New System/Glicko/Match up/Transfers fix

New System/Glicko/Match up/Transfers fix

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Posted by: Morningstar.6208

Morningstar.6208

I have been reading a lot about this issue with match up system for a long time and I would like to share a solution which is less likely hard for Dev Team to fix and I believe they can make most of these changes easily.

1-Game should encourage players to transfer to low populated servers and forbid to transfer high populated servers. Server transfers should be available every 3 months for each account for free and in all other times with a small fee and huge handicap in WvW after transfer for a certain amount of time.

2-Outmanned buff should have priority in Dev teams schedule to reward people playing outmanned and it has to have different levels. Harder you are outmanned better the buff gets.

3-Legendary weapon requirements has to get revised to stop transfers for WvW map completion and badge farming.

4-Jumping puzzle should be removed from WvW and work on its own.

5-There should be a system like guild influence which will work as server influence encouraging players to stay and build it in one server.

6-Guilds should be server only which means if you leave your server you can not be in that servers guild any more.

Extra: Players from different servers can instance(PvE dungeon) together. Which will prevent players from switiching servers to PvE with their friends and will encourage people to transfer only to play WvW together with their friends. This will help preventing certain servers to turn into PvE only servers and stay competitive in WvW.


Glicko2 system will work as intended if all these changes are made I guarantee.

If players are changing servers every week how do you expect glicko2 system to define a servers rating correctly in a weekly match up system. That is the main question should be asked.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

New System/Glicko/Match up/Transfers fix

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Posted by: Predator.7321

Predator.7321

agreed but will be archived prolly

New System/Glicko/Match up/Transfers fix

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Posted by: ktith.6197

ktith.6197

Number one already exists, just not implemented yet. It’s based around gems. By tranferring to a higher tier (more populated) server you’re in essence supposed to be paying the equivalent of $50 to move there. But, to go downwards into lesser tier (less populated) servers it could cost as little as $5 equivalent. When it gets to this point, we’ll see some people not moving around so much. Right now though it’s a good standard until people find the place they want to be, no matter how much kittening about these free transfers have been going on.

Number 2 should be removed totally. Give an icon to let you know you’re outmanned, but no buffs. This would go back to the same problem with the orbs and we know what happened to those.

Don’t have an opinion on 3, as I never plan on getting a legendary under the current system (unless one drops, and yes it’s possible).

4 – Agree. Remove JP’s from WvW and put them out with the rest of the PvE content or make a map specifically designed for WvW JP’s with it’s own seperate queue that doesn’t effect the normal WvW maps. Anet has already stated that WvW is actually an enhanced PvE area. Also take into consideration that when you complete your “Victory or Death” storyline quest, you are given 1k guild influence and WvW blueprints. If they are available in standard PvE in this manner, it wouldn’t be hard to code a specific WvW JP PVE area.

5 – Fluff

6 – Disagree. And only because, most guilds don’t transfer to the same tier (like this whole BP/Mag mess going on right now). Guild lose all of their upgrades when they transfer servers and essentially have to start over. Also, there are players that feel a loyalty to the server that they got recruited on and may wish to continue the guild on that server (different chapters) such as a few of my former server guildmates have.

Extra – Supposed to be implemented at some point.

Cmdr. Xandria Wolfkin
[RED] Devona’s Rest

New System/Glicko/Match up/Transfers fix

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Posted by: Morningstar.6208

Morningstar.6208

They say they are doing some of these. How about rest?

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

New System/Glicko/Match up/Transfers fix

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Posted by: salluks.6017

salluks.6017

Ok one thing u need to know about.server transfers,
They happen a large scale,.when an alliance moves or a big guild Moves
Only then it affects the servers. Most recent example blacktide. The alliance.there and their biggest guild moved to tier 9. This had lead bt in a free fall.
And making tier 9 stronger than tier 5. Who will now wipe everyone for the.coming weeks. So encoraging ppl to.move to lower tiers isint always Tht best idea.

New System/Glicko/Match up/Transfers fix

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Posted by: Jeda.5209

Jeda.5209

I have been reading a lot about this issue with match up system for a long time and I would like to share a solution which is less likely hard for Dev Team to fix and I believe they can make most of these changes easily.

1-Game should encourage players to transfer to low populated servers and forbid to transfer high populated servers. Server transfers should be available every 3 months for each account for free and in all other times with a small fee and huge handicap in WvW after transfer for a certain amount of time.

2-Outmanned buff should have priority in Dev teams schedule to reward people playing outmanned and it has to have different levels. Harder you are outmanned better the buff gets.

3-Legendary weapon requirements has to get revised to stop transfers for WvW map completion and badge farming.

4-Jumping puzzle should be removed from WvW and work on its own.

5-There should be a system like guild influence which will work as server influence encouraging players to stay and build it in one server.

6-Guilds should be server only which means if you leave your server you can not be in that servers guild any more.

Extra: Players from different servers can instance(PvE dungeon) together. Which will prevent players from switiching servers to PvE with their friends and will encourage people to transfer only to play WvW together with their friends. This will help preventing certain servers to turn into PvE only servers and stay competitive in WvW.


Glicko2 system will work as intended if all these changes are made I guarantee.

If players are changing servers every week how do you expect glicko2 system to define a servers rating correctly in a weekly match up system. That is the main question should be asked.

regarding the extra part you already can group with people to do a pve dungeon and they don’t have to be from your server.

Sea of Sorrows

(Bronze Soldier)

(edited by Jeda.5209)

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Posted by: Xavi.6591

Xavi.6591

The outmanned buff should be invisible to other servers.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

New System/Glicko/Match up/Transfers fix

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Posted by: Morningstar.6208

Morningstar.6208

Well I am glad they fixed the transfers and I hope they will do the rest as well.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

New System/Glicko/Match up/Transfers fix

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Posted by: GekoHayate.2451

GekoHayate.2451

They shouldn’t have released the date paid transfers go into effect until the actual patch goes live.

Now we’ll have one last large influx to the already bloated high ranking servers.

Havroun of Karp – Disciples of Magikarp [Karp]

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Posted by: zastari.1730

zastari.1730

They shouldn’t have released the date paid transfers go into effect until the actual patch goes live.

Now we’ll have one last large influx to the already bloated high ranking servers.

Nah, I like having the T1 flytrap there to lure all of the bad zerglings off of my server.

Tsarazi – 80 Asuran Mesmer [DERP]
Maguuma