New WvW Condition: Deserter

New WvW Condition: Deserter

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Inspired by:
http://wiki.guildwars.com/wiki/Dishonorable

Concise description
Hex Spell. You are considered Dishonorable because teammates repeatedly reported you for leeching, or because you repeatedly abandoned your team in Random Arenas, Alliance Battles, holiday arenas, or Competitive Missions. You may not participate in PvP until this effect expires.

this should discourage players from logging out in WvW during active combat.

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Posted by: Fiction.6418

Fiction.6418

Sorry, I also have real life to consider…. some times I cannot help when and where I have to log out. I do understand the idea you are pushing though.

Evidence – 80Asura Thief | Skáldskap 80Human Guardian | Pirateking 80Human Mesmer
Pvp Inc. [PvP]
Ferguson’s Crossing

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Sorry, I also have real life to consider…. some times I cannot help when and where I have to log out. I do understand the idea you are pushing though.

aye, i understand that.

well, for guild wars 1, i think it only triggers when such action (rage quitting) has been repeatedly committed.

Dishonorable is an effect placed upon an account that has accumulated ten or more dishonor points and lasts one minute for each dishonor point that account has received. Similar to most effects, it is displayed in the effects monitor.
Although dishonor points can only be bestowed while playing in Random Arenas, Alliance Battles, or Competitive Missions, the Dishonorable effect prevents you from entering any PvP mission, including Heroes’ Ascent, Codex Arena and Guild Battles.
See Dishonorable Combatant System for the full rules on dishonor points.
Similar to most hexes, a character with this hex will display the purple downwards arrow on their health bar when targeted or in the party window in PvP outposts. It is the only hex which is displayed in outposts.
Unlike most hexes, Dishonorable does not display the tell-tale dark cloudy ring around the affected character’s legs.
This effect cannot be removed by logging out or changing characters.
However, the duration will not reset from the beginning if you change district or outpost.
When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.

oo and thanks for the feedback! cheers! XD

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Posted by: Kalemar.4873

Kalemar.4873

I could see this being useful in an SPVP match, but not WvWvW where you are allowed to participate when you want to.

I would like to see a Dishonorable hex spell given to those who quit the game during down state (or just during battle).

Kalemar (80 Guardian) [COTD]
Tarnished Coast

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Posted by: Fiction.6418

Fiction.6418

I would not be opposed to something like a certain amount per designated time frame though, even if the number is small I am never leaving while in game randomly or leaving my pc and being kicked from game more than once or twice a night at the most. Just voicing my view on it all.

Evidence – 80Asura Thief | Skáldskap 80Human Guardian | Pirateking 80Human Mesmer
Pvp Inc. [PvP]
Ferguson’s Crossing

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I could see this being useful in an SPVP match, but not WvWvW where you are allowed to participate when you want to.

I would like to see a Dishonorable hex spell given to those who quit the game during down state (or just during battle).

well i dun frequent the spvp forum much so i dunno if there is much complaints about rage quiters in spvp. i just took a glance and noticed that there is a complaint regarding afk players in spvp.

since active combat rage quiters in wvw denies the hunter / killer the possible loot bag with honor badges i guess that is the main reason why they are not happy.

but yeah such a system should only affect those who are attempting to flee from active combat.

I would not be opposed to something like a certain amount per designated time frame though, even if the number is small I am never leaving while in game randomly or leaving my pc and being kicked from game more than once or twice a night at the most. Just voicing my view on it all.

errr thanks for your feedback but i do not quite get what you are trying to say. >_<

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Posted by: Fiction.6418

Fiction.6418

I would be good with some sort of dishonor system for multiple log outs while in combat, or afking out of game repeatedly… as long as it is not well it happened once you are blocked from wvw/spvp now.

Evidence – 80Asura Thief | Skáldskap 80Human Guardian | Pirateking 80Human Mesmer
Pvp Inc. [PvP]
Ferguson’s Crossing

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I would be good with some sort of dishonor system for multiple log outs while in combat, or afking out of game repeatedly… as long as it is not well it happened once you are blocked from wvw/spvp now.

oooo okies i geddit now hahah thanks!

ya, that is the whole idea of this system, to discourage repeat offenders.
and not to penalize true disconnections, real life emergencies etc.

oh by the way, the game already kicks out afk players from world vs world.
5 minutes them afk will be kicked out.

well unless they are botting, using automated macro to give commands to their characters to stay inside wvw.

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Posted by: zbrkesbr.4173

zbrkesbr.4173

I would not be opposed to something like a certain amount per designated time frame though, even if the number is small I am never leaving while in game randomly or leaving my pc and being kicked from game more than once or twice a night at the most. Just voicing my view on it all.

Logging off from game on safe spots is not an issue here. Problem is in WvW when player(s) log off during combat/downed state to avoid repair bills and deny their opponent rewards. That is why ANet should introduce some sort of punishment for such behavior: debuff that stacks in both duration and severity for each “disconnect” during combat/downed state starting with 2nd or 3rd this day (counters reset daily). The punishment is up to ANet, but i think percentage reduction for all stats across the board is fine (5% per stack, with 10 stacks limit). The 1st stack is 30 min, consecutive ones add 1hour to remaining time. That debuff should not wear off during offline and should work only in WvW.

War doesn’t determine who is right, only who is left.

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Posted by: Peetee.9406

Peetee.9406

Sounds like a good solution to me.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this is how arenanet dealt with rage quiters in guild wars 1 so i think they (anet) will do something similar for guild wars 2 as well.