New WvW mechanic - The Spy

New WvW mechanic - The Spy

in WvW

Posted by: zerospin.8604

zerospin.8604

This is inspired by the spy class from TF2 and the mesmers that hide in keeps.

A new blueprint – the Spy Suit. Cost – 25 badges + 1000 karma (for example)

Invented by the Asura, this suit lets you take the complete appearance, including the name and guild tag, of a target player. Just select an enemy invader, use the blueprint, and you will appear to the enemy team just like him. There are some limitations however.
- you can be attacked by the enemy, their attacks and aoe can damage you
- if you take damage from the team you are pretending to be with, your disguise is lost
- you can not talk to them, since you are still an invader
- enemy npcs attack you on sight
- you can’t use your skills while in disguise. The suit may give you some unique abilities though:
1) Cloacking field – become invisible for 10 seconds, but if you move, you become visible again. Static stealth, sort of.
2) Guard distraction – makes you friendly to enemy NPCs for 10 seconds.
3) Feign death – fall down on the ground and appear to be a dead invader. If you are damaged in any way during this, your disguise is lifted.
… and so on

So what can you do with it?
- you can have extra fun trying to pretend to be one of the enemy, and hide in the towers to help retake them and sabotage defenses
- the defending team will need to do the good old SPYCHECK on everyone, with AoE etc, to see if there are no spies inside
- compliments mesmer portals perfectly without being OP, its not hard to spycheck.
– adds a new level of complexity and richness to the gameplay without being too OP
– can’t be abused in numbers, because the more people try to be spies in a given tower, the easier to spot they will be. It really is a job for 1-2 people in a big keep at best. The counterdefence against this is really no different than the existing mesmer sweep.
– you can try to fool people camping in the jumping puzzle
– gives a little more importance to defending a keep, as opposed to just run with the zerg from tower to tower
– you can try to be a spy on the very edge of the enemy zerg, a new way of scouting
– gives a way for every class to be mesmer! every class can be useful as a spy, sure, mesmers will still be the best, but other classes can stay inside and destroy siege for example – or revive mesmers
– gives a unique opportunity to roleplay, to try to pretend to be on the enemy team, to blend with the rest, and try to avoid detection.
– lots of adrenaline rushes while being a spy

Yay or nay?

New WvW mechanic - The Spy

in WvW

Posted by: Rider.6024

Rider.6024

I like the basic premise of the idea (allowing any class to hide in keeps and not just thieves/mesmers combinations). However, as described above I feel the “spy suit” would by O.P. to say the least.

Perhaps if it was 50 badges to purchase said suit and the disguise only lasted for 60 seconds? Implementing something like this suit could possibly force servers to preform valid sweeps (swimming around the bay moat once is not valid). Also it would probably take the ease off of the ever growing demand for a nerf to mez portals:)

( I am against a portal nerf for the record even though I do not play a mez).