Hey guys!
With siege getting buffed all the time, I think it’s only fair that the defense should also get buffs. Currently some of the upgrades right now are near useless, others are meh.
Here are some of my ideas for all things – feel free to yell at me, call me a n00bzor, and/or advise me to l2p.
But better yet: add your own ideas, or adress mine with what you think are good/bad about them. So here goes:
1. Sentry (yes, you read that right)
Name: Advanced training
Cost: 2,5 silver, 0 supplies
After a short period, say 5 mins, the sentry becomes an elite tier (silver) NPC. Everything he does is the some, except for an HP, armor, and damage buff. The damage buff should be enough to kill a Dolyak with no upgrades (caravan guard).
2. Supply camps
Hire Caravan guard, Hire additional guards and Increased supply deliveries are fine imo.
Strengthen guards is not… so:
Name: Promotion
Cost: 20 silver, 250 karma, 200 supps
Supervisor becomes an elite tier guy, the rest of the guards become veterans.
No more camp flipping with just the 2 of you. If you think this would be OP, just think of camps with mercs in them. Not too hard.
3. Towers, Keeps and Stonemist Castle
Here’s an idea for Reinforce doors:
Name: Reinforce doors
Cost: same as was before
Reinforce doors now adds spikes to the the door, granting retaliation to gates.
PvD that you blobster.
Also this could be a seperate upgrade branching out from Reinforce doors. You could buy gates separate upgrades like: Spiked gate (retaliation), Frost gate (chill on hit and to rams), Poison gate etc..
Name: Raise Guard level
Cost: same as was before
In the lord room 1 guy becomes elite tier, rest are veterans from now on. On the doors and walls 1-1 guys becomes an elite.
New branch for towers/keeps/SM:
Utility branch including 3 upgrades: 1 – Build defenses faster and cheaper, 2 – Siege decay buff, 3 – Fixed respawning normal Arrow carts
Name: Upgrade training
Cost: 12 silver, 400 supplies (for keeps – changes accordingly to towers and SM)
You build fixed (mortar, cannon, oil) siege and non fixed siege inside the keep 20% faster, and you have a chance to recover some (0-4) supply when useing all of yours when building inside a tower/keep/SM (on top of cashback from supply mastery)
Name: Built to last
Cost: 20 silver, 800 supplies (changes accordingly to towers and SM)
Siege now lasts an extra hour in you structures.
Name: Build Arrow carts
Cost: 25 silver, 1000 supplies (for keeps – changes accordingly to SM)
All gates now get a fixed arrow cart (or just inner) location – on these carts, you can actually zoom out, and see what you are shooting at.
4. Mercenary camps
4 brand new upgrades. Only 1 upgrade may be purchased at a time
Name: Additinal toops
Cost: 10 silver, 15 mins
Outgoing forces now have 3 extra members
Name: Replenish troops
Cost: 5 silver, 15 mins
The merc camp now replenishes it’s troops over time (the event meter goes up after a while)
Name: Train tacticians
Cost: 10 silver, 20 mins
After the camp has been taken, the some of the mercenaries (or an extra team maybe) head out to attack a nearby tower (thus tagging it)
Train commander
Cost: 10 silver, 20 mins
With all troops now goes a commander, granting minor buffs (health and damage) to nearby allies (NPCs and players alike).
Well, that’s all for now, share your toughts!
(edited by Bubi.7942)