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Posted by: Rogi.8720

Rogi.8720

Q:

Is there any chance of getting new WvW maps in the future? Almost a year of the same maps with out variation becomes bland. WvW is the end game in GW2. Please focus more attention on it. PvE patch every two weeks with 1 new wvw ability is pretty lame. I’m sure I’m not the only person that keeps their fingers crossed every 2 weeks for some huge WvW update but is always let down.

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Posted by: Tribio.8531

Tribio.8531

Wow, easy there, I’m sure ANet is doing everything they can to make WvW an enjoyable, balanced experience..

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Lurch.9517

Lurch.9517

Wow, easy there, I’m sure ANet is doing everything they can to make WvW an enjoyable, balanced experience..

Irony or serious?

Lurch
Gandara

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Posted by: Ragnar.4257

Ragnar.4257

Wow, easy there, I’m sure ANet is doing everything they can to make WvW an enjoyable, balanced experience..

Irony or serious?

“Fissure of Woe”

So possibly serious.

[Scnd][TA][Dius][aX]

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Posted by: Tribio.8531

Tribio.8531

“Fissure of Woe”

So possibly serious.

Haha, hilarious.. Why oh why am I serious since I’m from FoW?

I play WvW (on FoW) for quite some months, so I’m well aware of the lack of ANet to do any balancing whatsoever, since all those PvE kitties want to have their monthly carnivals..

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Ragnar.4257

Ragnar.4257

“Fissure of Woe”

So possibly serious.

Haha, hilarious.. Why oh why am I serious since I’m from FoW?

I play WvW (on FoW) for quite some months, so I’m well aware of the lack of ANet to do any balancing whatsoever, since all those PvE kitties want to have their monthly carnivals..

Only because, I assume from the rankings that you only have like 10 guys who WvW, and the rest are all PvE scrubs who still like ANet.

I guess you must be one of the 10!

[Scnd][TA][Dius][aX]

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Posted by: MightyMicah.7451

MightyMicah.7451

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

This is that new sound. Ya’ll ain’t ready.

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Posted by: meep.2601

meep.2601

oh look its our weekly “new maps?” thread

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Posted by: Tribio.8531

Tribio.8531

Only because, I assume from the rankings that you only have like 10 guys who WvW, and the rest are all PvE scrubs who still like ANet.

I guess you must be one of the 10!

That’s a nice, solid deduction..

We don’t have that many WvW players (comparing to those other tiers), but we do have fun in WvW nevertheless of course.. Just think of maps without a queue, zergs who can easily be outmanoeuvred, …

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Cactus.2710

Cactus.2710

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

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Posted by: MightyMicah.7451

MightyMicah.7451

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

I’ll ignore the personal attack and say that they have been adding constant updates to WvW since day one. They haven’t been ignoring WvW at all. They have been focusing on their two week updates mostly because that is what the game is all about. The game doesn’t revolve around WvW. Neither is WvW being ignored, though. The sooner the community realizes this, the better.

This is that new sound. Ya’ll ain’t ready.

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Posted by: Thrumdi.9216

Thrumdi.9216

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

I’ll ignore the personal attack and say that they have been adding constant updates to WvW since day one. They haven’t been ignoring WvW at all. They have been focusing on their two week updates mostly because that is what the game is all about. The game doesn’t revolve around WvW. Neither is WvW being ignored, though. The sooner the community realizes this, the better.

You do have a point. But no one really cares about Siege Mastery trait lines. To the average WvW’er, the effort being put into WXP is just a waste of resources.

A bigger map, or more WvW character skills (even if they were just cosmetic) would be a far better use of dev time. No one wants to trade their 15 character skills for the 3-5 skills on a piece of siege.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: Achilles.2197

Achilles.2197

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

I’ll ignore the personal attack and say that they have been adding constant updates to WvW since day one. They haven’t been ignoring WvW at all. They have been focusing on their two week updates mostly because that is what the game is all about. The game doesn’t revolve around WvW. Neither is WvW being ignored, though. The sooner the community realizes this, the better.

You do have a point. But no one really cares about Siege Mastery trait lines. To the average WvW’er, the effort being put into WXP is just a waste of resources.

A bigger map, or more WvW character skills (even if they were just cosmetic) would be a far better use of dev time. No one wants to trade their 15 character skills for the 3-5 skills on a piece of siege.

Ugh, thank you for pointing that out. The siege mastery updates are so boring. If they were a part of a larger update or overall change to wvw, that’s one thing. Having them as the wvw update is silly at this point.

