I found these:
World vs. World
• War score:
o The points a server will get for holding an objective, will be based on the numbers of enemies in that zone at each point thick. If the zone has queues for both enemy servers, the server holding the objectives will get 100% of the points the objective is worth. If there are lesser enemy players this percentage will decrease.
o Castles, keeps and towers will give 1/5 of the normal score when it has just been taken. At every point thick this score will increase with a fifth. So a server will need to hold a castle, a keep or a tower for at least 1 hour and 15 minutes to get the full points.
• Reward:
o Only a maximum of 30 random players who helped taken Stonemist will be rewarded with a champion loot bag, wxp, badges of honor and karma all other players will only get experience.
o Only a maximum of 20 random players who helped taken a keep will be rewarded with a champion loot bag, wxp, badges of honor and karma all other players will only get experience.
o Only a maximum of 10 random players who helped taken a tower will be rewarded with a loot bag, wxp, badges of honor and karma all other players will only get experience.
o Only a maximum of 5 random players who helped taken a supply camp will be rewarded with a loot bag, wxp, badges of honor and karma all other players will only get experience.
o Only 1 random who helped taken a capture point camp will be rewarded with a loot bag, wxp, badges of honor and karma all other players will only get experience.
o A maximum of 3 random players who helped taken a Ruins of Power will be rewarded with a loot bag, a medal of honor, wxp and karma.
• Commander and squads:
o Every account/player can give a score from 0 to 5 to each commander. The score can be given by right clicking on a commander and chose the score option. A score can only be changed/given once each day.
o A commander has an option to kick or ban accounts from joining the squad.
o The looking for group window will be expended by a World vs World page. All commander names, their guild, score, squad size and what border they are in will be shown on this page. There will also be an option to join the squad.
o For every 100 kills of enemy players and guards, that a squad member or the commander makes, while in a 1200 range of the commander, will give the squad a squad boon stack.
o A squad boon stack will give each squad member and the commander, in a 1200 range of the commander, a 30 points stats increase in Vitality. And can stack up to 10 stacks.
o When a commander gets defeated all stacks will be removed. And the squad kill counter will be reset to 0.
o A squad with less then 10 squad members in a 1200 range of the commander, will not be able to build kill points, use a waypoint or get the squad boon.
o Squad members within 1200 range of another friendly commander will not be able to build kill points or get the squad boon.
o Squad members not within a 1200 range of the commander will not be able to build kill points, use a waypoint, revive defeated squad members and the squad boon will disappear until they again are within range.
o You can “Scout” an enemy commander by targeting him. Commanders name, number of squad members and a link to a map location will be represented in local chat. The person who has scouted the enemy will be rewarded with 20 Wxp , 2 Badges of Honor and 2 silver. After an enemy commander has been scouted he/she cant be scouted by anyone of your server for 15 minutes.
o A commander will have access to a special commander window. He/She can inspect all squad members gear, trait build and how they spend their World Ability Points. Also they can make short notes for each player.
o A commander can assign another squad member as second in command. There will be an option to give the second in command the commander tag and commander options for a maximum of 30 minutes. When a commander logs off or crashes the second in command will be able to play as a commander for 30 minutes without loosing the squad kill points or squad stacks.