Q:
- Before: when you activated a siege skill, the skill would fire even if you left the siege immediately.
- Now: when you activate a seige skill, the skill will be cancelled if you leave the siege before skill fires.
This is most noticeable on skills which have a long cast time, like Mortar #5. Returning to a mortar which had skill #5 cancelled, will have skills 1 through 4 disabled.
This change does have merits, like preventing a single player operating 2 catapults.
There was no mention in the release notes about this.
Is this change intended or a bug?
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire