Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
Having reached the stage where I have 89 unusable rank points I came up with a couple siege ideas that might take care of that. I’m sure some people have thought of this. There is already some mobile style siege in EoTM.
1. Mobile treb: Using the old GW1 siege devourer as the platform for this. It is a piece of siege that has the range of a cata but does the damage of a treb. No cows. You can do standard and superior versions as well. It moves at the speed of an omega golem. No water movement, except shallow water players can run through. For the attacks, standard rock shot and fiery rock shot that causes burning damage in the area of impact. Takes 150(standard) and 200(superior) supply to build.
2. Mobile ballista: Using the tanks from the story arc in Malchor’s Leap. Make them a form of mobile ballistas(superior and standard). Have them move at the speed slightly faster than the omega. No water movement, except shallow water players can run through. For the ballista attacks, use the same type of attacks, but the player must turn and face a certain arc to fire(it won’t automatically turn). Takes 80(standard) and 120(superior) supply to build.
As for ranking them up with points you can use the golem mastery style with a few changes.
Anyway, that’s what a friend and I came up with for using points as well as having new siege to play with.
aka more siege while people are already tired of ktrains?
aka – more use of those unused points. Has nothing to do with karma trains and more to do with trying to change things up and make them more interesting. Once someone reaches a certain rank all those points start to be gained for nothing. I have a friend who just made platinum rank, all those points are useless to him. And this isn’t a discussion about ktrains – it’s about trying to find a use for the points gained after a certain rank.
I think they should increase the mercenary slayer line to have a bonus (like applied fortitude) that grants increased either:
A) Percision and toughnes
B) Condi duration and Ferocity
Mix and match any of the above four options
Yes, more ideas. Keep them coming.
Give me more points on supply carry capacity. Since the increment is 20 by 20, it would be 120,140,160,180,200 for the next 5 points, which result in another 800 point sink and still no player will solo build anything.
Aye. Good idea.
so essentially you want not only mobile rams (golems) but you want a mobile army of siege? why not mobile AC while we are at it just to round things out so as a zerg rolls thru camps they can eventually get a piece of mobile siege for every single player
In my opinion they should have made somekind of hard top for the points so you would have to spezialize and not be able to be a master of all trades. Of course this would have added the need for a rank point reset of some sort, but why not. Also, people wouldn’t have to grind huge amount of ranks to be on par with others (I’m looking at you guard stacks).
And please, no more stacking stuff ok. It’s already annoying to get the guard stacks before going to fight.
so essentially you want not only mobile rams (golems) but you want a mobile army of siege? why not mobile AC while we are at it just to round things out so as a zerg rolls thru camps they can eventually get a piece of mobile siege for every single player
Or you could link them in to the guild siege like the golem. Once you pull it you have to use it. Limits the numbers.
Some random ideas:
WvW gathering mastery: 5 lvls, increases the chance to get rare itens from nodes
WvW magic find mastery 10 lvls, 1% per lvl. (only applies to wvw)
WvW finisher: only 1 lvl costing 1k points
WvW upgrade mastery: upgrading camps/tower/keeps becomes cheaper
Nice ideas xDudisx.
Maybe a vendor to redeem unused rankpoints to get goodies you dont get much by playing regular wvw.
Remove waypoints from WvW.
Allow players to build way points via siege at a specific area in hills, bay, and garrison so a valid tactic is to build a trebuchet and take out the enemies waypoint. Or don’t…
Introduce another golem called plain strider golem. Only point of it is to lead a zerg by leaving a trail several hundred yards behind it (like 1000 units) that was reasonably wide so any players on the trail get increased movement speed (like 50% so you could still use current methods and not be at a disadvantage). Beyond that, the only other use the thing has is to ‘charge’ at an enemy zerg and knock players down/away in its path. If it colides with any other siege it will destroy it in 1 hit and you can eject safely if you have the trait. So now you have a fast, agile golem that is there to help your zerg move around faster in a WvW world with no waypoints (or at least easy counters to waypoints) and can act as suicide bombers to counter omega golem rushes.
Remove waypoints from WvW.
Allow players to build way points via siege at a specific area in hills, bay, and garrison so a valid tactic is to build a trebuchet and take out the enemies waypoint. Or don’t…
Introduce another golem called plain strider golem. Only point of it is to lead a zerg by leaving a trail several hundred yards behind it (like 1000 units) that was reasonably wide so any players on the trail get increased movement speed (like 50% so you could still use current methods and not be at a disadvantage). Beyond that, the only other use the thing has is to ‘charge’ at an enemy zerg and knock players down/away in its path. If it colides with any other siege it will destroy it in 1 hit and you can eject safely if you have the trait. So now you have a fast, agile golem that is there to help your zerg move around faster in a WvW world with no waypoints (or at least easy counters to waypoints) and can act as suicide bombers to counter omega golem rushes.
Ok, and what does this have to do with unused wxp rank points? The point of this thread.
Thread says new siege ideas as well. But you can easily convert the waypoint idea into a WXP exclusive.
For example… only people with the waypoint trait unlocked can interact with the way point beacon.
1 pt allows you to place the waypoint beacon or assist in constructing it. Make it a rather substantial cost so a single person building it would take too long to do it but if 10+ people worked no it together they could get a new way point up immediately. To balance this, way points must have 1minute to charge before use.
A second point will allow you to build defensive walls around your waypoint effectively increasing the health of the waypoint so it takes more than one treb shot to kill it. Like the actual beacon, it should be expensive so multiple people are needed to really build it quickly.
A third point can build a waypoint generator (limit 3). Without a generator, a way point can only port in XX people a minute and when they spawn they are at 50% health. A generator will allow +X more people at 75% health, a second for +X more at 100% and a third for unlimited at full.
The second idea we could introduce ‘suits’ instead of being a golem. The first suit is the one I described above. We could then have general suit WXP boosts.
Make the last point be the eject when dead like golems have. The point before last can make it so when the suit explodes it also knocks backs enemies around the impact site and disables siege around the impact site for 10 seconds. The other points can be general things like increase suit armor, give the suit an anti personal weapon, give the suit an anti siege weapon etc.
We could then add more suits later.
(edited by Atherakhia.4086)
WvW Turning Siege Mastery: Turning siege faster(Mortars, Trebs, Catas) 5 lvls up to 25%
Possibly add the above to the end of current siege mastery
WvW Siege Thief: Ability to commandeer Siege 5 Lvls(Make it very expensive)
WvW Finisher Mastery: Brand new ones only available in WvW. Tier them just like in PVP using WvW points. Use the same ones that PVP if you want or create brand new WvW ones.
Another idea from a friend of mine:
WVW Supply Deposit: The ability to deposit supply into a keep or tower. Make it expensive. Maybe add it onto the end of Supply Mastery for 150 pts.
WvW Finisher Mastery: Brand new ones only available in WvW. Tier them just like in PVP using WvW points. Use the same ones that PVP if you want or create brand new WvW ones.
i would totally buy finishers with WvW rank points
WvW Finisher Mastery: Brand new ones only available in WvW. Tier them just like in PVP using WvW points. Use the same ones that PVP if you want or create brand new WvW ones.
i would totally buy finishers with WvW rank points
Probably the last thing I’d spend rank points on, despite having few other finishers, I still use the basic one.
All I want to use my rank points on:
1. Extra supply
2. WP stomp that would send the unfortunate souls I’d stomp right to their spawn.
Upgrade Mastery: 5 ranks to make it ever cheaper to upgrade cams, towers, keeps and SMC.
A couple more ideas:
Repair Master Boost: Add to the end of repair master. 100pts Use 25% less supplies to repair doors. 150pts Use 25% less supplies to repair walls. 200pts can repair cannons and burning oil.