Âchillæs – Jade Quarry – GvG’ing before you knew what it was

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Posted by: Brooklyn.9578

Brooklyn.9578

What takes me away from the immersion is the A.D.D. nature of North camp, port, west, port, supply, port… You get exhausted from the too frequent camp taking & porting with no semblance of stability for any length of time. No sense of accomplishment in the current WvW game.

The maps are too small! and elevations too great. Would be nice to have several wide open areas It’s common for a Zerg to port 12 times in 15 minutes covering the entire map.

In DAoC we could RVR for hours and not get exhausted from ADD syndrome. Also one keep take by the mechanics could take hours and still be fun. Everything seems to take less than 30 seconds or a minute at most here. It cheapens it in my opinion.

It’s obvious the art & design staff are insanely talented, I’d love to see a spread out map “Option”.

TL:DR All The map key points are so close there’s no “Time” strategy involved regarding the enemy making a choice and making it in time or not. It’s just the zerg farming. In small doses of course it’s still fun. In this case just because the devs could make it as intricate as possible in the shortest space possible doesn’t mean it’s fun for any length of time.

Maginary – Mesmer
Joomanji – Necro
Atmosphir – Elementalist

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Posted by: Cactus.2710

Cactus.2710

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

I’ll ignore the personal attack and say that they have been adding constant updates to WvW since day one. They haven’t been ignoring WvW at all. They have been focusing on their two week updates mostly because that is what the game is all about. The game doesn’t revolve around WvW. Neither is WvW being ignored, though. The sooner the community realizes this, the better.

LOL. Not sure which you consider to be a personal attack … the comparison to Lordkrall or the reference to being obvious.

In any case, my point (which I thought WAS obvious) is that >by comparison< to PvE WvW IS being ignored. Those updates you refer to are minor and for the most part disdained by the WvW community (nobody asked for them or in many cases even wants them), while on the other hand major living world content is being pushed out every two weeks.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: MightyMicah.7451

MightyMicah.7451

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

Are you and Lordkrall twins?

By the way, the issue here isn’t massive update versus smaller update. The issue is updates at all, whether bug fixes, balance fixes, or additional content. The complaints about WvW all center around the general lack of attention paid to it by ANet versus the amount of development effort that apply to PvE. I would have thought that had been obvious, but apparently not.

I’ll ignore the personal attack and say that they have been adding constant updates to WvW since day one. They haven’t been ignoring WvW at all. They have been focusing on their two week updates mostly because that is what the game is all about. The game doesn’t revolve around WvW. Neither is WvW being ignored, though. The sooner the community realizes this, the better.

LOL. Not sure which you consider to be a personal attack … the comparison to Lordkrall or the reference to being obvious.

In any case, my point (which I thought WAS obvious) is that >by comparison< to PvE WvW IS being ignored. Those updates you refer to are minor and for the most part disdained by the WvW community (nobody asked for them or in many cases even wants them), while on the other hand major living world content is being pushed out every two weeks.

Your point was obvious but I don’t believe it was valid. I just said this, but I’ll say it again-this game doesn’t revolve around WvW. Of course by comparison it’s going to seem like it gets less attention because by comparison barely any players participate in WvW as PvE. Those minor updates I refer to aren’t minor in the least. I left the game for a month or two and came back to find an entire WxP system. Whether they are “disdained by the WvW community” or not is irrelevant. The Gw2 community in general is not very thankful for anything in Gw2. The point is that the developers are slowly but surely evolving this game forward with every update in PvE mainly, but also in WvW.

Obviously you disagree so let me ask you why. What is it that you want? Or are you just here to complain?

This is that new sound. Ya’ll ain’t ready.

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Posted by: ArkAngel.7940

ArkAngel.7940

Your answer lies here

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: Cactus.2710

Cactus.2710

The Gw2 community in general is not very thankful for anything in Gw2.

There’s a message there somewhere. As best I can tell, though, the PvE people are reasonably satisfied.

The point is that the developers are slowly but surely evolving this game forward with every update in PvE mainly, but also in WvW.

Slowly, meagerly, and in mostly unwanted directions … at least in WvW. If that’s satisfying to you, you either don’t care much for WvW or you have really, really low expectations.

Obviously you disagree so let me ask you why. What is it that you want? Or are you just here to complain?

No, I’m not here “just to complain”, and in fact for several months I tried (along with hundreds of other players) to suggest ways to improve WvW. I won’t pretend that my ideas were unique or better than others, but if Anet had aggregated all the various ideas from back then and tried to find a few common threads, there were some really worthwhile directions that they could have gathered from it. Nothing ever happened to those ideas, of course, and WvW is still stuck in the same muddle it was then.

What would I like to see? I am in no way trying to claim my desires are more valid than others that have been posted in the past, but here they are in no particular order:

@ Matchmaking that isn’t dependent upon servers. It was a worthy goal of ANet to try to develop and capitalize on a sense of server community, but it flat out fails in terms of population disparities and coverage imbalances.

@ Game performance that doesn’t choke on the quantity of players that want to join the match. ANet clearly screwed up something, given that they originally stated they expected to be able to comfortably handle up to 500 players on a map without problems, with the reality being that the game can’t handle a fraction of that properly without long queues and skill lag. ANet short sheeted GW2 through some combination of an incapable game engine, insufficient server capacity, and inadequate network bandwidth. I’d like them to care enough to fix it, but I’m pretty certain that they aren’t willing to commit the resources to do that.

@ I’d like to see new maps and revisions to existing ones (i.e., drain the stupid lake in the BLs). Given ANet’s comments on the subject, we all know this isn’t going to happen in our lifetime … or at least GW2’s lifetime.

@ Fix the many bugs and glitches in the map that disrupt and pervert game play.

@ Add some kind of periodic error detection (checksum, file comparison, whatever) to detect modifications to client-side files in order to deter hacks.

@ In the absence of a better way to fix server imbalances, institute a handicap system based upon Glicko-2 ratings. In any match, both lower ranked servers would be granted a “headstart” of a quantity of points determined by the disparity between their Gicko-2 ratings and the Glicko-2 ratings of the highest ranked server. This wasn’t my original idea and it doesn’t solve everything, but it’s better than the silliness we have now.

To be honest, my preferred solution would be to totally revamp WVW. I’d make matches instanced (more or less equal populations determined by dynamic queues), and I’d have matches start on a blank map … terrain features only, no structures. I’d scatter ore deposits randomly around the map (different for each match) so that the first thing each team had to do would be to scout for deposits and secure the surrounding land. Mining the ore would develop the camp, and the ore thus mined would be used to build towers and keeps anywhere on the map that players chose. Towers and keeps would require a blueprint just like siege does now, with each blueprint costing Badges of Honor or some such non-gold currency. Siege (both offensive and defensive) would be pretty much as it is now, with possibly some changes to address current grievances. Towers and keeps could be destroyed, but not captured … they’d have to be rebuilt, either in the same place or somewhere else. Ore locations could be captured and recaptured, but would need to be redeveloped to be productive. Ore could be stockpiled in keeps and towers by players.

I suspect that such a scheme would have some unforeseen (by me) flaws, but I think the general concept would entail much greater strategic play, require better overall coordination (possibly questionable in an instanced setting), and generate some much harder fought battles over key locations.

Anyway, you asked what I’d like to see done differently. There it is.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

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Posted by: MightyMicah.7451

MightyMicah.7451

@Cactus

There it is. That’s exactly what I was looking for. +1

The only thing you need to realize is that, once again, this game isn’t made for WvW. I honestly kind of wish it was. (WvW is the sole reason I play this game) However, it is not and therefore the devs aren’t going to direct as much attention to it as either of us would like.

I thought all of your ideas were brilliant. However, all of your ideas are going to take a lot of time and money to put into place. Especially when WvW isn’t the primary focus of this game. Whether we like it or not, it is what it is.

I think where we disagree is that I believe the devs are working on pushing WvW in the right direction one step at a time, but simply aren’t ready for any huge updates yet. In general, (and they have stated before though I forget where I read it) they try and do updates in small doses. That way they don’t bite off more than they can chew if the update is a step in the wrong direction.

It seems to me that you, however, believe the devs are just throwing whatever crappy solution they can in a small amount of time. I think that comes down to a matter of opinion and I’m not sure you can claim that the majority of WvW players agree with you. I certainly do not.

This is that new sound. Ya’ll ain’t ready.

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Posted by: Prysin.8542

Prysin.8542

Any massive update would be completely ignorant on the part of Anet. The only way to fix something that is broken is by repairing it one piece at a time. That is exactly what you see the devs doing! Why people don’t get this, I’ll never understand. If you have ever been any kind of game developer, you would understand. Shoot, even if you’ve been in a game that failed because they did some massive update that caused problems, you might understand. Sometimes I wonder how developers even maintain their sanity with everyone and their dog wining about something.

they do so, thanks to a millennium old invention. alcohol.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU