New upgrade system will kill off WvW

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Posted by: Torgrim.3642

Torgrim.3642

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

….honestly after reading over the changes again and again, I’m not seeing that big of an issue here. Upgrades will take roughly the time it took before, just now people won’t have to stop and queue them up, as well as spend gold on them (which was a big factor), only for an enemy zerg to appear a couple of hours later and demolish all your hard work. You won’t have to worry about some nooby (don’t mean that offensively) or troll wasting precious supply either for a tower about to be lost, or the keep and the citadel, so all supply can now be used for offensive and defensive siege.

When I commanded a couple of times in WvW and we were getting run over but the nightshift zerg from FSP, I would order a thief to scout the nearest camp/tower and see its supply. If it was enough to get a golem, I’d tell them to order and upgrade to burn it and keep them from amassing an army as easily. So yeah, that won’t work as well unfortunately. Also, dolyaks will still be useful for helping to get your structures upgraded in a timely manner, hopefully they operate on percent bases though, making them more valuable and more worth defending.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

idk about no point in defending at all, many do it for the fight it can give you. But, it will definitely be an incentive to keep things flipped more, which is what is likely to encourage ktraining more.

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Posted by: selan.8354

selan.8354

i think automated upgrades could help out outmanned server but will also help the zergs cause they can keep bullying the outmanned servers untill every single tower they took is upgraded….we will see how that plays out.

what could destroy wvw however is if the new maps are like eotm with too much pve content like npv cannons and npc traps and pve mobs ….and please anet NO SHRINES!!!

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Posted by: IndigoSundown.5419

IndigoSundown.5419

How many times has WvW been predicted to be on the verge of dissolution now? Changes to the game will certainly bring changes to the mode. People will adjust.

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Posted by: selan.8354

selan.8354

How many times has WvW been predicted to be on the verge of dissolution now? Changes to the game will certainly bring changes to the mode. People will adjust.

no not a change that turns wvw into a pve karmatrain.

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Posted by: Ben K.6238

Ben K.6238

Don’t know where you’ve been for the last two years, but it already is a karma train. This just means players aren’t wasting gold upgrading stuff that’s only going to get nightcapped anyway.

If anything it makes structures easier to defend, because they’re more likely to be upgraded when that becomes necessary. Yes, it’s hard to take back towers and keeps from a larger server, but those servers are upgrading them anyway – it only makes sense to upgrade another server’s borderland when you have the population advantage to defend it – so it’s not going to make a difference there.

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Posted by: selan.8354

selan.8354

Don’t know where you’ve been for the last two years, but it already is a karma train. This just means players aren’t wasting gold upgrading stuff that’s only going to get nightcapped anyway.

If anything it makes structures easier to defend, because they’re more likely to be upgraded when that becomes necessary. Yes, it’s hard to take back towers and keeps from a larger server, but those servers are upgrading them anyway, so it’s not going to make a difference there.

it will make a difference and no its not a karma train i dont know which pve server u are on then.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Don’t know where you’ve been for the last two years, but it already is a karma train. This just means players aren’t wasting gold upgrading stuff that’s only going to get nightcapped anyway.

If anything it makes structures easier to defend, because they’re more likely to be upgraded when that becomes necessary. Yes, it’s hard to take back towers and keeps from a larger server, but those servers are upgrading them anyway, so it’s not going to make a difference there.

Actually it will, it will make that worse, easier, and free to do so, even when those taking them don’t want it to upgrade.

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Posted by: Bettik.4982

Bettik.4982

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

because if you don’t defend it, and escort yaks, it won’t get upgraded. if anything it totally encourages a more defensive playstyle.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

because if you don’t defend it, and escort yaks, it won’t get upgraded. if anything it totally encourages a more defensive playstyle.

won’t get upgraded? It will auto upgrade with or without yaks, yaks just speed it up. Only way to stop that would be for the enemy to flip it, which then will auto upgrade for them.

