Right now one of the biggest problems for smaller wvw teams, is that when it comes to attacking, if your enemy is on ball and has a larger team you are almost always going to loose. You can have the best commanders, most talented wvw guilds and it wont matter if the enemies group is literally a wave of death.
What people need is a new way to think outside the box.
This is what I propose, and how to make it work properly:
Siege Ladders:
These would be an alternative method of attempting to bypass a wall rather than trebbing it to death and hoping no one notices, or trying to mass produce siege golems on a slow march that gives your enemy enough time to prepare for them.
The idea:
Siege Ladders will cost 30 supply, be easily produce-able, but very frail, they are mobile, and can be moved into position near a wall using a diagonal ramp like ladder rather than a vertical ascending one, to switch out between “stationary” and “mobile” modes.
In Mobile mode, the ladder is considered a non physical object in the world, and therefore, can bypass players without much trouble, but in physical mode, the ladder can be used by both allies and enemies as a stationary position that can be ascended and used to leap onto walls.
Of course the ladder isnt without drawbacks, to balance the game-play, the ladder has a moderately lengthy deployment time of 5 seconds for each ladder and the ladders cannot be too close to each other either when deploying.
They also have a very weak amount of HP making them easily destroyed by heavy bombardment from other siege weapons but easily mass produced to allow smaller teams a chance to over scale more formidable defenses.
A more advanced version, the Siege Tower, costing a whopping 120 supplies is a slower moving mammoth of a thing that can take a much heavier beating and allows people to scale it in a similar manner, taking huge damage before falling apart but able to slowly advance to a wall and allow the players to bypass its defenses.
I’m not terribly good at design drawings but I would try to come up with it if I could in a way that one might be able to grasp the visual reference, but the point is, its not supposed to be climbed, so much as outright ascended, you leap onto it in stationary mode and rush up a ladder before emerging on the other side, which ends at a certain point, people can then use to leap onto walls (conditioned people can place the kitten thing well).
Why is this a good idea?
It helps smaller groups have a fighting chance against their larger and vastly more resourceful counterparts, as well as giving for a more epic battle for larger groups, storming the walls with their endless armies as the smaller ones hold them at bay with siege weapons from on high.
Not only is it good for atmosphere, its just good for balance. Sometimes players feel like they need more ways to play, ways that force people to think without just zerging things, building rams, trebbing walls.
It just adds another field to the game that forces larger zergs to think in a defensive way rather than just aggression.
It wont eliminate the zerg, and it wont stop large zergs attacking, in-fact it will make it a lot easier for them to do so, but, it also gives the players a fighting chance to do something about that, and, for smaller teams to start taking points instead of holding them from larger ones with occasional gains.
Thoughts?