Night time wvw......
Why should the points that you earn during your play time be worth more then someone that plays at a different time.
I don’t understand zengara’s post where he talks about the relationship with “wvw” and servers. Perhaps I could put it all together if I knew what “wvw” means. :-)
Why should the points that you earn during your play time be worth more then someone that plays at a different time.
What? Sorry again just explained that prime time is roughly the same, Eu is around 3 hours different and NA is 3-4 hours different.
Why should the points earned while a majority of the player base is online based on server time be more than when they are asleep? No offence but the question kinda answer itself doesnt it?
If it does not, I will try to elaborate………..WvW requires some people to defend and attack, having cribled 1 of those and it is basecly…….yeah you get the idea.
Furthermore strategy based on server and never a single person when it comes to WvW, it is a server working together to beat the other server……So I truly do not know how this question at all comes into play? Like I literally do not get this question, are you asking how the points earned while people are awake should be more than when asleep, or that in someway some people should somehow be turned down because they can not give just as many points to their server?
Besides, this does not affect the personal reward gained in anyway if you are saying that the actual player should somehow feel worse for playing when no one else is, for example if switching from NA servers to EU (I guess thats what you mean?)……..Like I do not get this answer, please do elaborate, did I miss something?
I don’t understand zengara’s post where he talks about the relationship with “wvw” and servers. Perhaps I could put it all together if I knew what “wvw” means. :-)
World vs World, or otherwise known as server vs server. If you are in the game you can press “b” to open up the World vs World tab
The idea is that servers fight vs eachother, like heal, attack, frontline backline etc. But what I am QQ´ing about, and others have for quiet a while……..and still havent done anything about, is that some servers have “acquired” massive amount of players (guild) from other regions in different ways to win at night, since their day time commanders can not win any fight, even when the regions is at prime time and the map is full so there have to be a que.
At this point I will just assume you are new.
The idea is that at night time, when the maps are empty, and even the main cities only have very few people, that these servers that do not have good commanders but still are in high tiers can win in. So it does not become a fight at all, since when you sleep, these people wake up to take everything you got in the map, and when you wake up, you fight the other server until you get it all back since they do not have very good commanders and repeat the process until the week is done, it is not in anyway good, and I can not see how A-Net still agrees to even have this kind of system, it simply goes against everything they tell us this game is about.
Besides it truly seems like a shady way to win, in my eyes at least.
I do not like the idea of A-Net letting players abuse this fact and use…….nonsense as a way to hide the true agenda of simply winning while other players are not even in the game because they are sleeping.
(edited by zengara.8301)
it’s weird a server can win 4vs3 during the day end up lossing 2vs1 at night.
I’m surprise there are people that care which server is winning. I think most people don’t even care.
Not everyone has been playing wvw for years, the newer players usually care about points.
How many threads like this do we have to endure .The world doesn’t revolve around you.When your asleep others are awake playing .Stop being so selfish and give it a rest already.
How many threads like this do we have to endure .The world doesn’t revolve around you.When your asleep others are awake playing .Stop being so selfish and give it a rest already.
As I said…….The personal reward gained is the same, there will be no altering in personal reward in anyway, the only thing that will be changed is the reward gained at night which only makes sense since the majority of the players are not even there…………………..
unless if you are selfish and want to win based on the idea that players are not even in the game?
Like it does not even make sense at all, how can it in anyway be selfish to make it fair based on when people are playing a game specially when time they are playing is more or less the same,
This arguement is so flawed all around, and clearly a way to hide a secret agenda……here let me show you how it is flawed in everyway.
-You can turn it around and ask if night time players are better than day time
-You can explain that the servers have a max of 3-4 hours time zone
-You can explain that servers do and have only been able to even be in top tier because of this abuse of system in WvW which is a major part of the game and therefor shady…
-You can explain that the point system does not affect personal reward in anyway, but the server in total and therefor having a night time based on time in the different regions should not only be acceptable but also should be expected……specially when it is such a huge part of the game, like a majority of the players watch it on twitch when WvW is on, even more than E-Sports
-Oooooor we can remove the BS and just say that a majority of the servers do not even know how to fight and rely completely on other players not even being there, and therefor have this ridiculous answer as a agenda to hide the fact that they would not reach any high tier in a normal fight?