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Posted by: selan.8354

selan.8354

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

because if you don’t defend it, and escort yaks, it won’t get upgraded. if anything it totally encourages a more defensive playstyle.

won’t get upgraded? It will auto upgrade with or without yaks, yaks just speed it up. Only way to stop that would be for the enemy to flip it, which then will auto upgrade for them.

exactly and thats an issue. also anet is taking a lot of player control away and its a step in the wrong direction. id say more player controll and less ai control would be better.

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Posted by: Dawdler.8521

Dawdler.8521

You seem to be implying that WvW isnt already a karma bonanza train?

Open field battles and sieges happen because players choose to make it happen. Why do you choose to defend a T0 keep now? You could just let it go. No need to make it T3. Why do we do it? Because… reasons? A T3 keep is worth just as much PPT as a T0 keep and having it at T0 would mean a karma flip fest. Flip garri, hills, bay, SM every 5 minutes even if you outman the enemy 3 to 1 and could easily hold them against any force.

If players choose not to defend and hold keeps with the changed system… then its the players that will kill off WvW, not the upgrade system.

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Posted by: McWolfy.5924

McWolfy.5924

Its just a change. We need changes! Frequent changes spice things up what is good

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Its just a change. We need changes! Frequent changes spice things up what is good

No.. We need good changes. Changes like these don’t add or alter, they mostly remove. The WP changes mean less movement to actually get fights that are outside the range of ungodly amounts of siege, the auto upgrades mean people can bunker and hold structures more easily without having to worry about dolys making it, and the auto upgrade changes remove potential tactics people could use with sniping dolys to help stop upgrades and ordering upgrades to drain camps to impede enemy zergs.

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Posted by: Sich.7103

Sich.7103

Actually we defend T0 keep because once upgraded they give the WP….
Actually we defend alreadry upgraded keep to hold our WP and to “honor” the people who have build the siege and pay the upgrade.

If the keep don’t give WP, and are free to upgrade then there is really no need to spend money and time to build siege and scout.

And there is no reasons to scout the side keep if the ennemy spawn is close because you will not be able to hold this keep for long time. You will loose it all the prime, and take it back during day. Just to hope to have some people at night to not see full T3 keep on your home border

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Posted by: Trajan.4953

Trajan.4953

So, I have to ask…
There are many players who like to take the role of defenders and take upgrades etc under their wing… what happens to them?

CCCP….

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Posted by: selan.8354

selan.8354

So, I have to ask…
There are many players who like to take the role of defenders and take upgrades etc under their wing… what happens to them?

well all the servers i have been on have scouts/defenders at all time. people that maintain siege and help with upgrades.

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Posted by: Sich.7103

Sich.7103

I am scout, and I will no more scout on the new map… just no interest…

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Posted by: Dawdler.8521

Dawdler.8521

So basicly people are saying that there is no point in PPT. No one defends towers and keeps today because of that.

Why do we even have server matchups? Lets just turn WvW into a free for all deathmatch arena. That’s obviously what everyone wants.

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Posted by: Aeolus.3615

Aeolus.3615

You seem to be implying that WvW isnt already a karma bonanza train?

Open field battles and sieges happen because players choose to make it happen. Why do you choose to defend a T0 keep now? You could just let it go. No need to make it T3. Why do we do it? Because… reasons? A T3 keep is worth just as much PPT as a T0 keep and having it at T0 would mean a karma flip fest. Flip garri, hills, bay, SM every 5 minutes even if you outman the enemy 3 to 1 and could easily hold them against any force.

If players choose not to defend and hold keeps with the changed system… then its the players that will kill off WvW, not the upgrade system.

this… and most player choose already not to defend any tower unless to appear when already when a hostile group is already killing lord on garri, besides that for what ic since is kinda fast to reach any part of the map due massive waves of speed boon, defense almost doesnt exist if counting with the 2 or 3 players that stay scounting in tower/keeps to call blob, and most know how easy is to cap a tower/keep, only way to defend it is by player numbers or massive drops of siege being manned but even that can be easilly destroyed/countered due awfull map design.
Some lower tier servers have huge dead time zones(wich i imagine keeps arent even getting upgrades), since updates are automatic this makes it easy to get stuff upgraded.

Another thing is the value to hold a keep since its gona flip in a few minutes and recaped if is t0…. just cap for the ppt tick, imo this is the huge flaw that created players just want to karma wars and leave empty tower behind, theres no true holding value.

I always loved mmos with huge battlezones envolving guilds and castles, playing some since 2002/2004 and there are several aspects that i hope WvW in gw2 that will gets better…

So basicly people are saying that there is no point in PPT. No one defends towers and keeps today because of that.

Why do we even have server matchups? Lets just turn WvW into a free for all deathmatch arena. That’s obviously what everyone wants.

Tyria map with castles and cities to conquer
There are several way to make it work even to connect it to scarlet and LS, but game engine migh not support it. due the evil district system and how many players a single shard can hold, sometimes inovation can fire backward.

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Posted by: Jski.6180

Jski.6180

idk about no point in defending at all, many do it for the fight it can give you. But, it will definitely be an incentive to keep things flipped more, which is what is likely to encourage ktraining more.

If a keep is being attked endless now vs non brain dead players it should never upgrade at all making it easier to flip. After the update the keep will upgrade the attker can only delay it not comply stop it making it an issue of time for the attkers NEED to take it.

There less reason now to def something if you cant upgrade it at all due to numbers. After the update the upgrades will happen even if there are not numbers.
So i have no ideal where this karma tarn will be worst is coming from.

A lot of ppl who hate the new system seem to not have a good reason at all if any thing it sounds like they hate something before so they will never find any good in any thing in wvw or its a fear of changes post.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Like WvW isn’t a Karma Train now. I mean people just flip things and move on. No defending, no nothing, very few open battles, most zerg’s now just run away. WvW maps just feel like EotM now.

I think this change could be for the better.

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Posted by: Aeolus.3615

Aeolus.3615

Like WvW isn’t a Karma Train now. I mean people just flip things and move on. No defending, no nothing, very few open battles, most zerg’s now just run away. WvW maps just feel like EotM now.

I think this change could be for the better.

Servers tend to move map when find any resistence/atrition on map, or dont engage while they dont outman the other groups (few groups actually engage in this situations).

It will be more or less the same. now theres the only situation of walls/gates being reinforced in the face of players if they dont pay atention to timers, this will happen more often then before, wvw is a casual karma flip zone, players are the ones that want it to grow, but i doubt that Anet really want to make something that atracts more players into it, like i said before the huge mistake of wvw is theres no true value in hold other than ppt.

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Posted by: Kaiser.9873

Kaiser.9873

No it won’t.(5 more characters)

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Posted by: Aeolus.3615

Aeolus.3615

No it won’t.(5 more characters)

well the only reason i can imagine that is becouse all supply can be used into siege?
still, with the actual maps it is way to easy to clean the siege in a keep.

Yaks bunker must be loving, mooar siege :P (jk), but also mean enemy has more easy supply to counter siege we all know how this game can be a ping pong from tower to keep wars.

edit: i like the new changes, lets just see how wvw players will defend for upgrade or just ignore and blob keep befores upgrade it.

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Posted by: Kaiser.9873

Kaiser.9873

No it won’t.(5 more characters)

well the only reason i can imagine that is becouse all supply can be used into siege?
still, with the actual maps it is way to easy to clean the siege in a keep.

Yaks bunker must be loving, mooar siege :P, but also mean enemy has more easy supply to counter siege we all know how this game can be a ping pong from tower to keep wars.

edit: i really the new changes will be for good…

Nah YB has become more about the fights than about siege anymore. About the only thing we really really siege up anymore than the other T2 servers is garrison.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

idk about no point in defending at all, many do it for the fight it can give you. But, it will definitely be an incentive to keep things flipped more, which is what is likely to encourage ktraining more.

