Hello guys.
I apologize in advance for the English mistakes, it’s not my main language.
I want explain in this post a possible solution for some problems I saw in WvW.
This is a upgrade of my old post.
Comments Suggestions and critics are welcome.
Problems:
- WvW player don’t have short-term goals.
- The current reward track isn’t real wvw related.
- No specific reward and title for player and commander.
Proposal Solution:
TLDR
Tiered achievements for reward and titles to have better action/reward links.
Long description:
The activity types officially recognize in the wvw is:
- Zerg
- Scout
- Roaming
- Guild group
New 8 specific achievement groups is available ( one type for each type activity)
4 for commander and 4 for players.
Commander:
If you enable a commander tag in WvW you will need to confirm the role you are going to play (zerg, guild, roaming or scout).
According to the role chosen at the activation of the tag, there are specific tiered achievement groups for commander that gives rewards and titles to the degree of responsibility and the role performed.
Player:
For player the activity is free but not all go in same tired achievements.
Activities will split and do actions in wvw grow up specific tiers like this:
- kill organized enemy – zerg
- kill alone enemy – roaming
- kill other guild group – Guild
- etc
and for commander like this:
- Take a full upgrade keep – zerg
- defend an objective up to full upgrade – scout
- etc
Grow the achievements tier inside specific group ( like a living story AP ), give appropriated rewards and titles to commander and players.
Wvw exp and reward track stay as today.
Old track give mats and new tiered AP track give titles , achievements ( objects for upgrade hero triumphant armor or Legendary wvw back/armor?)
The achievement tiers will resets at same time of matchup.
Possible problems:
- In low population server, this proposal don’t work well.
- Players may feels some limitation if certain activity will be “official”.
For who not known them this is a little recap of the activities that can be usually done in WvW:
- Zerg groups of 5+ player composed of a commander and followers.
The purpose is to make big fights or capture any goal, defended or not.
- Guild fight groups of 5+ player composed of a commander and followers mainly of same guild. The main purpose is to kill other organized player in fights.
- Roaming fight between individuals or small groups (max 5 people) on open-field goals (camp and Dolyak) or simply for kill each other .
- Scout monitoring of strategic objectives against enemy activities and siege use for defensive purposes