Q:
New player looking for class WvW
A:
The most important answer is to play whichever class you find most fun – they all can contribute in important ways.
However, for roaming, I would tend to shy away from necros, as they don’t have the mobility to get away from a bad situation.
Elementalists (s/d or d/d) are a blast to play (my favorite, although I use all the weapon sets), and can do well both solo (with some environmental awareness) using x/d and wreck in groups with staff.
Engineers are the class with the biggest bag of tricks, and similar to an ele, take a lot of swapping. Most engies play 2 kits, although you can find some builds with none. You can roam really well with rocket boots. Elixir s gives you stealth on the toolbelt skill, and bombs give a smoke field (bomb 4) which can be blast finished (with healing turret, rocket boots, big ol’ bomb, etc) for stealth, which makes roaming much easier. Also, perma-swiftness is even easier on an engie. In groups, swapping to grenades (traited) can help you put out incredible ranged damage and control.
Both ele and engie are very similar, but different in their own ways. They are my favorite class, and I recommend them if you want to be able to do anything. They both do have very high skill-caps and a lot of button-pushing to get good though.
Finally, as others have said, warrior can be a great class to learn on because it is so forgiving and easy, but I find them pretty boring most of the time.
Enjoy, and play what gives you the most fun!
You are missing the obvious class.
WvW = Warriors vs Warriors (just look at the loading screen)
Eles and Necros also welcome in any zerg or roaming party, engineer not so much.
What I have found is there’s so many subtle and nuanced aspects of each class, that for the most part, it takes a good chunk of play time to actually master.
Mesmers, for example, are abysmal to level up and die over and over until I’d say about level 30.
Other classes, you’ll have that “lightbulb” moment where every aspect of the class and how the mechanics interact suddenly clicks. You can test out all the classes, but you won’t fully know them until you play each a while. Best bet is to pick what you normally like to play — be it ranged or melee — and then explore that class at least until level 30.
What feels like a weak class initially can be turned into something powerful, given enough time and exploration.
Roll a warrior… it is the only class that can solo, skirmish, zerg well without a full reset of all the traits. It is the do everything well class and it actually excels in most areas.
Elementalist D/D might be a decent second choice. Staff elementalist don’t do well solo.
Necro… those can be some rough solo fights. They are tough but have no way of escaping a larger force.
Engineers… great solo but not a good zerg class. Pretty much all medium armor classes should be avoided while zerging with some rare exceptions.
“Youre lips are movin and youre complaining about something thats wingeing.”
Thank you guys for the answers, I’ve been watching a few videos of people that seem to know their classes inside out, and ended up ruling Necro out, it doesn’t look very entertaining, but, I ended up watching a few videos about Thief (ended up in the channel of Yishis when searching for Engi videos) , and it seems quite engaging too … so I’m still at point zero trying to figure out what to play :P , sadly I play with 200 ping or so , that may be a factor in the decision as well.
If anyone could please give me a run down of Ele in roaming and Thief , I would greatly appreciate it .
Thank you again everyone!
Elementalist = d/d for roaming/solo. 2h staff for zerg. You need BOTH weapon sets.
Necro = condition built = roaming. Power wells = zergs. You can’t do both.
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer
Warriors are easy to play and good at everything. Everything
If you want to roam solo, a thief is a decent choice. If you want to be the best 1v1 duelist, look at mesmer. If you want to provide great support for zergs, try a staff elementalist.
But, all forum snark aside, the answer is currently “warrior” for anything in Guild Wars 2.
Ratbag Dogsticker (Guardian)
…Yak’s Bend
Both ele and engie are very similar, but different in their own ways. They are my favorite class, and I recommend them if you want to be able to do anything. They both do have very high skill-caps and a lot of button-pushing to get good though.
Engis are great in WvW. Flamethrower → Charge into zerg → Win (or not, as the case may be). Not necessarily the most min-maxed strategy in the game, but brilliant fun nonetheless.