If a keep is being attked endless now vs non brain dead players it should never upgrade at all making it easier to flip. After the update the keep will upgrade the attker can only delay it not comply stop it making it an issue of time for the attkers NEED to take it.

There less reason now to def something if you cant upgrade it at all due to numbers. After the update the upgrades will happen even if there are not numbers.
So i have no ideal where this karma tarn will be worst is coming from.

A lot of ppl who hate the new system seem to not have a good reason at all if any thing it sounds like they hate something before so they will never find any good in any thing in wvw or its a fear of changes post.

There are multiple factors. First is this situation: Servers (lets just say Red Borderland to make this clearer) that don’t have full coverage will be much more likely to wake up to all the towers and keeps Green and T3. Why? Because even though Green also doesn’t have full coverage, they had a late zerg or guild group come through capping everything, and Red had no one to take it back. Normally these probably wouldn’t be upgraded, or only upgraded some to annoy. Now, it will be much harder to take back, guaranteed to continue upgrading until flipped, and they’ll have less incentive to do so as it breaks morale. Perhaps when their zerg gets on it will be capped again, only to once again flip back. Seen this very situation happen, was one of the only people on my server in WvW for months except for the primetime zerg, yes even in EB. A shame that outmanned isn’t worth more to help encourage a dominated server to do more instead of just immediately leaving.

As for promoting ktrain? Easy. Look at EotM, which is the fear many have. But also look at PvE and the zerker mentality. What is the best way to kill things? Kill them before they can kill you right? What is the best way to capture towers and keeps? Before they upgrade. I mean, 15 people can easily melt a door in little time, 60 can pvd with 2 rams in what? 30 seconds? Probably not even that long on a paper gate, I didn’t time it the last times I dealt with that. Usually the zerg was already in lords when we found out a tower was under attack though, or at inner of a keep.

Less incentive for defending, less defenders to even notice. How was it that people knew hills or bay were under attack before? When it was waypointed, players on other maps could easily tell if it was under attack and would come and investigate. Well, that’s apparently no more, since the waypoints will not only be moved, but belong only to the enemy. Servers with less coverage won’t be able to defend, things will be flipped faster. If you are able as the attacker, the best thing you can do is flip towers/keeps before they upgrade. What are the defenders best chance to get those back? Flip them before they upgrade. This already happens, yet these changes will encourage it more. Servers with less coverage are more likely to lose more people than they already do, which could very well make the WvW imbalance worse. Sounds like real fun huh?

This is a lot of the concern. Sure, some want those fights, but the rewards are for flipping, ppt is of course flipping and keeping for tick. If you can’t hold, which this new map guarantees less populated servers will have no chance to keep anything against a zerg with an event that decimates defenses and a zerg will have no trouble fulfilling the event…

edit: Yes the new map is different, but same basic ideas will apply. But what comparison does anyone have for the affects it could do. Again, alpine because we haven’t played on the other one, and alpine may, per Anet, return and will be subject to the same system.

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Posted by: zhonnika.1784

zhonnika.1784

It’s way too early to determine if the changes will ‘kill off’ wvw. The fact of the matter is that we haven’t even played on the new map yet. We don’t know a darn thing about it other than what has been released. We don’t understand the tactics, the landscape, the secret corners and places to fight.

Everyone seems to be basing their OMG off the Alpine map, and we won’t be playing there. Start thinking ahead, and stop trying to wrap your brain around the current maps. Let’s give it a shot before we predict doom, gloom and rivers running with salty tears

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Posted by: Aeolus.3615

Aeolus.3615

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

Except… Alpine is used in examples because we haven’t played on the other one, and alpine may, per Anet, return in a rotation and will of course be subject to the same system. They are showing us the new system, with Alpine as the example. Additionally, EB will still exist, and same situations will apply there.

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

The map means absolutely nothing. The changes effect any map because they limit and remove strategies through the core mechanics itself.