I hate to repeat myself, but is there something I have missed, beside the idea of some one should be less worth because points that isnt even directed towards them?
It would be neccesary a full rework of scoring system to avoid that.
So many things wrong with the OP and the follow up that its easier to just say everything about it is wrong then to take the time to rebut everything. Fortunately, for all of Anets faults, they’ll not do anything to diminish any time over another.
OP dragged in time and timezones into the argument. Fail from the get go as that have nothing to do with nightcapping.
Nightcapping/daycapping/offtime score abusing/whatever the hell you want to call it can only be balanced by taking into account currently active WvW population. It wouldnt need any rework of the scoring system other than a percentage multiplier (if you want straight up percentage calculation, like 10% population would cap PPT at 10% value) or a multi-stage multiplier (“low”, “medium”, “high”, like how server population does it).
I actually play on a oceanic server.
The thing is WvW is never fair. What does day and night even have anything to do with the topic.
Even if my server loss at day time. That’s because of population imbalance too.
Even if it’s not population imbalance, my server loss because the players sucks.
You might say well, your server should loss since your players are bad.
My response is obviously since all the wvw guild jumped ship to join another server. Not to mention other server actually pay for transfer fees so top WvW guild on my server can transfer.
If you care that much about WvW find people to defend at night time.
Weather there should be decreased points for night capping that’s for Anet to decided.
One last thing is obviously the server with strong night time loss at day time.
Since if they are stong in both day and night. They will be much higher in ranking.
Now if you use some algorithm to limit the points in night time, those strong night time will get push down the ranks.
The end result is those server with strong night group will fight even worser opponent at night.
I think the worst problem with WvW is most people quit if they are lossing. Maybe the problem with your server is there would be some people at night. It’s just that people don’t even bother to try if they are lossing.
It would be neccesary a full rework of scoring system to avoid that.
Thank you, that is a real answer without any hidden agenda. I can understand this, it will take quiet a while
OP dragged in time and timezones into the argument. Fail from the get go as that have nothing to do with nightcapping.
Nightcapping/daycapping/offtime score abusing/whatever the hell you want to call it can only be balanced by taking into account currently active WvW population. It wouldnt need any rework of the scoring system other than a percentage multiplier (if you want straight up percentage calculation, like 10% population would cap PPT at 10% value) or a multi-stage multiplier (“low”, “medium”, “high”, like how server population does it).
Well having a straight 50% less point score on night time will do the trick, since these points is gathered while others is not even in the game.
I actually play on a oceanic server.
The thing is WvW is never fair. What does day and night even have anything to do with the topic.
Even if my server loss at day time. That’s because of population imbalance too.
Even if it’s not population imbalance, my server loss because the players sucks.
You might say well, your server should loss since your players are bad.
My response is obviously since all the wvw guild jumped ship to join another server. Not to mention other server actually pay for transfer fees so top WvW guild on my server can transfer.
If you care that much about WvW find people to defend at night time.
Weather there should be decreased points for night capping that’s for Anet to decided.
WvW is actually often fair, you win a fights, you get outplayed from either numbers or tricking you so they got to higer tiers……
But having other regions join your fight to win simply because people from other servers are sleeping, not even up is rather shady in everyway……..It is somewhat disgusting in my eyes.
Well, if you want me to say it “You Might Aswell Lose Since Your Players Are Bad” I do not try to hold any hidden agenda………..
Lol if your player base can not fight us in a straight battle why should you be able to win`? I mean…..sorry but I find this way to funny, so you say that if in a pvp or any fights the other team simply are bad they should win? xD
But back to your idea of me tryieng to find a guild from another region to fight for us in a battle at night…..like are you serious? I mean you cant seriously think in anyway that this is a serious answer in anyway….
Sorry but I find that answer all in all rather messed up
One last thing is obviously the server with strong night time loss at day time.
Since if they are stong in both day and night. They will be much higher in ranking.
Now if you use some algorithm to limit the points in night time, those strong night time will get push down the ranks.
The end result is those server with strong night group will fight even worser opponent at night.
I think the worst problem with WvW is most people quit if they are lossing. Maybe the problem with your server is there would be some people at night. It’s just that people don’t even bother to try if they are lossing.
