and everyone other server jokes about the winning server getting transfers.
We’ve already successfully derailed the conversation of this thread with these nonsensical arguments. If you want to continue arguing with crap for evidence then feel free to PM me. I’m going to refrain from responding in here unless it’s back on topic however.
@Roo Stercogburn: Looks like you did not understood the new system.
So far Gunnars hold is the match winner with +56 rating points, Riverside is second with +23 points and Piken the looser of the match with -72pts.Rating is what you are fighting for! Rating is the thing that remains with your server when the match is over. GH currently fights over expectation, and that’s why you win most.
And this is nice in the new system! It has different challenges for you. It can be either
- Defend your rating by dominating a weaker server (Piken fails to do so currently)
- win through in an even match (Riverside does this vs Piken)
- Resist the domination of a stronger server (GH’s does this well at moment)In fact you can have every mixture of the above as you have 3 sides in the match.
Both scores matter. It hard to motivate anyone except the hard core on increases in Glicko.
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
Sounds like the can’t win = no fun bus showed up.
It is hard for a server to stay motivated when they are beaing badly beat. Losing is not fun anyway you look at it.
You can’t be serious… Then why do all the second and third place servers keep playing? JQ doesn’t win every week, but every week we have a LOT of fun.
Because it isn’t a demoralizing blow-out every week where they are spawn camped,, corpse-jumped and then insulted on the forums for not showing up to be farmed?
Could be…
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-11-Ferguson-s-C-Sorrow-s-F-Eredon-T/first
https://forum-en.gw2archive.eu/forum/wuv/wuv/1-25-T8-Sorrow-s-Ferguson-s-Eredon/page/2
Other people even noticed you had a large influx of players..Stop trying to deny it.
More anecdotal evidence? The logical fallacies you spout are endless, aren’t they? Apparently you didn’t read the thread’s there because the same information was given. You choose to believe the side your argument is on, that is confirmation bias, and again is evidence of nothing.
Just like t7 accused us of transfers mid battle, and everyone other server jokes about the winning server getting transfers.
We’ve already successfully derailed the conversation of this thread with these nonsensical arguments. If you want to continue arguing with crap for evidence then feel free to PM me. I’m going to refrain from responding in here unless it’s back on topic however.
You weren’t the winning server in Week 1, you came in second place….Then magically by week 3 you were already covering a large number of points over the other two servers.
You didn’t magically get better in 2 weeks..No one is going to believe that line of BS.
You got transfers, its why people in that thread suddenly noticed you having more defenders out the wazoo.
There is nothing wrong with getting transfers, Don’t get me wrong..Nothing wrong with that at all.
But it is pretty silly to claim you suddenly got 100k points of skill because you just got “better”
@Roo Stercogburn: Looks like you did not understood the new system.
So far Gunnars hold is the match winner with +56 rating points, Riverside is second with +23 points and Piken the looser of the match with -72pts.Rating is what you are fighting for! Rating is the thing that remains with your server when the match is over. GH currently fights over expectation, and that’s why you win most.
And this is nice in the new system! It has different challenges for you. It can be either
- Defend your rating by dominating a weaker server (Piken fails to do so currently)
- win through in an even match (Riverside does this vs Piken)
- Resist the domination of a stronger server (GH’s does this well at moment)In fact you can have every mixture of the above as you have 3 sides in the match.
Both scores matter. It hard to motivate anyone except the hard core on increases in Glicko.
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
Sounds like the can’t win = no fun bus showed up.
It is hard for a server to stay motivated when they are beaing badly beat. Losing is not fun anyway you look at it.
You can’t be serious… Then why do all the second and third place servers keep playing? JQ doesn’t win every week, but every week we have a LOT of fun.
JQ doesn’t lose by 100k points every week.
@Roo Stercogburn: Looks like you did not understood the new system.
So far Gunnars hold is the match winner with +56 rating points, Riverside is second with +23 points and Piken the looser of the match with -72pts.Rating is what you are fighting for! Rating is the thing that remains with your server when the match is over. GH currently fights over expectation, and that’s why you win most.
And this is nice in the new system! It has different challenges for you. It can be either
- Defend your rating by dominating a weaker server (Piken fails to do so currently)
- win through in an even match (Riverside does this vs Piken)
- Resist the domination of a stronger server (GH’s does this well at moment)In fact you can have every mixture of the above as you have 3 sides in the match.
Both scores matter. It hard to motivate anyone except the hard core on increases in Glicko.
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
Sounds like the can’t win = no fun bus showed up.
It is hard for a server to stay motivated when they are beaing badly beat. Losing is not fun anyway you look at it.
You can’t be serious… Then why do all the second and third place servers keep playing? JQ doesn’t win every week, but every week we have a LOT of fun.
Then why do all the second and third place servers keep playing?
Because servers have a core of players that play no mater what. When you have a smaller player base, it is easier to build that base when you have wins, because that is the only visual ingame measure of success. JQ obviously has a good sized base because it is in the top tier.
In WvW JQ (tier 1), which has a robust, dedicated WvW core, is not comparable to NSP (my server, tier 6). A better score motivates people to show up. The more people that show up, the more people that will become more dedicated to WvW. It’s simple.
If ratings were more visable in game, the story might be different, as my comrade from GoM indicated above. If you look at the ratings of the current DH-GoM-NSP matchup, NSP actually looks really . . . plucky. That story is just hard to communicate to people only nominally familar with WvW.
(edited by Tenebrous.2451)
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
I agree with the OP. This matchup is shockingly poor. Perhaps over time it might change, but having tier 3 fight tier 7 is just boring for both sides. RNG is bad, mkay? It’s bad when it comes to the mystic forge, it’s bad when it comes to legendary weapons, it’s bad when it comes to everything!
/YAAAAWN! It’s International BORING week!
So, those core of players play and hate it? Pretty sad.
None of you know what unfair matches are go play on vabbi.or the other t9 eu server then you can complain until then just l2 zerg break
Just wait for when a Tier 1 server randomly drops to tier 4.
Prior to the new match-ups these forums were filled with peeps crying for….. change….any kind of change.
Be careful what you ask for. You might get it.
I think its kitten hilarious.
I think after the first week the consensus is that this was a good change and is better than the previous method.
There were some lopsided matches, some surprises, some same matches, some servers doing much better than expected. All in all successful I think.
I think after the first week the consensus is that this was a good change and is better than the previous method.
There were some lopsided matches, some surprises, some same matches, some servers doing much better than expected. All in all successful I think.
Agree….and the two best things about it ? Got to see 2 different servers this week which was a very nice change after the same stagnant 6 week+ matchup previous….and win or lose, it is only for a week. New matchup tonight that I am looking forward to.
so many complaints of the so called same match up week after week ,. be carefull what you ask for ,. cant please everyone , and it was mentioned theyre would be tweaks in the future,. seems anet is trying hard to do what a majority of the community requests , certainly will test a lot of patience , and bring out the best of us , unless your a quitter ,. maybe the nex week you get to be the dominate server ,.)
I’ve watched SoS fall down from T1 to T4 because people are used to winning. I thought we recovered from that mindset. I guess not.
Ask yourself what will happen when you win or lose. Our NA is limited and we still fight on for the fun of it and not the score.
^That is the heart of SoS right there. Fight to fight where you can, not the score (afterall this is what is balancing the server to equal matchs eventually)
Quiters are going to quit; Haters are going to hate. If WvW is too tough go PvE, SpvP, Keg Brawl, something. Because it sounds stressful and there will be a strong person to fill your spot that will be there each day because they like smashing faces:) Come back when this person secures the PPT you want mkay.
If the match has passed by THIS is the only thing that matters!
SoR is the looser SoS is the winner of the match. http://mos.millenium.org/na
SoR has to even worry that they do not loose rank 1 in this match
And this is the thing I like most in the new matchup system. Winning a match has now 3 variants! Winning in an equal match, winning while underdog, winning as clear favorite are now possible scenarios that you need to be able to play to defend your rank.
(edited by Dayra.7405)
If the match has passed by THIS is the only thing that matters!
SoR is the looser SoS is the winner of the match. http://mos.millenium.org/na
SoR has to even worry that they do not loose rank 1 in this match
Does it mean more fights? Weeeeeeee
If the match has passed by THIS is the only thing that matters!
SoR is the looser SoS is the winner of the match. http://mos.millenium.org/na
SoR has to even worry that they do not loose rank 1 in this matchDoes it mean more fights? Weeeeeeee
Go, and play pvp when you only want the fight and do not care about the strategies of WvW.
Lol, this weeks SoS match off is even tougher. Just when I thought last week was tough (but fun). I think this week, we’re going to get decimated sadly :/
please anet, im from sor since i dont think sos and tc are wvw oriented , this is making the matchup less fun and im not gonna play this game until sor is getting back to jq and bg
I thought the new matchup system might be good, but from the looks of it it ended up beeing a joke. From now on its just going to be one server dominatig the others for a week. Migth be fun for hight rank servers so the can do karma train every week now. They might even loose points in the process, but whats the point?? The rank does not really matter any more, so why care about wheter you are on rank 1 or 6.
I still don’t get why they can’t implement a simple system where the winner goes up one bracket and the looser down one.
All I know is that FA is currently dominating Ehmry Bay and Maguuma. Two servers we don’t really have business playing. We have a 4k lead and it’s the first day.. System seems more flawed to me.
http://i.imgur.com/Ani9tSm.jpg
I don’t get how this is suppose to make things more enjoyable in WvW when we control the whole thing.
(edited by Aevic.9675)
Back to the original post… You said No fun = no more GEM $ for Anet from me.
Who cares. I’m sure you wont be missed.
Anyone who takes a look at the european matchup will see how great the new system works. Theres one bracket(maybe 2 but give it a day) which is not completely dominated by one server. The rest of the matchups is just a joke where one side hast 3/4 of the map at mostly all times, exept perhaps the 2h primetime.
I still don’t get it why a simple system with the winner going up and the looser down a bracket wouldn’t be way better than this.
It isn’t worst idea ever. It is actually a great idea. Their math guy just sucks.
There should be a limiter that prevents a server from going up or down more than 1 tier in a month. That would solve the problem entirely.
Just wait for when a Tier 1 server randomly drops to tier 4.
In EU, JS (2nd-3rd server in ladder) has just been randomly kicked in T3.
actually I really like random matchups.this time my jaw dropped when i saw that we are facing eb and mag, but hey we are having fun. for those servers that are used to be dominating everyone, it will be good to face an enemy that is dominating them and for us that were challenged every week with being outnumbered a lot of times, a week with lower tier severs is good fun.
gotta say i have seen some pretty epic defenses in our matchup. so we still can learn from lower tiers aswell.
RE: N. America servers. At this time, with two exceptions, the matches are hardly competitive, as predicted. “Winning” in each match parallels each server’s Rank. I believe the unlucky server is the highest ranked server in each match. Their opportunity to gain Rank Points, Karma, XP, etc., has diminished. The other two servers in the match have increased opportunity in those areas if they set their goal to be farming rather then winning. Likewise, completing the daily achievement takes more time for people on the top ranked server, less for those on the other two.
I ran a simulation in which Server Ranks were altered from which I could see only two results: Less competitive matches and higher variability of opponents. In those weeks where we are the highest ranked server in the match, I will find something else to do. When not, I will farm like a mad man. That is just my solution to a matching concept that I find contradictory (i.e. increased farming in a game that generally nerfs any farm quickly).
Some will like the “matching” change, some will not. Just took this opportunity to side with the “bad idea” crowd, nothing more. Namaste.
There are simply not enough servers to give multiple balanced matchups. Even the so called “balanced” matchups before this change were anything but balanced. So Anet could have stayed the course and had stale matchups….that many were complaining about…or add some variety, at the expense of possible blowouts. The good news is things change each week with the new format. No longer will you have the same opponents for 10 weeks straight. So even if you face a much stronger opponent one week, you will get different opponents the next.
I chose variety
……well said imo.
@Xsorus Love your Ranger builds man. I am using one of them now and its really good. Keep up the vids they are very informative!!
Glicko doesn’t match skill. It’s never measured that and any notion that it did is comical.
Glicko matches coverage. kitten did amazing in the Maguuma/FA/EB matchup, but FA has more coverage so, yeah, FA is going to win.
Glicko is accurate within 200 points. Or rather, it was accurate within 200 points.
This also tiered-out the top 9 servers. If you are in the top 9 servers, you have no where higher to go. You’re done. You can be matched against #1. There is utterly no point in worrying about your glicko rating, because it doesn’t prevent you from playing harder opponents anymore.
Ludicrous arrow cart buff was way worse idea.
Welp, HoD was matched with Borlis Pass and Devona’s Reach, putting us (a T8 server) with a T5 and T6 server, and made the T5 server RED. As in, the most advantageous keep position in EB.
I have literally no idea what ANet is thinking with this type of match up. We are going to lose points to the snowball effect, and the inability to capture or keep anything.
We are going to fight still, but this is the sort of thing that kills server’s WvW populations entirely.
Glicko-2 ratings are supposed to be accurate to within twice the deviation value. so for a server with a 1500 rating and 100 deviation, you can theoretically be 95% confident that the true rating is between 1300 and 1700.
and yes, Glicko-2 does not measure skill. it measures effectiveness. some servers rely on coverage to be effective, other servers rely on skill. in the higher tiers, no server can afford to rely 100% on skill because coverage is so important.
-ken
RE: N. America servers. At this time, with two exceptions, the matches are hardly competitive, as predicted. “Winning” in each match parallels each server’s Rank. I believe the unlucky server is the highest ranked server in each match. Their opportunity to gain Rank Points, Karma, XP, etc., has diminished. The other two servers in the match have increased opportunity in those areas if they set their goal to be farming rather then winning. Likewise, completing the daily achievement takes more time for people on the top ranked server, less for those on the other two.
I personally think it goes both ways – Daily achievements like Caravan and tower attack can take very long to achieve as some servers may have a 5 man hold team for everyone of their yaks and can wipe a tower attack at will. Being the achievement earning guy I am, I feel thakittens unfair to match up people from different tiers for which dailies and achievement points are involved.
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week…
Nope the bold part says it all.
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