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Posted by: briggah.7910

briggah.7910

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

LOL it won’t upgrade if another team takes it. So you will still need to defend. WOW really you made a post like this???

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Like WvW isn’t a Karma Train now. I mean people just flip things and move on. No defending, no nothing, very few open battles, most zerg’s now just run away. WvW maps just feel like EotM now.

I think this change could be for the better.

You, and all of the others that say WvW is a karma train need to move to a higher tier server.

Currently, in T1, it’s only a K train on Thursday/Friday if the match is a run away. Also, if we’re trying hard to PPT, then the OCX, SEA, EU times might K-train a bit just to try to keep the dominant PPT, but they will always run into enemies and have fights along the way. If not, they just look for the fights and worry about the “K-train” if the PPT gets a bit too low. That’s kitten

is similar from what I understand, but it has to be a majority of K train for lower servers, so please stop assuming WvW is a K-train.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.

LOL it won’t upgrade if another team takes it. So you will still need to defend. WOW really you made a post like this???

to correct it, would be “There is little point in babysitting a tower/keep, as it will upgrade regardless unless a zerg comes along to flip, which one person couldn’t defend against anyways”

Defending won’t completely go away no matter what changes are done because some people just really enjoy kittening off others that think they’ll get an easy cap. Was so much fun denying an entire zerg Mendons (I think maybe t2? or paper) because siege disablers had just come out >.>, until they gave up and left to cap ‘easier’ targets. Can’t do that now, but it was funny how they didn’t try any real tactics to actually capture the tower, because they most definitely could have, all I had was some siege disablers, a reg ac, and almost out of supply when they left, but I digress.

Eventually though it loses it’s fun when you get tired of seeing a zerg of 60 just PvD, or throw down 4+ rams, or both.

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Posted by: selan.8354

selan.8354

idk im on yb atm and everyone is maintaining and upgrading home bl and siege. we got a ton of scouts and none of the maps are affected by karma trains. we actually wait a while till we cap a tower if we see a fight. the new system takes a lot of player control away and hands it to ai. a lot of the defense is no ai controlled instead of players with all the shrines and weird bosses. the automated upgrades show that anet wants to go eotm only and forgets that true wvw players hate that map because the keeps and upgrades and defense means absolutely nothing. the stupid pve mobs defend lets go karma train.

i certainly wont like a pve map so ill start 8am to queu up for eb so i can play real wvw when i come home from work.

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Posted by: Aeolus.3615

Aeolus.3615

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

The map means absolutely nothing. The changes effect any map because they limit and remove strategies through the core mechanics itself.

i probably didnt understand what u ment, but new BL has more mechanics than the cap n leave present tower, new map has the old elements of the maps that were use to serve has gvg maps.

the alpine map design is something similiar to alliance batle were player blob, divide in groups cap shrines, loose shrines and recap shrines, map design is one of several reasons players behave like this.

I am scout, and I will no more scout on the new map… just no interest…

funny becouse map looked like as plenty to scout

http://dulfy.net/wp-content/uploads/2015/03/gw2-new-desert-borderlands-map1.jpg

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Posted by: selan.8354

selan.8354

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

The map means absolutely nothing. The changes effect any map because they limit and remove strategies through the core mechanics itself.

i probably didnt understand what u ment, but new BL has more mechanics than the cap n leave present tower, new map has the old elements of the maps that were use to serve has gvg maps.

the alpine map design is something similiar to alliance batle were player blob, divide in groups cap shrines, loose shrines and recap shrines, map design is one of several reasons players behave like this.

