New maps specifically for small team tactics?
Reminds me of the alliance battles in gw1 and they were awesome!
I really love the idea
Sounds awesome. Id totally adopt these new maps for the current ones if they were catering to smaller size/scale fights. Although I do disagree with what you said about 5-8 man groups not being effective. Roamers and Havoc groups are extremely vital to a servers success and they contribute a very large amount of the points directly and indirectly.
Oh no, small groups are effective but what I meant is they can’t be their full potential in the current battlegrounds. Zergs can response w/i minutes to any disturbances across the map. Plus w/e positive small groups did now can be undone in seconds and then overshadowed to overwhelmed by night capping. Well I don’t know. I just thought something new injected into the system is better than another seige upgrades, buffs/debuffs, WXP, etc… None of those interested me nor kept me interested. I just want a good strategic fight where brain wins with a small help from the brawn.
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so is this possible ANet?
They need to get around to adding guild vs guild and guild housing.
Guilds should have an instance with their guild structure in it and as they get more and more influence and rewards their structure gets bigger and bigger.
Guilds could then ‘war’ other guilds and an instance would be created with one guild’s structure on one side and the enemy’s structure on the other. Players would then have to break into the enemy’s castle and steal their banner.
Guilds would then have a ‘guild hall’ in their castls where their members could see all the other guild’s banners they’ve stolen.
If you want to play sPvP, then play sPvP imo.
@Atherakhia yes some like that but I want it to not be guild specific only so there’s flexibility for those aren’t in any guilds to contribute if they wanted. Again I stress that this method needs multiple new maps so accommodate all of the guilds and lone rangers. It also can’t be just about stealing flag because that will get stale quick. A variety of maps with different ways to attain points per map so that the fights are different for everyone each week. Also the communication part where guilds nominate the most fit players for each of the maps sounds awesome. It’s just like football’s special team.
I also forgot to mention that it take the concept of spirit watch into consideration too. This means there are ways to win the war eventhough you are outnumbered.The orb possession in spirit watch in this case would be parallel to the borderland fights and capturing all of the points is a counter for when your team is failing at the orbs. This will add intensities to every week’s match when the weight is put on the shoulders of the nominated individuals where they can turn the tide and carry their server to victory.
If you want to play sPvP, then play sPvP imo.
It’s not about SPvP. I think you’re failing to see my suggestion/picture.
(edited by xTiMeBoMBx.2863)