Night capping and population woes in WvW...
As much as I agree, ArenaNet has blatantly said that they don’t care because the PvDoor players are “customers as well”.
Shrug, I love logging on to a +20 tick. Gives us more stuff to try and take, defense is broing.
[CDS] Caedas
Sanctum of Rall
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
His point is that you should stop being so inconsiderate of other players.
People who can only play at night should also have the ability to impact the fight.
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
His point is that you should stop being so inconsiderate of other players.
People who can only play at night should also have the ability to impact the fight.
Not to the point where the game is coverage vs coverage.
It’d all be fine if ArenaNet would change the scoring system. A server should win based on their ability to fight better than the opponent. Not the ability to have other players fight while you go off to sleep.
So much racism in this thread, only Americans should be able to play gw2?
[FIRE] Serene Snow, Warrior
How long has it been now, 8 months and people still don’t get this issue. It’s not about if it’s day or night here or there, nor about if you’re American, European or Asian time zone. Still going to that silly strawman.
It’s about imbalanced scoring due to imbalanced population on the map. I don’t care if its 300 Americans running roughshod over an Oceanic server with 30 players in NA primetime, the scoring is just as stupid anytime you get in this scenario. In a case such as this the 300 players should have their scoring ticks reduced in value because they are fighting over things that are no challenge to take.
This would keep matches closer and more competitive, reward epic sieges, deserving of their difficulty, and keep players playing far longer into matchups, and caring about the true intent of the game mode, instead of about Wxp trains or ad hocing 1v1s behind a windmill because of how bored they are of the broken scoring mechanics.
But lets just keep ignoring the real issue and derping that the sun is rising somewhere as if that is relevant.
(edited by Pendragon.8735)
In terms of the NA worlds, the issue is not so much coverage as it is the ratings system. Any world that has superior coverage to the worlds its facing should move up, worlds with less coverage should move down. In NA worlds (with the assumption that the majority (although not vast) of players are from NA), this means that you end up with worlds ordered roughly like so:
Top
Good all-round coverage
Good NA coverage, okay non-NA coverage
Good NA coverage, little to no non-NA coverage
Okay NA coverage
Poor coverage
Bottom
If it were easier to move between tiers, it’d be more of a self-correcting problem. For example, how many worlds are there that are strong in non-NA coverage, but so weak in NA coverage that they wouldn’t move at all? Arguably, my own world, SoS, should realistically be, at worst, bumping up and down between T3 and T4, trading places with a world that has weaker off-hours cover like YB. On the other hand, a world like EBay should be bouncing between T4 and T5 off of the back of its very strong NA coverage, but apparently poor non-NA coverage, moving a world that’s lost a lot of it’s non-NA coverage, like CD, back down the rankings.
Where this is probably actually a bigger problem is in the EU worlds. Well, as far as I can see, with one EU world – VS. Whereas the majority of EU worlds have either not been a natural choice for non-EU players, deliberately eschewed non-EU guilds or simply not managed to find themselves persuasive enough to put their case across, VS apparently has significant non-EU presence that no other world in the region can match. If there is a single reason to a more elegant solution to population imbalances, this would be it. Unfortunately the sort of solutions being mooted would probably take not inconsiderable lengths of time to achieve (tying scoring into population for example would probably require some serious coding and recoding), once they were even successfully agreed upon.
So much racism in this thread, only Americans should be able to play gw2?
since when was american a race
So much racism in this thread, only Americans should be able to play gw2?
since when was american a race
From a theoretical standpoint, “race” refers to ethnicity, of which “American” can be considered to either be an ethnicity or a group of ethnicities. Therefore the discrimination of non-American ethnic groups could be referred to as racism.
The more correct and easily-understood term would be xenophobia. Although -phobia can also be argued to be a poor term for it, cf. the term “homophobia” and homosexual discrimination.
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
I don’t think you get it. When we (the North American players) play, we’re technically night capping the Eurasian players.
So much racism in this thread, only Americans should be able to play gw2?
since when was american a race
From a theoretical standpoint, “race” refers to ethnicity, of which “American” can be considered to either be an ethnicity or a group of ethnicities. Therefore the discrimination of non-American ethnic groups could be referred to as racism.
The more correct and easily-understood term would be xenophobia. Although -phobia can also be argued to be a poor term for it, cf. the term “homophobia” and homosexual discrimination.
I’m pretty sure they just don’t know what racism means.
@Ghedoriah: No, it’s a strong old rumor invented by enemies. We have 99,9% of french-speaking (mass france, and belgium/swiss and few people of some french-speaking other countrys). No canadian guild or other invention like this
Our foreign people are know by everyone because we are almost all on TS and recognize the accent. Everybody has link now, too, so we know each others
General of Grand Cross Knights [GCK]
www.grandcross.fr/codex-gck
In all honesty, it’s why I do say “apparently”. I hear a lot about it, but despite being English, never even considered playing on EU worlds, thus no actual personal experience of what nationalities are actually represented.
The best I could do is go on the scores data, which does show extremely high ppt gain from the end of EU primetime ‘til it starts back up again. But without further data as far as numbers, etc. go, it’s difficult to draw an accurate picture.
(edited by Ghedoriah.4290)
Alter the scoring system to undermine “night capping”, or time zone imbalances, and all will be well.
Simply changing the point gains themselves only does so much (and that’s only really for the ego of the losing side). It doesn’t actually change that some worlds have the floor wiped with them due to sheer numbers at certain times of day, losing vast numbers of their structures and they have no response to that – not being able to fight an enemy at all is far more demoralising and fun-destroying than what the score looks like as a result. If anything, I can see reducing point disparity being even worse in the long-run as that prevents worlds from moving up/down tiers when they really should be.
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
I don’t think you get it. When we (the North American players) play, we’re technically night capping the Eurasian players.
Indeed. And don’t forget oceanics/aussies.
Also WvW is not meant to be fair. It is a persistent 24/7 open zone battle ground. People put too much emphasis on the points when the points are pretty meaningless. Just have fun whether you’re the underdog defending or the zerg rolling over objectives for karma/exp.
If you’re not having fun. WvW is not for you then.
Customers or not, the fact that World vs. World is balanced around a server having a full population at all times of the day and night is an absolute joke.
It’s not fun, and it end up being repetitive.
Did you know it is always day some where in the world?
Did you know it is always night somewhere in the word? What’s your point?
I don’t think you get it. When we (the North American players) play, we’re technically night capping the Eurasian players.
Indeed. And don’t forget oceanics/aussies.
Also WvW is not meant to be fair. It is a persistent 24/7 open zone battle ground. People put too much emphasis on the points when the points are pretty meaningless. Just have fun whether you’re the underdog defending or the zerg rolling over objectives for karma/exp.
If you’re not having fun. WvW is not for you then.
First time I have found myself agreeing with one of your posts in a while…lol it’s completely true though, learn to play for the fights not the score.
Tarnished Coast.