Siege Repair Master: The ability to repair damaged siege. 1 bar per type of siege. AC Repair: 50pts Balista: 75pts Catapult: 100pts Trebuchet: 150pts Alpha Golem: 200pts Omega Golem: 300pts
Add another rank to the treb mastery: Add the shield bubble for 100-150 pts or something like that.
Tag Master: The ability to have more colors than the ones offered. Add Orange, Checkered, Striped. Make it cost a lot of rank points.
Considering that some people are already at max lvl and thus having 8605 free points to spend, yes, we definitely need more abilites.
I’ll write some ideas down when I get back from work.
Considering that some people are already at max lvl and thus having 8605 free points to spend, yes, we definitely need more abilites.
I’ll write some ideas down when I get back from work.
Tells you a lot when the players are progressing faster than the developers creates content. When Golem mastery came out I just got all of it from my hundreds of extra points. If it would have been done properly nobody would have been able to insta-buy a new feature that is supposed to be linked to character progression.
Not everything needs an own extra WvW Trait line for WvW.
Alot of the suggested thigns here should be better integrated into the already existign Trait Lines.
Some of the already existing Trait Lines on the other hand should get merged, what will make them more effective and valuable to put earlier points into those lines maybe, than into tons of various siege traits first.
Then there is the huge problem with WvW, that from begin on, the game suported basically just only offensive WvW Trait Lines, which is the reason, why WvW is all about taking locations only and not about really defendign anything, because defendign thigns in WvW is a waste of time, its rewarding as kitten compared playing offensive and there exist no real WvW Trait Lines, that help improve your defensive abilities.
So if Anet ever plans on significantly improving WvW and its Trait Lines, then should Anet first and foremost do fionally something for the Defense Gameplay in WvW and stop to ignore it permanently!!
WvW needs Trait Lines like:
That when you Trait these to the Max of 10 Tiers, that you become then a significant better defender for those locations that will make up for a difference to make it alot harder for an enemy to take you your location away.
Example for Tower Defender:
1) While being inside your Tower, you receive 10% lesser Damage, when standing on your Walls
2) While standing on your Walls of the Tower, Conditions last on you 20% shorter
3) While standing on your Walls of the Tower, you gain 5% of your Health every second
4) Gain Stability while you stand on your Walls of the Tower
5) NPC Guards/Patrols in your near become stronger, faster and have more Health than usual and get resurrected, if you kill a foe in their near
6) Your Repairs of the Tower Walls are 20% more effektive
7) Your Repairs of Tower Walls cost 50% lesser Supply per Repairing, enabling you to repair longer before your Supply runs out.
8) You build Cannons, Mortars and other Siege Weapons in Towers 20% more cost effective enabling you to build these things up faster with lesser Supply Cost basically.
9) When being downed inside your Tower, your Attacks will deal 50% more Damage and your Health will degenerate 25% slower than normal
10) You will get healed and lose your Conditions if you kill a Foe inside your Tower.
Just an example, don’t take it too serious, should just show, into which kind of direction it could go…
—-
Then we need Traits like this:
Reinforcement Mastery (a leaked WvW Trait, that currently hasn’t found its way into the game)
I think this one should be a Stat Buff one, that increases Toughness and Healing Power when killing NPC’s and gives players, which died a temporary speed boost + new supply to ensure, that they can come back as reinforcement quickly
Assault Mastery (another leaked WvW trait, that hasn’t found its way into the game yet)
No clue for what it could be used later
—-
Besides of improving the Defense gameplay with defensive and supportive WvW trait Lines, there is another thing ANet should do to improve WvW significantly.
Implement for each Class special WvW Class Trait Lines, so that we get improved Class Roles for WvW with unique class specific WvW Trait Lines.
Thieves for example should get the WvW Class specific Trait Lines like:
Command Mastery: For 1500 pts you grant a 10% health bonus to those around you when you command. Still have to figure out the result of multiple commanders in the same zerg with the trait. The range could be like those areas that Siegerazor asks you to defend. And overlapping ranges must be made to not add to each other.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.