The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Potential names: Scavenger/Blood Scavenger/Cannibal/Blood Money
What box? probably one of the third boxes (replace emergency wp or presence of the keep), if nerfed a bit then maybe it can replace one of the banner boxes or chilling fog
For? Probably keeps and castle only
Description:
Every enemy kill within the radius of the obj’s aura grants 5 supply to the obj’s supply cache. This number could be changed to +3,4 instead pending on testing.
Intent:
Gives fight guilds the ability to look after and help ‘fix’ damaged objectives without having to spend time running supply to do repairs. Would be a case of: fight guild arrives to defend an objective that is reeeling ( 0 supply about to fall), they fight and wipe the enemy at lords (group of 30×5 supply = 150 supply to help repair inner quickly and move on). Bl who defend well and secure victories are punished each time the enemy repeats the attack, given how defense wear out, this would help reward defenders a little bit when they secure major victories. Note also if its in the third boxes it replaces other potentially more useful upgrades like emergency wp and presence of the keep….if we weigh the benefits and costs from that perspective it doesn’t seem very OP (on paper anyways).
Problems?
People running into a keep and dying to grant their enemy supply? This is no different than feeding the enemy kills over and over to increase ur bl’s ppk. You could argue that the combination of this upgrade AND ppk would incentive people to do this more/again. I would argue that since ur attacking a keep…ur doing the feeding in a very visible place and it would make ppk abuse very very easy to report and punish (unlike before when they used to do it in OS and more isolated spots).
(edited by Cerby.1069)
I like it. Interesting idea, but don’t swap it with EP. Some of the fight guilds wait until inner is at 50% before even responding to the map, and use the EP to port in just before the walls drop.
Not a bad idea. If it were implemented as a passive upgrade it’d replace Presence of the Keep (or those god-awful Autoturrets) rather than Emergency Waypoint.
If this is to be considered it would have to be a smaller amount of supply for each death. All you would have to do is kill 5 people for 25 supply and keep patching up the breach. In a keep fight it’s not difficult to lose more than 5 people in a blob… This would make it nearly impossible to flip a defended keep. Even if it was nerfed to 2 supply per death anywhere within the keep aura seems harsh.
Pass.
In a keep fight it’s not difficult to lose more than 5 people in a blob… This would make it nearly impossible to flip a defended keep. Even if it was nerfed to 2 supply per death anywhere within the keep aura seems harsh.
Pass.
1. Welp I don’t know what kind of tier you play in. In tier 4 this doesn’t happen though, a blob will lose maybe 5 people max/total while they make their way through inside the inner. If they lose more they have already failed their attempt, and will have to try again.
2. you are saying that bouts of 25 supply are gonna make a defended keep impossible to flip? i don’t know what game you are playing but its definitely not the one i’m playing. Lets assume you are right though and 25 supply is a huge deal…..how often would u have to get that 25 supply to make a keep become nearly impossible to flip? 25 supply a minute? 25 supply every 30 seconds? Can you picture how many attackers are dying within the course of 5 minutes to make this a reality? If the attackers are doing THAT badly how on earth were they ever going to get into a properly defended keep to begin with? Have you ever tried to attack a properly defended hills? you are telling me that feeding the enemy 5 people every minute is gonna be the thing that keeps you from taking such a keep?!>!??!?!?.
3. And 2 supply per kill is HARSH? are you kiddding me? What would be okay for you then? 1 suppply? Why is 1 supply not an option then for ur critique? Why did u skip 1 supply and just dismiss the idea completely?
I’ll pass on ur opinion, since it carries no weight to it. Try again, if its a bad idea ur going to have to give some proof/evidence rather than these baseless claims. If you don’t like the idea out of personal taste then you should just say so…..cause these things you are saying are completely ridiculous.
(edited by Cerby.1069)
I won’t even bother to itemize your reply as you’ve already taken this personally.
It’s a poor choice in general to bypass wvw mechanics and strategy in favor of having everyone hide in a keep with seige and a basically unlimited supply to keep repairing.
Your idea brings back memories of when a scaled supply drop in SMC would almost certainly guarantee whoever has it will hold it for the duration of the match. It was broken and annoyed many. I see this idea heading down the same way, only worse as there’s no limit to supply gain and would promote others to ninja a keep instead of fighting for it.
And if you’re looking at this from a “fight guild” perspective your contribution is just that- fighting to defend. We don’t need more broken upgrades to justify why you didn’t take 2 min to flip a camp.
I see issues with this idea.
Quite often we have a smaller aggressive group which is and looking for fights (and are quite good at them).
The larger force knows this after wiping a few times and now refuses to come out and get rid of us – they just start hiding behind superior ACs.
They are happy to sit in that keep for the next four hours just firing ACs rather than fight us.
If we enter not only are we faced with a carpet of red circles from 20 arrow carts you are now suggesting we donate supply to help them continue their passive gameplay.
You are essentially rewarding siege humpers which is what this game does not need.
In the case where you have a small group defending against a large group your idea is solid.
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