Lol first of all you are saying that strong night servers obviously lose at day time? Lol why, the same numbers of people are still up at day time, these regions still have a fully populated with que WvW on prime time, they just lose since they are not as good……..
And night time guilds try to avoid fights unless if massivly higher in population, which is fair, what is not fair, is that they are winning simply because others are not there.
Lol, my server is getting bags as if they are raining on day time, the “problem” with out server is that we rarely find someone to actually fight, they fight a few times then leave, and wait til the night group will win it for them.
As I said we are getting keeps while massive que on other servers as if they are towers….But as soon as monday turns up the other servers rely fully on the whole server sleeping, which should not even be a thing in the game.
I must admit, it is good to see this a more straight forward answer like this
“even tho we are bad at day time, you are wrong that you did not buy a night time guild and A-Net should not change this because I do not want to fall in tier since I do know my day time is bad, and we do rely completely on our night time to fight doors”……
But it is shady
Hacks Bend, Jade Quarry, and a couple other servers have been taking advantage of this for forever. WvW is won based on population around the clock. If you can’t keep a map populated, it’s gonna flip. The solution is to try to recruit people from different time zones.
For most of us it’s not even fair ‘during’ prime time…
Band-aid solutions will never solve the issues. The core game mechanics aren’t designed to be fair. Sense of fairness to date has comes from band-aid solutions like the one you propose. More of these band-aids wont change things though…they simply sway some parts of the community to think its fair while creating dissidents. It’s like introducing guild upgrades to vanilla wvsw….creates sense of fairness for some but others can see through it.
The Tiny Yuno Sniper of Ebay [EBAY]
I agree with Link.You simply can’t penalize one time zone over another.Your server has to recruit people from other time zones to fill the "over night " population out .But their will be an inherent problem their as well because people of certain languages will flock to one server over another because it’s easier to coordinate battles.This is a multicultural game because its world wide and that makes it awesome .I’ve played with people all over Asia to North America and everywhere in between.But if you change the point system that puts penalties because of where lower populations live then we’ll lose the vibrate nature of the game because those people would just quit .That would be the real crime.
Well with Population imbalance, PPT is pointless as it is anyway, no matter if there are tournaments are not.
It’s much more satisfying winning equal numbered fights, than WvW competitively, in that way anymore. I know that people go on about community, but don’t base it around PPT.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
I’ll make this short:
PvP match – one person goes afk in spawn and the game is unbalanced affecting the result. All the complaints are directed at the stupid person who was afk.
WvW match – one team has players “afk” for a while and suddenly it’s unfair and completely wrong that another team has more players on… Really?!
Zengara – I understand that you don’t like losing but you’re not helping yourself here.
Some examples:
- You say that you get “bags like it’s raining” during your play time and then complain that people get fed up with being farmed and wait until the zerg has gone.
- You complain about “night time guilds” playing at off peak times. Why are you in a guild? Is it because you enjoy the company of your guild mates, and that you play with them at times that you can get together? Yes? So do not complain about other people doing this either. All the guilds I know of exist because they are players who want to play together – just like your guild. But because they play at a different time to you this “is shady”… in other words underhand, deceptive and a form of cheating?
- You refer to “night time guilds”. This is self centred. You are telling us that even when the sun is up and it’s bright outside it must be night time for all players because it is night for you personally?!
Before anyone says anything I admit to an a slight L2Q issue (learn to quote). It’s early and I’ve not had enough caffeine yet – that’s my excuse and I’ll stick to it!
Differences in populations at different times of the day is part of WvW. The overall position of a server is dependent primarily on population (number of concurrent players)and when those players are on line (server coverage). Player skill and tenacity have a role to play in the overall score too – a good small group can demoralise and drive off a poorly lead bigger group, and players who stick around despite the odds can often make a difference.
This is how WvW is. Sometimes you will win, sometimes you will lose. Just accept this and enjoy the game.
Yeah I like that idea, the idea of having population around the clock makes sense. I did not think of that, simply thougt the idea of WvW was to fight, that is where we are different minded, but I can understand it, and honestly do respect that idea.
I’ll make this short:
PvP match – one person goes afk in spawn and the game is unbalanced affecting the result. All the complaints are directed at the stupid person who was afk.
