I thought about loot system while commenting this thread but since my idea would be sort of different, I don’t want to post it in same thread:
https://forum-en.gw2archive.eu/forum/game/wuv/An-outsider-s-view-on-WvW-suggestions/
Why?
Why I think it needs changing? Well, I don’t think game should reward blobs that run around the map only taking objectives and never fighting enemies. The Oasis event was attempt to push everyone together into smaller area for more frequent fights (it failed because it had other problems). We need more fighting.
Normally you would gather up loots (including items, gold, xp, wxp etc) by taking objectives and killing enemies. The enemies loot remains same but all the loot from NPCs/objectives is removed. You can still capture objectives and kill NPCs but you will not gain any gold/items/xp/wxp from it, it will only increase your server PPT.
Fat Loot in Single Spot
The Loot Event will happen once every 30 minutes after last Loot Event. All the loot that player normally would be able to gather up within 30 minutes of WvW play is hidden in Big Chest Of Loot. The Loot Chest will appear in Lord room of keep or tower held by the server with least players on the map.
If one server has no objectives, no chest will appear.
Phase 1, 30 minutes to Chest
The server currently owning objective where Loot Chest will appear, will get notice with the Chest location. It is marked on their map.
Around the Chest several siege will also appear, ACs, Balli, Treb etc. Players from server owning Chest location should be building more siege to defend the Objective.
Note: if objective is lost during Phase 1, no chest will appear. New chest location is picked after 15 minutes waiting period.
Phase 2, 15 minutes to Chest
Servers who do not own the chest location will get notice where it will appear. It is marked on their map too. They now have 15 minutes to capture that objective and kill the Lord.
The Objective is filled with extra Veteran and Champion tier NPCs based on current player population in the map. The Objective is also upgraded instantly, tier 3 Objective is fully repaired.
NPC creation example: Green has 50 players, Blue has 30 players, Red has 10 players. Chest appears in the Red keep. 50 – 10 = 40 extra Red NPC will spawn to protect the Chest.
Phase 3, THE LOOT CHEST TIME
Chest will appear close to the Lord room. Only players from the server owning this objective can access the chest. The objective could be tagged but players must be out of battle. Chest will remain for 5 minutes and the disappears, starting next Chest cycle after small waiting period.
What you get from chest? Gold. Items. Unique skins. Mats. XP. WXP. Siege Blueprints.
What about players from other 2 servers? They only get loot for killing enemies, same way they currently do.
Wait, isn’t this still same thing where biggest blob takes the whole prize?
Not really. Does not matter how big your blob is, you still have capture this exact objective within certain time limit or your blob gets no loot. Defenders get extra NPCs and siege to protect the Loot Chest, and they only have to protect it until the Chest appears. Even small defending force can keep enemy blob away for some time.