This post is not a post from me claiming to know anything about this game, it is simply feedback from a perception gained on returning to this game after a couple years.
Questing is still fun and fast, the classes enjoyable, players friendly and helpful. At least my retuning experience has been pleasant. Casual PVP is how I like to spend evenings playing a friendly MMO for hours. Per google query GW2 MMOPVP rates highly.
WvW is a kind of weird experience though after just two nights of trying it out solo-queue. It doesn’t seem like something intended for a casual solo-queue player. I don’t have a problem with that and do not want to open any wounds or start any trouble, that is not my intent. My intent is to describe the new player experience in effort to aid those making suggestions how this could all be better.
New players to WvW, that are solo, clueless and trying to just tag along, don’t seem welcome, helpful or accepted. I don’t have a problem with that and from what I can tell the WvW is way more involved and requiring an experienced and geared guild structure than structured for random clueless players to just join in and have fun.
So why would I mention this? If GW2 is to not just slowly die from players slowly bleeding away, it needs to accommodate new players joining. I am not saying change anything for me, I am saying if there was some type of “fail-safe self help” to assist new players learn the path to being useful as a solo player in PVP that would help bring in new players. What seems lacking is a “handrail” to entering PVP the way one needs to in order to ramp up and be ready, useful and desired.
Looking for quest and a roadmap to in what order I should move from one location to another, isn’t completely intuitive. I just have to open the maps I guess and scroll over hearts to see what i haven’t done and what level the area is. Likewise for PVP, it seems I cannot just solo-queue walk-in and start attacking reds while hovering around a group of friendlies.
My suggestions would be in order to accommodate a fun experience, which lends itself to attracting new players to stay, some kind of road map to when to do what and what you need to succeed self-help would contribute. Plenty of help can be found from other players, the forum and google etc. This should be in game though. When I am told I qualify for PVP now and want to try it, I should be able to go in to a “baby pool” so to say and learn to swim. I’m sure the sharks enjoy this not being the case; but the team I join is not going to babysit and I understand that.
If WvW is not balanced in group size and gear … well we know what this is like and I think there has been a lot of discussion of smaller groups. This seems like a group would then be just part of a guild and no solo player would ever get in. New players could not participate then. This may be better though for the experienced and skilled players and I am OK with that. I just need a baby pool where I can learn to swim, gain the gear I need, meet other PVPers, prove myself, then be invited to swim with the sharks. Did I miss something, do we have that already? If so I missed the memo.