WvW match – one team has players “afk” for a while and suddenly it’s unfair and completely wrong that another team has more players on… Really?!
Zengara – I understand that you don’t like losing but you’re not helping yourself here.
Some examples:
- You say that you get “bags like it’s raining” during your play time and then complain that people get fed up with being farmed and wait until the zerg has gone.
- You complain about “night time guilds” playing at off peak times. Why are you in a guild? Is it because you enjoy the company of your guild mates, and that you play with them at times that you can get together? Yes? So do not complain about other people doing this either. All the guilds I know of exist because they are players who want to play together – just like your guild. But because they play at a different time to you this “is shady”… in other words underhand, deceptive and a form of cheating?
- You refer to “night time guilds”. This is self centred. You are telling us that even when the sun is up and it’s bright outside it must be night time for all players because it is night for you personally?!
Before anyone says anything I admit to an a slight L2Q issue (learn to quote). It’s early and I’ve not had enough caffeine yet – that’s my excuse and I’ll stick to it!
Differences in populations at different times of the day is part of WvW. The overall position of a server is dependent primarily on population (number of concurrent players)and when those players are on line (server coverage). Player skill and tenacity have a role to play in the overall score too – a good small group can demoralise and drive off a poorly lead bigger group, and players who stick around despite the odds can often make a difference.
This is how WvW is. Sometimes you will win, sometimes you will lose. Just accept this and enjoy the game.
Dude, most BS I have EVER read…..You somehow connect 1 afk person with WvW really? It is more like whole other team is gone and you still gain points……
Here is something I learned from school, if you have to, or want to compare stuff, you need to find something that is completely able to compare like 2 different fantasy stories…..But comparing 1 afk person with WvW? people have to sleep, and the other team knows that that 1 person will go afk, the other team rely on that and only that…..You forget to take into account all these things and want me to take this post seriously? lol
Stop comparing….like ever, you are truly the worst at it, you compare something that does not make sense at all to highlight your idea of what it is……instead of reality of what it is
To be honest…..the only thing you should have written in this post is about the population part, everything else seems like BS……you should seriously just have deleted everything beside that……please re-read it again, you can not seriously in any way think that it is true…….specially the PvP vs WvW part……like that one does not make sense at all…………..
Hacks Bend, Jade Quarry, and a couple other servers have been taking advantage of this for forever. WvW is won based on population around the clock. If you can’t keep a map populated, it’s gonna flip. The solution is to try to recruit people from different time zones.
This one makes sense tho
The devs are going to fix this somehow.
Pretty sure a megaserver system would alleviate this day vs night and night vs day monkey business, as well as address all population disparities.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
snip
So what I get is that you think nightcapping is unfair because you don’t outnumber the other servers with 60man roflstomping blobs at that time like the rest of the day?
Why is imbalance of population ok during day but not at night?
I don’t defend night capping but it doesn’t annoy me more than population issues during prime.
Zengara – WvW is a PVP game mode by definition. The difference is scale.
Minor differences are that there are 3 teams in WvW and only 2 in sPvP, and sPvP has a score limit as well as a time limit. WvW only has a time limit.
If you missed the link between player participation over the course of a match and the final score then I can see how you might not understand the comparison.
As for the rest of my post, if I’ve upset you then I apologise.
I took your advice and re-read it, the whole post, and to be honest the only thing I wrote that I’m not certain is factual is my assumption that you joined a guild to play with other people. I still think this is likely to be true. If I have got any facts wrong then I’m happy to be corrected and we can follow this with an adult and enlightened discussion.
As previous threads have pointed out, the problem with WvW population is a result of player choices. It really is up to us as players to to fix this ourselves but sadly I think there is more chance of Anet announcing the content of the WvW overhaul next week than all the WvW players dividing themselves evenly between all the servers to even out population differences across all time zones.
mom I need to sleep so plz make a rule about other can’t do thing they want..
-1st you said “The idea is that servers fight vs eachother, like heal, attack, frontline backline etc”
if this is the case why do you care about ppt?
-2nd " 3-4 timezone"
right so why your timezone gets more priority than others?
-3rd “their day time commanders can not win any fight”
right that’s the point . it’s a war & people would do anything to win why can’t you instead of whining about night capping?
well start playing at night too if you want to counter night capping .
I didn’t know it was a thing your so called “nightcapping”
I thought this was the terms for :
primetime _ this word used to measure largest number of player active during a certain time of the day.
non prime time -this word used to measure the number of player active during a other time of the day except prime time.
you people are making it
primetime – my playing time
non prime time- my sleeping time
since when did it come to that?
Only Gankdara Ele
(edited by Shilajit.9023)
snip
So what I get is that you think nightcapping is unfair because you don’t outnumber the other servers with 60man roflstomping blobs at that time like the rest of the day?
Why is imbalance of population ok during day but not at night?
I don’t defend night capping but it doesn’t annoy me more than population issues during prime.
You have missed my whole post if you think that is what I am thinking.
My idea of WvW is that you win in a fight vs the other servers, population is not a factor here, atleast not in high tiers (even tho I did play on low tier and agree that there should be something done about this, maybe 2v1 where the 2 server help eachother)
My complain is that high tier servers fighting us and other good servers that ruin them like they where paper…..At the current time Far Shiverpeak have taken both keeps with same amount of people and the other servers are running, it is not prime time yet, so I can not say how it looks there be4 around 7, but I guess it wont change much, since it normaly does not. But the idea is that other servers simply depend on that fact, that we sleep, I do not like that.
But I got the premise that the game is about how populated you can keep wvw all around the clock, and not “honerable fighting” or w/e I would call it at this point
Zengara – WvW is a PVP game mode by definition. The difference is scale.
Actually the difference is sPvP works as a PvP game mode, where as WvW is so badly designed it doesn’t, which is part of the reason WvW has died off to the extent it has.
WvW is supposed to be a mass scale PvP mode with “massive battles” yet it is so hopelessly designed that the point scoring has virtually nothing to do with that, it in fact promotes actively avoiding PvP and “massive battles” – the other two servers are fighting, go put down 8 rams or 8 catas, etc and PvDoor / PvWall take empty tower from one of them as fast as possible.
Losing your keep, don’t bother defending it as that would involve an actual fight, go PvDoor something on an empty map, and then come back and PvDoor your keep later.
Or better yet avoid any PvP at all, set alarm for 3 am and go PvDoor when no one else is playing.
GW2 has a great combat system, but WvW is possibly the worst designed RvR type game I’ve ever played, to take just one aspect that relates there are other games where devs were actually competent enough to design maps that force fights, you know, the thing that is supposed to happen in a mass scale PvP game, either by making the main objectives at least as a more lane like design or by limiting what you can attack to objectives bordering areas you already control.
So for the most part the only people left who enjoy WvW, are lobotimised PvDoor zombies who consider rubbing down a door as gameplay, even the kittenty PvE in this game is better than that.
(edited by zinkz.7045)
there is no such thing as honerable fighting in wvw , it’s a war.
gather up your people for the night , grab a commander & follow him , you can be man enough to defend against those lame server players with your good skills.
you have a life yes ofc, non prime zone time players also have a life , they sleep at your prime time yet they don’t complain ," nerf daycapping plz"
Only Gankdara Ele
Zengara – WvW is a PVP game mode by definition. The difference is scale.
Minor differences are that there are 3 teams in WvW and only 2 in sPvP, and sPvP has a score limit as well as a time limit. WvW only has a time limit.
If you missed the link between player participation over the course of a match and the final score then I can see how you might not understand the comparison.As for the rest of my post, if I’ve upset you then I apologise.
I took your advice and re-read it, the whole post, and to be honest the only thing I wrote that I’m not certain is factual is my assumption that you joined a guild to play with other people. I still think this is likely to be true. If I have got any facts wrong then I’m happy to be corrected and we can follow this with an adult and enlightened discussion.As previous threads have pointed out, the problem with WvW population is a result of player choices. It really is up to us as players to to fix this ourselves but sadly I think there is more chance of Anet announcing the content of the WvW overhaul next week than all the WvW players dividing themselves evenly between all the servers to even out population differences across all time zones.
It is not PvP by any definition…..By defintion means you can look it up, as for example. Definition is
the formal statement of the meaning or significance of a word, phrase, idiom, etc., as found in dictionaries by definition. http://dictionary.reference.com/browse/definition?s=t
Well, the “idea” is ok, if it was not SPvP, and the fact alone that the other team depends and rely on that 1 player AFK, which no other pvp game does, and the time….It actually does not resemble PvP at all, the only thing that is the same is you have a computer and have to defeat other players with computers, everything else is different, from towers, backline, frontline(WvW)……….The difference is just so major, that is hard to even compare, specially the way you did.
Not you, it is me. I hate when people use words or comparisons incorrectly, because each word is meant for something, and use it as something else like the internet sometime does kinda kittenes me off.
“WvW match – one team has players “afk” for a while and suddenly it’s unfair and completely wrong that another team has more players on… Really?!”
This kittened me off because that fact, you compared 2 completely different game modes, as I wrote the only thing that is the same is real players playing vs each other…. I mean, the outcome at the end of the battle is not even the same, nor is the reward.
there is always this topic, ppl dont bother to search
debating the same thing over and over again, not so productive
Henge of Denravi Server
www.gw2time.com
there is no such thing as honerable fighting in wvw , it’s a war.
gather up your people for the night , grab a commander & follow him , you can be man enough to defend against those lame server players with your good skills.
you have a life yes ofc, non prime zone time players also have a life , they sleep at your prime time yet they don’t complain ," nerf daycapping plz"
Well actually there is, both in life and in game….Of course this is not life and is not made to make us believe so, based on the fact that the other servers do not lose anything real if losing a week……..
But let us follow this…..idea…..that it is supposed to. We still follow certain rules, you have probably heard about the different war crimes, and look at certain countries in different ways for doing these different things……The premise of war just being a somewhat slaughter without any form for payment or honorable fighting is false.
there isn’t .
I see what is going on
you can win in blob fight – you think you are the mighty one , fighting is everything in wvw.
so others don’t matter, you can’t play at certain time so stop other from taking advantages of that.
well if there is honourable fight in life / video game?
- for life: why did you born at EU/NA prime time & others didn’t? how can you fight honourable with different time zone since you sleep at other’s prime & they sleep at your prime?
- in game: why do you want unfair advantages for lowering ppt for others instead of you?
talk about honourable fight
in wvw rules only thing you have is , “do what ever to win this week’s matchup.”
that includes-
implement spy on other server
capping during non prime time
ppt during prime.
ppk from kill.
using the 15mins timer to cap things for points & let other keep for other 14 mins
how do you think the servers that came out at top 3 during season 2 tourney?
-many player played during night,
-many commander commanded for 18 hours /day
-many players played 21hours/day
-using 15mins timer effect [don’t call it an abuse]
-all server had spy on their enemy server.
-spawn camping on enemy server.
- quick capping when other 2 server are fighting
- sometime double teaming
all *strategy *.
next thing you are gonna cry about is 1 player getting killed by 2 players cuz it’s 2v1 unfair right……
And sure as hell nobody cried about nightcapping back then.
Only Gankdara Ele
(edited by Shilajit.9023)
I cap stuff when you are asleep.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Zengara – GW2 wiki entry for WvW – sorry but Anet disagree with you, and it’s their game. I looked it up – so by your definition of a definition(?!) we should agree?
The two game modes involve players fighting each other, with the fights focused by the idea of controlling nominated structures. Same basis, same mode.
Zinkz – I agree that the idea doesn’t translate into practice as well as it should. I suspect that Anet devs don’t play on a wide enough range of servers and time zones to understand what WvW is about to all players. This in turn leads to ideas and concepts that don’t work out as intended because the devs don’t understand the impact this new idea will have – plenty of threads on things like the new Deserted BL to illustrate this.
Shilajit – err… actually there is a thread (one single thread) that is about Nerf day capping but I think this was posted in response to the many threads about “it’s not fair that you’re playing while I’m asleep”. Certainly “day capping” doesn’t seem to be nearly as much of an issue as “night capping” in the forums even though it often decides matches.
Yuffi.2430
I know about the post but I found it as a satire to those who cries about night capping.
so that doesn’t count. :p
but yeah too much crying in forum instead of finding an alternative on how to counter them..
what bothers me most is that the terms “prime time/non prime time” used to measure the number of player active in game.
now people made it “my playing time/my sleeping time” ..