I am scout, and I will no more scout on the new map… just no interest…

funny becouse map looked like as plenty to scout

http://dulfy.net/wp-content/uploads/2015/03/gw2-new-desert-borderlands-map1.jpg

i think u dont get the point. the new map is an eotm map u dont need scouts the pve elements do this for u as noone can do a sneak attack its all bout the shrines and then the complicated paths that are filled with stupid pve traps and ai and even more pve mobs… and then the upgrades go automatically so ai does everything for us and will probably like in eotm operate the siege…so no u dont need scouts or normal defense or real wvw fights. its a pve driven circus now of and a giant jumping puzzle maze on top of that yay! anet has finally found away to kick the wvw community in the face and pushing them to be on eb only.

this is how its going to happen when hot map gets forced upon us.

game crashes about 5-6 times
players not able to log in
server crashes again
wvw not available for 2 days because of fatal error
keep upgrades are bugged out

day 3

eb queue “your position is 512” 3 hours later yay queue popped….3 minutes play ofh i dced…2 hours later yay eb……. i think u get the idea

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Posted by: Aeolus.3615

Aeolus.3615

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

The map means absolutely nothing. The changes effect any map because they limit and remove strategies through the core mechanics itself.

i probably didnt understand what u ment, but new BL has more mechanics than the cap n leave present tower, new map has the old elements of the maps that were use to serve has gvg maps.

the alpine map design is something similiar to alliance batle were player blob, divide in groups cap shrines, loose shrines and recap shrines, map design is one of several reasons players behave like this.

I am scout, and I will no more scout on the new map… just no interest…

funny becouse map looked like as plenty to scout

http://dulfy.net/wp-content/uploads/2015/03/gw2-new-desert-borderlands-map1.jpg

i think u dont get the point. the new map is an eotm map u dont need scouts the pve elements do this for u as noone can do a sneak attack its all bout the shrines and then the complicated paths that are filled with stupid pve traps and ai and even more pve mobs… and then the upgrades go automatically so ai does everything for us and will probably like in eotm operate the siege…so no u dont need scouts or normal defense or real wvw fights. its a pve driven circus now of and a giant jumping puzzle maze on top of that yay! anet has finally found away to kick the wvw community in the face and pushing them to be on eb only.

this is how its going to happen when hot map gets forced upon us.

game crashes about 5-6 times
players not able to log in
server crashes again
wvw not available for 2 days because of fatal error
keep upgrades are bugged out

day 3

eb queue “your position is 512” 3 hours later yay queue popped….3 minutes play ofh i dced…2 hours later yay eb……. i think u get the idea

First, map elements arent exclusive from pve, second scouts will be more needed than before, due map size, trap/troll group has they take shortcut within the trap zones.
lets ignore the actual crashes and keep reporting them has anet is deploying/preparing content in the updates.
This is certain has u said a kick inthe face, but of the groups that only atack if they outman the other server and quit if they find any kind of resitance, gw2 wvw players need to adapt instead of build 5-8 catas that melt walls on a empty castle they need to think.

Sorry to be obtuse again, i dont see pve elements only….

1st April joke, when gw2 receives a “balance” update.

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Posted by: Nuzt.7894

Nuzt.7894

It’s a good thing my trusty Tin Foil Hat didn’t take any damage the last time the sky was falling, now I can reuse it for this time !

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Posted by: selan.8354

selan.8354

(…)

Everyone seems to be * basing their OMG off the Alpine map, and we won’t be playing there*. (…)

A wild wise one apeared

The map means absolutely nothing. The changes effect any map because they limit and remove strategies through the core mechanics itself.

i probably didnt understand what u ment, but new BL has more mechanics than the cap n leave present tower, new map has the old elements of the maps that were use to serve has gvg maps.

the alpine map design is something similiar to alliance batle were player blob, divide in groups cap shrines, loose shrines and recap shrines, map design is one of several reasons players behave like this.

I am scout, and I will no more scout on the new map… just no interest…

funny becouse map looked like as plenty to scout

http://dulfy.net/wp-content/uploads/2015/03/gw2-new-desert-borderlands-map1.jpg

i think u dont get the point. the new map is an eotm map u dont need scouts the pve elements do this for u as noone can do a sneak attack its all bout the shrines and then the complicated paths that are filled with stupid pve traps and ai and even more pve mobs… and then the upgrades go automatically so ai does everything for us and will probably like in eotm operate the siege…so no u dont need scouts or normal defense or real wvw fights. its a pve driven circus now of and a giant jumping puzzle maze on top of that yay! anet has finally found away to kick the wvw community in the face and pushing them to be on eb only.

this is how its going to happen when hot map gets forced upon us.

game crashes about 5-6 times
players not able to log in
server crashes again
wvw not available for 2 days because of fatal error
keep upgrades are bugged out

day 3

eb queue “your position is 512” 3 hours later yay queue popped….3 minutes play ofh i dced…2 hours later yay eb……. i think u get the idea

First, map elements arent exclusive from pve, second scouts will be more needed than before, due map size, trap/troll group has they take shortcut within the trap zones.
lets ignore the actual crashes and keep reporting them has anet is deploying/preparing content in the updates.
This is certain has u said a kick inthe face, but of the groups that only atack if they outman the other server and quit if they find any kind of resitance, gw2 wvw players need to adapt instead of build 5-8 catas that melt walls on a empty castle they need to think.

Sorry to be obtuse again, i dont see pve elements only….

im not saying its pve only but the pve is too much and too much involved with capping and wvw fights. its not an adapt thing. its changing the game mode. i like when im outblobbed as i love zergbusting those 40+ with my 18 man guild group. its all doable if the composition is right.

we dont need to adapt. gw could have listened to the eotm feedbacks and adapted and made changes that do actually help the outmanned servers and groups. adding pve mobs jumping puzzles ai trap ai control all over the place and shrines that give a pve like buff or something is not the answer! it is destroying wv for people like me.
i hate it! and i really tried eotm i even beta tested it and i hated everything about that map1 all the collect oil and pve mobs and bosses and champions and the endless jumping and getting lost over and over while trying to catch up with my group and then being forced to play a heavy in eotm so i have stability for all the roming trolls that keep pushing u off the edge. its not breaking up blobs it created the karmatrain blobs and the new map will do that too!

im not going to adapt and enjoy this weird pve map that destroys my game mode and game play and all the fun so pve players can have fun in wvw! no ill refuse and ignore that stupid map and queue hours for eb everyday where the skillag will be unbareable because every single wvw driven guild will do the same after day 3!

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Posted by: aspirine.6852

aspirine.6852

No need for defending? If you lose your tower and/or keep it will have to start over again and again. Nothing has changed there.

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Posted by: Dawdler.8521

Dawdler.8521

im not going to adapt and enjoy this weird pve map that destroys my game mode and game play and all the fun so pve players can have fun in wvw! no ill refuse and ignore that stupid map and queue hours for eb everyday where the skillag will be unbareable because every single wvw driven guild will do the same after day 3!

Then just… dont.

Its not that complicated. This can play out in three ways:

1) WvW is going to be different, but better on the whole

2) WvW is going to be pretty much the same as before

3) WvW is going to be so different that its worse than ever

If you have such strong feelings before you even gave it a try, you’re probably not going to be one of the people that keep playing WvW for long anyway. GW2 is lots of fun, WvW is great and I hope that HoT will see it revived a a bit but it will always been on the decline, its 3 years since release kitten . Other games have been released and fallen flat in that time.

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Posted by: Simzani.4318

Simzani.4318

Theses changes are to go on par with the new pve borderland. They want their bad design of meta event everywhere, they want us to play the same things in their new mini maps of the ls and dlc, and the new pve borderlands eotm-like. They just lack creativity.

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Posted by: selan.8354

selan.8354

im not going to adapt and enjoy this weird pve map that destroys my game mode and game play and all the fun so pve players can have fun in wvw! no ill refuse and ignore that stupid map and queue hours for eb everyday where the skillag will be unbareable because every single wvw driven guild will do the same after day 3!

Then just… dont.

