I have a lot of trouble effectively using trebs and mortars. Other than (maybe) getting numbers when you hit an enemy wall or gate, you have no way to know if you’re hitting or even close to your intended target. In the heat of an attack, unless you’re the only one there you need a skilled person on the seige and can’t afford to “learn on the job,” and during lulls you have no target to gauge.
Therefore I propose a new trick that will do some or all of the following:
1. Used on a mortar or treb, it provides a buff of some duration (5 mins? 10 mins?) to that seige.
2. When interacting with this seige, you get a subtle AOE overlay of concentric rings indicating 3-4 general distance zones to help target
3. Shots you fire ping on the mini map
4. Used on the ground out in the field, creates a mark for you to aim at that gives direct feedback. At the very least, a “Hit!” popup when a shot touches it, but could be enhanced to include some general positioning guidance (arrows to indicate left/right and more/less power adjustment).
I think this would be a very useful addition that would not create imbalance and help players learn to use these seige better.
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