Only Gankdara Ele
(edited by Shilajit.9023)
Yeah – I had a lot of lols over the day capping post.
I think that this is the way it should be, if a server have good day & nightcrew – then they have done a good job with reqruiting.
I remember when my server(Far Shiverpeaks) had a amazing nightcrew called NUDE from america that always taged up when all other sleep.
The lame thing is that last matchup FSP was against Kodash, that avoid fights 24/7 and just run around PvD on the new maps where nobody plays.. and cap everything durings nights.. its not fun but – the way it should be.
Far Shiverpeaks – EU – Since release.
And here we are, another guy thinking his time is is more important than anyone else.
The world doesn’t stop whenever you sleep, neither does WvW.
Face it, WvW is a 24h competition.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
And here we are, another guy thinking his time is is more important than anyone else.
The world doesn’t stop whenever you sleep, neither does WvW.
Face it, WvW is a 24h competition.
Hate to repeat myself, so I will just copy/paste my previous comment-
“As I said…….The personal reward gained is the same, there will be no altering in personal reward in anyway, the only thing that will be changed is the reward gained at night which only makes sense since the majority of the players are not even there…………………..
unless if you are selfish and want to win based on the idea that players are not even in the game?
Like it does not even make sense at all, how can it in anyway be selfish to make it fair based on when people are playing a game specially when time they are playing is more or less the same,
This arguement is so flawed all around, and clearly a way to hide a secret agenda……here let me show you how it is flawed in everyway.
-You can turn it around and ask if night time players are better than day time
-You can explain that the servers have a max of 3-4 hours time zone
-You can explain that servers do and have only been able to even be in top tier because of this abuse of system in WvW which is a major part of the game and therefor shady…
-You can explain that the point system does not affect personal reward in anyway, but the server in total and therefor having a night time based on time in the different regions should not only be acceptable but also should be expected……specially when it is such a huge part of the game, like a majority of the players watch it on twitch when WvW is on, even more than E-Sports
-Oooooor we can remove the BS and just say that a majority of the servers do not even know how to fight and rely completely on other players not even being there, and therefor have this ridiculous answer as a agenda to hide the fact that they would not reach any high tier in a normal fight?
I hate to repeat myself, but is there something I have missed, beside the idea of some one should be less worth because points that isnt even directed towards them?”
Zengara – GW2 wiki entry for WvW – sorry but Anet disagree with you, and it’s their game. I looked it up – so by your definition of a definition(?!) we should agree?
Did you see the actual page or read my comment, you seem to keep ignoring like 50% of what I write and then write something I already answered to???
I said Player vs another player, this wiki page you sent is saying the same.
You where comparing SPvP with WvW….You can pick the rest up from there I guess
and as a edit……….it also said
“WvW is designed to accommodate players that would not normally participate in PvP.”
which even further puts down your idea that it should be the same, but your call
(edited by zengara.8301)
“As I said…….The personal reward gained is the same, there will be no altering in personal reward in anyway, the only thing that will be changed is the reward gained at night which only makes sense since the majority of the players are not even there…………………..” -zengara.8301
Hate to repeat , so I will just copy/paste another answer
“And here we are, another guy thinking his time is is more important than anyone else.
The world doesn’t stop whenever you sleep, neither does WvW.
Face it, WvW is a 24h competition.”
Only Gankdara Ele
I did read your post.
You said WvW isn’t PvP then you said it is (“Well, the “idea” is ok,” is what you wrote) and then you said the two game mode can’t be compared.
It’s at this point that you and I will have to agree to disagree because as far as I know sPvP is also Player vs Player (although Anet snuck some PvE mobs into Stronghold just like they put PvE stuff in WvW). There are differences in scale and a few minor rules but essentially WvW is a long time scale higher population PvP match.
All this is really an aside to the fact that your original post complained about it being unfair that other players should actually be doing something constructive for their server while you are not playing. As a concept this idea is wrong – as wrong as it would be if they complained about you capping stuff while they sleep. WvW has always had this population-time imbalance and it’s something we live and play with. As players we get used to it, like we get used to the fact that sometimes we get beaten in fights. You don’t have to like it, but it is part of the game as things are and our choice is simple – play or don’t play. I suspect this is another area where you and I will have to agree to disagree.
It would be neccesary a full rework of scoring system to avoid that.
Thank you, that is a real answer without any hidden agenda. I can understand this, it will take quiet a while
Let me explain it better:
Most of us know that some server get an insane amount of points when maps are almost empty with a small crew, 10-15 players are enough to tic >400 during several hours, scoring 10k more than the other servers.
I only see one way to avoid that, and it is splitting Match ups on sets, like in tennis or Volleyball
Just an example:
Tic 15 minutes, just like it is atm.
Set, 3 hours= 12 tics, the server which has earned more “minipoints” scores 3, the 2nd 2 and the 3rd 1 point
MatchUp The match is won by the server who has earned more points, in case of tie The winner is decided by Killcount
This way it doesn´t matter if you are scoring 0 all night, because you still have a chance to recover if you are better than your enemy. This would also keep the tension or winning each set and would be more tactic, servers should decide if focus one server to prevent from earning points or just do pvdoor on the 3rd empty server.
It is just an example I think there will be many ways to manage scores.
Let me explain it better: wait that’s what I have been doing in my past post.
pt1.- a war isn’t a tennis or Volleyball.
I would say a gvg is a tennis or Volleyball but not wvw.
pt2- 10-15 are capping the kitten out of wvw at night but yeah they are doing to help their server at night. remember it’s a war so you can’t tell the opponent not to attack at night cuz you need sleep.
p3-3 hours thingy will kill wvw even more , remember how much people hate the timing issue in new hot maps. last thing we need in wvw is timer on maps/events
p4- you guys are simply want wvw to be like this : I’m strong at fighting so I’ll set up time for myself & give weaker fighter server no chance to get point back.
in a war doesn’t matter how much weapon you have it’s when to use it so let non prime timer player do their thing & you do yours.
p5-pvdoor-ing isn’t bad thing . it is game mechanics & who does pvdo is doing exactly the game rules are.
p6- you guys are saying you play for 3 hours at prime time & accomplish few thousand point & then goto sleep & not let others play at other time.
p7 – what if the 3 hours low point is set to your prime time? & high point at other time? if you didn’t consider that you are just crying cuz you need to sleep.
—even if I don’t consider the other time zone in server or say all the players are playing from same time zone as you if they are playing at night , they are working harder than you to stay awake at night & trying to help their server win.
so stop with forum qq-ing & go back to wvw where it matters.
Only Gankdara Ele
(edited by Shilajit.9023)
Let me explain it better: wait that’s what I have been doing in my past post.
pt1.- a war isn’t a tennis or Volleyball.
I would say a gvg is a tennis or Volleyball but not wvw.pt2- 10-15 are capping the kitten out of wvw at night but yeah they are doing to help their server at night. remember it’s a war so you can’t tell the opponent not to attack at night cuz you need sleep.
p3-3 hours thingy will kill wvw even more , remember how much people hate the timing issue in new hot maps. last thing we need in wvw is timer on maps/events
p4- you guys are simply want wvw to be like this : I’m strong at fighting so I’ll set up time for myself & give weaker fighter server no chance to get point back.
in a war doesn’t matter how much weapon you have it’s when to use it so let non prime timer player do their thing & you do yours.p5-pvdoor-ing isn’t bad thing . it is game mechanics & who does pvdo is doing exactly the game rules are.
p6- you guys are saying you play for 3 hours at prime time & accomplish few thousand point & then goto sleep & not let others play at other time.
p7 – what if the 3 hours low point is set to your prime time? & high point at other time? if you didn’t consider that you are just crying cuz you need to sleep.
—even if I don’t consider the other time zone in server or say all the players are playing from same time zone as you if they are playing at night , they are working harder than you to stay awake at night & trying to help their server win.
so stop with forum qq-ing & go back to wvw where it matters.
As a game, it is closer to Tennis or Volleyball than a real war.
1º As a game it is closer to Tennis than a real War.
2º Great for them.
3º No, since it won´reset any map just adding the score. to the MU just like tics do now.
4º No, just try to avoid MU are won on empty maps. and giving a chance to servers which population aren´t as spread over time.
5º Agreed.
6&7 It wouldn´t be fair if some time zones has less repercussion over the final score. That´s why I´m trying to find a fairer way to settle score.