New WvW objective defense mechanics

New WvW objective defense mechanics

in WvW

Posted by: zerospin.8604

zerospin.8604

I propose a new way of handling defense of objectives. The current system favors blobbing and punishes those who upgrade, siege up, and stay back to defend towers.

The way the game handles upgrades and defense events needs to change in a way that rewards the defenders a lot more. Each upgrade you order and pay for, is remembered by the system, like.. a bet. The total sum you spent on upgrades in a given objective is remembered and after each successful defense event (* more on this later), the players who paid for the upgrades would receive say 25% of their invested money back. So after 5 defenses, you are already making money. The same goes for placed siege. If the siege was used actively and dealt enough damage to the enemy during a defense event, the owner receives extra rewards in form of gold, exp and wxp – even if he doesn’t use the siege himself. This would give a lot of incentive for players to siege and upgrade objectives to the max, and guard them instead of blobbing with the rest. More importantly it won’t punish them for helping the team as the current system does.

I said it’s like a bet, because that’s what it is, you don’t know whether your team will be able to defend the tower, or if the enemy will attack it. Also, you only receive the extra rewards IF you’re participating in the event.. so you must be there to defend it. Because of this, I propose to increase the costs of upgrades, if this system is introduced, to make it a high-stakes gamble, which could become addictive – and profitable

  • What is a successful defense that would grant you % of your investment back? It can’t be just a thief tagging your tower obviously. The total amount of damage dealt to the enemies around the objective needs to be calculated, as well as the damage they deal to friendlies and the walls/doors. Based on that as well as the duration of the attack, would the events be judged as successful or not.