Its not that complicated. This can play out in three ways:

1) WvW is going to be different, but better on the whole

2) WvW is going to be pretty much the same as before

3) WvW is going to be so different that its worse than ever

If you have such strong feelings before you even gave it a try, you’re probably not going to be one of the people that keep playing WvW for long anyway. GW2 is lots of fun, WvW is great and I hope that HoT will see it revived a a bit but it will always been on the decline, its 3 years since release kitten . Other games have been released and fallen flat in that time.

im just predicting it after seeing some parts of the map.
if anet forces this map on us eb queue will be massive everyday and its will be a disaster. all im hoping is that anet makes this map optional first to tet it properly by everyone. if this was the case i wouldnt mind or worrie. and i have been playing wvw pretty much the moment i hit level 40 on my first character and i loved it and still enjoy it today

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Posted by: Oolune.4357

Oolune.4357

I think, if anything, it gives more incentive to defend…

It just also gives more incentive to flips.

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Posted by: oscuro.9720

oscuro.9720

Yea, yea, yea, and the addition of reveal would break thieves, and the warrior adrenaline changes would make warriors obsolete, and the stability changes would make WvW die. None of these have really ended anything, only change things.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yea, yea, yea, and the addition of reveal would break thieves, and the warrior adrenaline changes would make warriors obsolete, and the stability changes would make WvW die. None of these have really ended anything, only change things.

The stability changes have worsened WvW quite a bit. It affects everyone in the game to such a large degree, you can’t compare it to minor tweeks in 1 class.

First off, before even getting into the new system, they still haven’t completely fixed the lag issues that was introduced with the Mid-March patch. Its better, but it is no where near as smooth as before the patch.

Because stability is such an important factor in WvW, it’s now become a kind of “stab war.” There was already a system in place to deal with stability: boon stripping. Now, who cares about boon stripping? Just throw as many CCs out there as possible, because after 1 second, all your stab will be gone, even if re-applied, and you’ll be knocked down, stunned, pulled, and tossed around like a rag doll. Our commanders now have to run with 4 guardians in their party with all the rangers and engis targeting them, end even then, it’s not enough. It’s really gotten quite absurd.

It’s also made zerg busting and talented guilds rather useless as they can’t engage larger forces anymore.

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(edited by Spurnshadow.3678)

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Posted by: Kaiser.9873

Kaiser.9873

I think it’ll all be fine. As long as we don’t let it turn into baby-EotM we will probably learn to enjoy the new map(s). I have to admit I am not a fan of MORE PvE being integrated into WvW, but whatyagoingtodo?

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Posted by: Aeolus.3615

Aeolus.3615

(…)

im not going to adapt and enjoy this weird pve map that destroys my game mode and game play and all the fun so pve players can have fun in wvw! no ill refuse and ignore that stupid map and queue hours for eb everyday where the skillag will be unbareable because every single wvw driven guild will do the same after day 3!

Unbareable is already the redundancy that players do every day, cap and recap cap and recap, wait for RI cap and recap, blob to counter other blob, stack on garri while everything gets flipped or drop siege in nasty places that sometimes are doubtfull and need to be reported etc.

like i said before they are adjusting a"alliance batle" design to a giant old fashion gvg maps, they had “feactures” that created a risk-reward to the guild following that path,
it is by far a kitten stupid map design, actually i would call it to the actual design, and i even try not to talk about eotm since i would be more than happy if they shutdown eotm at once, eotm was a awfull decision overal imho.

Those map feactures will create a ton of tactics instead the actual blob n drop siege to cap, the actual game has barelly tactics, build siege in bad coded places that will damage walls, and who the hell build castles on places wheres a cliff in front of it?
get a blob drop like 10 – 15 balist destroy all, or place AC’s inside keep walls(places where siege cant be damaged) and abuse fov and with just 2 ac’s clean the tower siege while the blob protects them, while theres like 10 players defending it.

This are what gw2 players call tactics? it is not a clever and healthy gameplay, it has way to many faults.

edit:( >:] could the design team visit castles in europe and see the reason they were built on those places, is that having a castle on a valley or higher mountain near it is a lost war). It would be great XD

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)